BraLoD said:
I hardly believe it won't live up to the hype, it has been so long since the last time ND didn't to be honest (2007, and it was still a good game), specially when what was already shown looks pretty good. I understand crunch is bad, but its common stuff within triple A games, even AC Unity probably had quite the cruch and we know how it turned out. RDR2 had A LOT of it and turned out excellent, apparently. When you are working to deliver high quality a lot of hard work is usually necessary. I don't endorse cruching and I believe with the money ND makes for Sony they should have more staff to cover up for all the work instead of having the ones there work too much. It doesn't matter if there are already a good amount of people there, if even more is necessary to achieve what they aim for, them bring all those needed. As of now the quality of that game shows no sign of taking any hits at all, tho. |
Crunchy time will always exist, because they happen at the end of the project on final touches that weren't expected, so besides postponing the release (which can also make more crunchy time), and there isn't time to make massive hiring, train and supervision. Costing more would be the lesser problem, the overburden on the team would be higher, the efficiency lower and result probably worse.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







