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DraconianAC said:
KratosLives said:

I'm sure it will win accolades. Rdr2 had a bad crunch aswell.

Enough for some of it's staff hoping for it to fail, or loosing 70% of its original staff? I like Naughty Dog as a company, and I understand the meaning of hard work. BUT I also understand the feeling of being taken advantaged off. People leave companies, not because of the hard work, but because of it's unfair practices. People feel motivated to see others working just as hard as you are, and it's almost like an energy boost; However, they feel stress and frustration when they take notice of unfair/preferential treatment, uneven work loads, and not enough time for a psychological reset(time off).

I'm dropping my expectations on this game, and I hoping Naughty Dog, as a company, has not become too large that it's being run like a profit-driven corporation.

Every company needs to be run like a profit-driven corporation, it aint a charity.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."