starcraft said:
Hiku said:
It's not just loading games or loading screens that was interesting about Sony's SSD approach, but how you can build games when large amounts of data can be loaded in instantaneously. Digital Foundry went over this and seem the most interested in this feature.
https://youtu.be/4higSVRZlkA?t=1076
Essentially, from my understanding level design in video games have always been held back by how quickly assets can load. If it takes you one second to turn around, the stage can only be designed in a way that it has to be able to load in everything neccesary in one second. Hence why level designers put up walls, and shape corridors, streets etc with this in mind. You didn't necessarily take a right turn there because it made the most sense from a design perspective, but rather the limitations of hardware. PS5's SSD would seemingly eliminate the need to design games with this limitation in mind. And that's very interesting.
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I read that as well, and agree that it is interesting. But again this thread likely overstates the distinction. It wouldn't be enough that Sony can do that. It would have to be the case the the MS console cannot do that. I consider it unlikely that that will be the case, as MS was surely mindful of this in designing its console with two different types of RAM.
Add to that, even in the worst case where the PS5 can somehow achieve this and the Xbox can not, it would be limited to a few very advanced PS5 games, and even then whats rendered on screen would look worse than the most advanced Xbox games - try marketing that!
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I would hope that XSX could use the SSD in a similar manner, even at a slower degree, because then that means multiplatform games would be able to take better advantage of this. Though it seems like that wasn't MS's approach.
In which case the use of this for third party games may be limited to things like making more use of higher resolution assets in general.
A former Naughty Dog developer talked about this:

Essentially from my understanding, Xbox Series X is more capable of generating higher resolution assets. But you can only go as far with the quality of assets as the memory allows for the game. Basically, the memory is a bottleneck. And I think XSX primarily uses RAM for this.
But PS5's SSD would be capable of delivering higher than usual resolution assets, and more of them, on screen.
For first party exclusive games, this could impact the game design in general. But it's capability of handling large amounts of high quality assets will be interesting to see in multiplatform games as well.
Last edited by Hiku - on 20 March 2020