src said:
I misread, seems the estimate only includes sales. PS revenue FY 2017 - $17.53 billion Steam revenue estimate FY 2017 - $4.3 billion https://www.gamesindustry.biz/articles/2018-03-23-valves-generates-record-breaking-usd4-3bn-from-sales-revenue-in-2017+&cd=14&hl=en&ct=clnk&gl=us">https://webcache.googleusercontent.com/search?q=cache:qjG_oXQrLMUJ:https://www.gamesindustry.biz/articles/2018-03-23-valves-generates-record-breaking-usd4-3bn-from-sales-revenue-in-2017+&cd=14&hl=en&ct=clnk&gl=us There is little Valve can have to make up for another $13 billion though. Okay but PS1/2 had far more exclusives and a lot bigger exclusives from third parties. |
Your source is from 2017 and your source also states their "estimates" (Not FACT) does not include DLC, Microtransactions, In-App purchases and more or account for the possible 1-2 billion revenue growth in those years.
That is a pretty dodgy source, you will need to try again.
src said: Okay but PS1/2 had far more exclusives and a lot bigger exclusives from third parties. |
Every platform has exclusives... And let's be honest, no exclusives of the era can really compete with Goldeneye, Mario 64, Zelda: Ocarina of Time.
Final Fantasy 7 and 8 got released on PC, arguable two of the PS1's biggest ever titles.
Titles like Suikoden 2, Driver, Metal Gear Solid, Resident Evil 2, Legacy of Kain: Soul Reaver, Oddworld: Abes Oddysee, Tomb Raider 2 were all on PC.
Titles like Tekken 3 were on Arcade.
So none of those were true exclusives...
--::{PC Gaming Master Race}::--