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shikamaru317 said:
DonFerrari said:

So you got your understanding wrong, yes XSX will be more powerful. But the higher clock benefits more than the higher CU count (look DF analysis), surely it won't cover the difference of CUs that large (36 vs 52 or something like that). PS5 won't have problem with temperature, it will work the same on the fridge or hot cabinet. The fluctuation on the frequency will be small percentage to up to 10% saving on power consumption, because power will be constant (as will be heat generation on the unit) so when you get near the limit on CPU it may drop the GPU a little.

Proper reveal haven't occured yet if we look at the number of people reacting and hyping to both. But yes I do expect formal reveal and 1st party games for Xbox to be much better this time around.

Must be a benefit of the newer RDNA 2 architecture then. I remember older DF videos where they compared overclocked GPU's with the next GPU tier up with stock clock rates, and even though flops wise the overclocked GPU was a match for the larger GPU with slower clocks, the larger slower GPU was faster in real game performance. 

Well they didn't choose real world performance and since Sony choose the route of higher frequency sure they will say it is the better one, to be sure we will need to wait. But on the conference he explained why the higher frequency even if getting same tflop would give a better performance across the board. DF didn't seem to disagree and were very pleased and surprised by how high they gone.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."