It's not just loading games or loading screens that was interesting about Sony's SSD approach, but how you can build games when large amounts of data can be loaded in instantaneously. Digital Foundry went over this and seem the most interested in this feature.
I read that as well, and agree that it is interesting. But again this thread likely overstates the distinction. It wouldn't be enough that Sony can do that. It would have to be the case the the MS console cannot do that. I consider it unlikely that that will be the case, as MS was surely mindful of this in designing its console with two different types of RAM.
Add to that, even in the worst case where the PS5 can somehow achieve this and the Xbox can not, it would be limited to a few very advanced PS5 games, and even then whats rendered on screen would look worse than the most advanced Xbox games - try marketing that!
starcraft - Playing Games = FUN, Talking about Games = SERIOUS