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Forums - Gaming Discussion - Which will prevail? Xbox Power or Playstation Speed?

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Pick your side!

XBOX 27 31.03%
 
PLAYSTATION 50 57.47%
 
Master Race 10 11.49%
 
Total:87

Hardware wise, I think MS has a pretty good advantage that will give them the edge in comparisons.

Sales wise, I think games will determine it and for me, unless Sony is gonna port all their games to PC in a reasonable time, I will go with ps5.



             

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One of those still has a large presence in Japan. The other has almost none. UK will always be a PlayStation nation. Xbox might get the US again. MS will never have the most sales in a generation. Power has rarely really mattered in total sales. Power/speed is negligible to consumer choice.

Last edited by Leynos - on 19 March 2020

Bite my shiny metal cockpit!

Leynos said:

One of those still has a large presence in Japan. The other has almost none. UK will always be a PlayStation nation. Xbox might get the US again. MS will never have the most sales in a generation. Power has rarely really mattered in total sales. Power/speed is negligible to consumer choice.

MS is looking to buy studio in Japan and increase their presence there



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

starcraft said:
Hiku said:

It's not just loading games or loading screens that was interesting about Sony's SSD approach, but how you can build games when large amounts of data can be loaded in instantaneously. Digital Foundry went over this and seem the most interested in this feature. 

https://youtu.be/4higSVRZlkA?t=1076

Essentially, from my understanding level design in video games have always been held back by how quickly assets can load. If it takes you one second to turn around, the stage can only be designed in a way that it has to be able to load in everything neccesary in one second. Hence why level designers put up walls, and shape corridors, streets etc with this in mind. You didn't necessarily take a right turn there because it made the most sense from a design perspective, but rather the limitations of hardware.
PS5's SSD would seemingly eliminate the need to design games with this limitation in mind. And that's very interesting.

I read that as well, and agree that it is interesting. But again this thread likely overstates the distinction. It wouldn't be enough that Sony can do that. It would have to be the case the the MS console cannot do that. I consider it unlikely that that will be the case, as MS was surely mindful of this in designing its console with two different types of RAM.

Add to that, even in the worst case where the PS5 can somehow achieve this and the Xbox can not, it would be limited to a few very advanced PS5 games, and even then whats rendered on screen would look worse than the most advanced Xbox games - try marketing that!

I would hope that XSX could use the SSD in a similar manner, even at a slower degree, because then that means multiplatform games would be able to take better advantage of this. Though it seems like that wasn't MS's approach.

In which case the use of this for third party games may be limited to things like making more use of higher resolution assets in general.
A former Naughty Dog developer talked about this:



Essentially from my understanding, Xbox Series X is more capable of generating higher resolution assets. But you can only go as far with the quality of assets as the memory allows for the game. Basically, the memory is a bottleneck. And I think XSX primarily uses RAM for this.
But PS5's SSD would be capable of delivering higher than usual resolution assets, and more of them, on screen.

For first party exclusive games, this could impact the game design in general. But it's capability of handling large amounts of high quality assets will be interesting to see in multiplatform games as well.

Last edited by Hiku - on 20 March 2020

DonFerrari said:
Leynos said:

One of those still has a large presence in Japan. The other has almost none. UK will always be a PlayStation nation. Xbox might get the US again. MS will never have the most sales in a generation. Power has rarely really mattered in total sales. Power/speed is negligible to consumer choice.

MS is looking to buy studio in Japan and increase their presence there

They have said that forever and even if they do. It won't matter. Japan just does not care about Xbox. I did hear a rumor Platinum rejected an offer to be bought by them. We all know the SEGA and Nintendo rumors. 360 they had a bunch of exclusive RPGs from both Tales of to new IPs from Sakaguchi and they had a huge marketing campaign in Japan for them. From big CE's to themed consoles and live events. Did very little overall.  They designed the 360 to be sleeker and appeal more to Japan. It didn't matter. A studio isn't all Japanese studios. Xbox 360 is the best selling Xbox console in Japan and it still didn't sell as well as Sega Saturn there or Wii U. About half of Wii U Japan sales. Japan belongs to PlayStation and Nintendo.

Last edited by Leynos - on 20 March 2020

Bite my shiny metal cockpit!

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BraLoD said:
Kyuu said:
Sony is going to initially struggle in conveying to the average consumer what makes their SSD solution special; what it'll mean to level design, and how big of an advantage it likely is. But the average consumer may inevitably understand as the exclusives start dropping and the word spreads.

Assuming Sony will be able to deliver on their promise in concerns to the advanced boost mode, the GPU TFLOPS gap between PS5 and XSX should be more marginal than PS4 vs X1 or PS4P vs X1X. To top it off, the much higher frequency on PS4 apparently means that it'll handle certain tasks better. PS4/X1X never had a SERIOUS advantage over X1/PS4P in the first place, and yet the gap this time around is much smaller. To reiterate though, it'll all depend on whether or not the variable clockrates work as efficiently as Sony claims.

As for SSD, Sony didn't just accidentally trip over and took the wrong route; they know exactly what they're doing and why they sacrificed a bit of power for this. As far as level design, I feel that PS5 will most likely have an enormous advantage that can potentially entice quite a few third parties to start making exclusives for it. MS is also aware of the significance of a standard super fast SSD but decided to capitalize on TFLOPS hype instead, which could manifest as a slightly higher resolution and little else, honestly.

Kyuu-chan!

MS also didn't blindly choose the design they did, both the XBX and XSX are work of a very commited team that knows really well what they are doing.

Even if Sony deliberatedly choose that route they were outplayed by MS in a lot of ways this time.

Sony went on about the new experience (how much of that SSD, Audio system and Controller feedback can infuence games) but MS has played really well the evolution card.

Also Sony tasking AMD with PS4 BC and MS working themselves on full BC... yeah, Sony should learn from that.

Poor PS3 deserved to have its library available for more people...

*stares at avatar* "Who dafuq is this handsome mofo?..."

Well.. MS is handling a lot of things right/better but PS5 exclusives may (or may not) be on a different level due to the fundamental differences in approach. Sony's going to unleash most cylinders at an early stage, making Xbox's games and even 3rd party next-gen games look unimpressive by comparison (mainly because they're multiplats).

I can already see FF7R Part 2 (and a few other ambitious games) skip Xbox systems altogether in favor of pushing PS5 to its limit and PCs closer to their limits. In terms of "revolutionizing" and eliminating limitations, PS5 is looking to blow the "more powerful" XSX out of the water. I believe there is a lot of weight and truth to Jason Schreier's words but of course time will tell.

My prediction hasn't changed at all. Sony will dominate this generation in terms of hardware sales. And I'll gladly accept being made fun of in the case I'm proven wrong. Hopefully all the negativity and madness will translate to Sony pushing themselves harder, and we get to have BC with at least PS1 and PS2 as a result. It's a crime that Sony hasn't yet implemented a solution to give their own player base access to what many consider the two greatest console libraries of all time.



Nm 

Last edited by sales2099 - on 20 March 2020

Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

BraLoD said:

Next gen is sounding a lot like SNES vs Mega Drive to me.

!

I think you answered your own question there. The SNES won of course.



Leynos said:
DonFerrari said:

MS is looking to buy studio in Japan and increase their presence there

They have said that forever and even if they do. It won't matter. Japan just does not care about Xbox. I did hear a rumor Platinum rejected an offer to be bought by them. We all know the SEGA and Nintendo rumors. 360 they had a bunch of exclusive RPGs from both Tales of to new IPs from Sakaguchi and they had a huge marketing campaign in Japan for them. From big CE's to themed consoles and live events. Did very little overall.  They designed the 360 to be sleeker and appeal more to Japan. It didn't matter. A studio isn't all Japanese studios. Xbox 360 is the best selling Xbox console in Japan and it still didn't sell as well as Sega Saturn there or Wii U. About half of Wii U Japan sales. Japan belongs to PlayStation and Nintendo.

It’s more for western gamers who are obsessed with anything from japan ;)



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

The sony exclusives will prevail, as always. Even with more teraflops, if it is indeed more powerful in real terms when you consider all other factors, it comes down to the ambition and scope of the first party titles will be a game changer. Multiplats will be very similar.