Pemalite said:
Blast Processing was actually real, it is what happens when the marketing team gets a-hold of a technical specification and runs with it.
Storage subsystems are never going to compensate for a weaker CPU or GPU... Storage generally doesn't do any processing to aid those scenarios.
Keep that optimism going.
We don't know every aspect of the GPU yet, the differences could be larger than the current specifications entail.
Not true. Vega 7 has 60 CU's vs Vega 64's, 64 CU's. Vega 7 is significantly faster due to it's bandwidth and clockrate advantages.
Sony made the best decision for Sony and hitting their goals.
Microsoft has already confirmed that the Xbox Series X can maintain it's clockrates without throttling in it's reveal.
There was a massive difference. Just not all developers decided to leverage the differences to the fullest extent... And many differences weren't even down to the computational capabilities... But in part thanks to the increased CPU and RAM capabilities.
It will be nothing like the Xbox 360 vs Playstation 3 scenario.
Any consoles success isn't based on a singular aspect, that is a 2 dimensional way of looking at things.
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Yep you got what I said, if for the same budget they could get higher CU or higher frequency and chose the second it isn't because they are dumb, but because they thought it was the best decision for their design.
Regarding the cost I have a hard time believing PS5 and XSX cost the same to manufacture. Because if they do and Xbox ended up 15-20% more powerful then yes Sony made a worse decision than MS. Unless the other features are that much better (I don't really think so). So yes I expect at least 50 less to build up to 100.
chakkra said:
Errr... MS and Sony's decisions are ALWAYS influenced by what the other does or might do. Even if they publicly deny it, I will never believe otherwise. BUT, like I said before, at the moment of designing the console neither of them knew how many CUs and clock the other was going to use, so they both had to make a decision and shoot in the dark, and hope for the best. Also you are forgetting another VERY important aspect of the decision making process, price. Companies design their products around a certain price point they are trying to meet. If you are planning to sell your device at $399-449 then you have to choose the parts that fit into that price range. Same if you are planning to sell it at $499-549. Now, we don't really know what price points both MS and Sony were trying to hit but we do have MS on record saying that they were not going to make the same mistake of releasing a weaker console, so at least we know their INTENTION was to shoot as high as possible when it comes to performance. On the other hand, we also have Sony on record saying that they were planning to make PS5 "affordable" so I think is fair to assume that pricing influenced their final decision. |
Yes it is influenced by what others might do, but wasn't by what others done.
So if they decided to have higher frequency than CU count it was because they believed it would net the best results for PS5 design.
And about price yes I can believe they gone for something like "to reach 10.2Tflop we could have that using this much CUs at this frequency costing this much or we could save 50 bucks going for higher frequency and lower CUs while accepting it will have some weakness"

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."









