DonFerrari said:
DraconianAC said: Enough for some of it's staff hoping for it to fail, or loosing 70% of its original staff? I like Naughty Dog as a company, and I understand the meaning of hard work. BUT I also understand the feeling of being taken advantaged off. People leave companies, not because of the hard work, but because of it's unfair practices. People feel motivated to see others working just as hard as you are, and it's almost like an energy boost; However, they feel stress and frustration when they take notice of unfair/preferential treatment, uneven work loads, and not enough time for a psychological reset(time off). I'm dropping my expectations on this game, and I hoping Naughty Dog, as a company, has not become too large that it's being run like a profit-driven corporation. | Every company needs to be run like a profit-driven corporation, it aint a charity.
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No one is saying it should be a charity. This is not a black or white issue, or Capitalism vs Socialism; It's management. You can't treat creative talent like production line employees. You'll soon find yourself in trouble, but you can't give them too much creative freedom either. It's a balancing act, and profit driven corporations tend to be short sited. They live by the quarterly report that must satisfy their share holders. It's a horrible way to do business because other outlooks are not considered, just numbers. This is why Hollywood is shit now, it's run like profit driven corporation. No real courage to take risks, just on sequels, or known brands that will give a return on investment. I'm not saying corporations are not good at making money, they do but at cost of so many other things like environmental costs, health costs, creative costs.