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Forums - Sony Discussion - Sony World Wide Studio Boss Hermen Hulst Q&A - Confirms Horizon Zero Dawn Coming To PC This Summer

LudicrousSpeed said:

Even first party stuff, if this gen was any indication, will need a new narrative because Sony slowed way down and MS looks to be passing them by in terms of teams putting out quality content. ND is nice and all but if they put out two games a generation, meh? PD can make one GT game a gen, maybe two? 

They're not even remotely close, at least for now.

We'll see what MS has in store for the future, but just buying a few teams is not enough to say they'll start releasing amazing games. They'll need to nurture and support them for years.



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last92 said:
LudicrousSpeed said:

Even first party stuff, if this gen was any indication, will need a new narrative because Sony slowed way down and MS looks to be passing them by in terms of teams putting out quality content. ND is nice and all but if they put out two games a generation, meh? PD can make one GT game a gen, maybe two? 

They're not even remotely close, at least for now.

We'll see what MS has in store for the future, but just buying a few teams is not enough to say they'll start releasing amazing games. They'll need to nurture and support them for years.

Well that’s not true. They promised creative freedom.

Obsidian is still Obsidian, one of the most talented RPG developers in the industry. Ninja Theory doesn’t make bad games, just some of their games don’t sell. Playground has been nurtured for years before MS acquired them, making Forza Horizon since 2011. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Cerebralbore101 said:
2016 - Phil Spencer says not every Xbox game will come to PC.

2020 - Every Xbox game is on PC.

2020 - Sony says not every SIE game will come to PC.

2024 - Every SIE game is on PC.

I agree this looks about right xD .



sales2099 said:

Considering it’s a running joke that Steam users have massive back catalogs, many may just wait if some exclusives will eventually come to Pc. 3 years, 5 years...they got nothing but time and hundreds of unplayed games to keep them occupied. 

If Sony wanted to hype people up for the sequel they should keep it on PS Now instead of taking it off. 

It may not even sell well on steam, I don’t know.  I just don’t think it’s a big deal that it’s releasing on the platform.

Sony will get sales details and playtime details for the game so they will know if it has gathered a potential audience and whether it was worthwhile porting or not.



Cerebralbore101 said:

MS Spent 1.15 billion on the RROD issue. That 1.15 billion was split between fixing broken units, and fixing machines already in stock. https://www.computerworld.com/article/2542455/xbox-360--red-ring-of-death--costs-microsoft-more-than--1b.html

"To pay for the anticipated warranty repairs, as well as evaluate and fix machines still in inventory, Microsoft said it would take a $1.05 billion to $1.15 billion charge against earnings for the quarter that ended June 30. Liddell said the charge would be equally split between repairs of already-sold systems and fixes to those still in stock."

The RROD was an issue until the launch of the S in June 2010. https://www.businessinsider.com/when-all-the-xbox-360s-broke-2015-8

"It wasn't until the release of the remodeled Xbox 360 "S" model in 2010 that the console was finally really fixed, despite years of attempts with behind-the-scenes chip changes."

By April 2010 MS had sold over 40 million 360's. 

https://www.gamespot.com/articles/xbox-360-sales-top-40-million/1100-6259832/

1.15 billion divided by two is 575 million. That's the cost MS spent to fix every 360 that was sent in. 

At a failure rate of 50% that means MS had to repair 20 million 360's at a cost of $45-$50 each. If all 20 million broken 360's had been sent in that would have amounted to 900 million dollars at $45 per repair. Far above the 575 million that was allocated to it. It gets even worse when you remember that after being repaired a 360 could still RROD. This means that a single 360 could have been sent in two or three times for a repair at $45 per repair cost to MS. From these numbers it's obvious that not everybody sent in their busted 360's. Otherwise the repair costs would have ballooned well past one billion. But as we've seen MS didn't allocate a billion to fixing the 360's sent in. 

Once the S model launched in June 2010 many people simply opted to buy a 2nd 360, rather than go through the hassle of sending in their bricked console. Lots of people like myself, sold their 360 to Gamestop before it could RROD on them, and bought an S model. 

Between the money gap, and many people opting to buy a 2nd 360 in order to avoid the RROD it's not hard to see 10-20 million extra sales appearing. 

Those PS2 owners went on to buy a Wii or 360 at launch, not all of them waited for PS3, another speculation of yours. 

I see you didn't follow my link. If you had, you would see that this claim of yours had already been refuted. 

Also dont act like the PS3 had a clean bill of health, they also had there fair share of issues like the Yellow Light problems and the firmware update that bricked systems.

Yeah it was something like a 10% failure rate, which is pretty good. The bulk of PS3 sales came after the slim model launched in 2009, which like the 360 S didn't have the failure rate of the launch model. PS3 was sitting somewhere around 25-35 million units sold before the slim launched.

Also you forgot to add that the 360 was also making billions off Live Subs which the PS3 didnt have including the fact it sold more software and accessories etc. 

I didn't forget, I just didn't feel like mentioning that. But thanks for helping my case that MS's profitability didn't come directly from software sales, but rather indirectly from console royalty fees, XBL subs, and sales of accessories. That refutes your claim that the bulk of a console manufacturer's money comes directly from software sales.

I am not denying the fact MS spent Billions on the repairs, I was the one who brought up the costs. If MS covered the costs of the RROD which cost themselves $1b in repairs etc than they don't count as sales. Also not all 360s RROD either. Sure people went to buy a 2nd console but so do others on other brands, that's not exclusive to the 360. There are many people who went on to buy a 2nd PS3 and a 2nd Wii. My mate has 4 PS3s in his house as he wanted a Blu-Ray player in each room and only 1 was for gaming. Total console sales are fluffed, because through out a console gen, many gamers double dip, many change to the newer slim models etc. Just because the 360 had the RROD doesn't mean they wouldn't have opted to upgrade to the newer slim anyway since the Slim was a much better designed console with new features so the point you are making isn't entirely accurate.

Even if you are right in the RROD double dip sales, that just goes to show the buying power of the 360 selling, those customers could have easily returned there 360 and opt for a PS3.. instead they still wanted the 360 and went out to buy another one. So the point of the 360 selling what it did still stands. 

Doesn't matter how you look at it either, the Software does the talking and the 360 still sold more Software than the PS3 and it did that with even less consoles sold on the market which is one of the gaming industry milestones as I mentioned before, the 360 is the only home console to sell over 1b software on a platform that didn't sell 90m consoles and in your view less than 70m. It was also generating a ton more money than the PS3 overall.

The 360 competed with the PS3 head on and this will affect total consoles sold as the sales divided which we saw when PS dropped from 150m to 80m the gen after. If the next Xbox is as good as the 360 interms of competing and the Switch or Nintendo's next device come out the gate swinging than expect tighter sales between the 3, that's just how business works. They fight for the audience and no one is also the top dog all the time. 

Last edited by Azzanation - on 14 March 2020

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src said:
Pemalite said:

Prove it. No really... A claim like this requires evidence.

The Nintendo 64 and Gamecube both had exclusives, some were regarded as the best games of all time.

I misread, seems the estimate only includes sales.

PS revenue FY 2017 - $17.53 billion

Steam revenue estimate FY 2017 - $4.3 billion 

https://www.gamesindustry.biz/articles/2018-03-23-valves-generates-record-breaking-usd4-3bn-from-sales-revenue-in-2017+&cd=14&hl=en&ct=clnk&gl=us">https://webcache.googleusercontent.com/search?q=cache:qjG_oXQrLMUJ:https://www.gamesindustry.biz/articles/2018-03-23-valves-generates-record-breaking-usd4-3bn-from-sales-revenue-in-2017+&cd=14&hl=en&ct=clnk&gl=us

There is little Valve can have to make up for another $13 billion though. 

Okay but PS1/2 had far more exclusives and a lot bigger exclusives from third parties. 

Your source is from 2017 and your source also states their "estimates" (Not FACT) does not include DLC, Microtransactions, In-App purchases and more or account for the possible 1-2 billion revenue growth in those years.

That is a pretty dodgy source, you will need to try again.

src said:

Okay but PS1/2 had far more exclusives and a lot bigger exclusives from third parties. 

Every platform has exclusives... And let's be honest, no exclusives of the era can really compete with Goldeneye, Mario 64, Zelda: Ocarina of Time.

Final Fantasy 7 and 8 got released on PC, arguable two of the PS1's biggest ever titles.

Titles like Suikoden 2, Driver, Metal Gear Solid, Resident Evil 2, Legacy of Kain: Soul Reaver, Oddworld: Abes Oddysee, Tomb Raider 2 were all on PC.
Titles like Tekken 3 were on Arcade.

So none of those were true exclusives...



--::{PC Gaming Master Race}::--

Azzanation said:
src said:

You don't get to declare whats popular. Numbers declare whats popular. The numbers show UC4 was a lot more popular as GOTY so you're once again wrong.

Oh and you are also showing how US centric you are. Gaming is a worldwide industry. US =/ the World

You basically proved my point. 

The entire point went over your head. Awards and reviews are all subjective, you can pick and choose what you like, popularity doesnt mean better. Much like a bad sports team having more supporters than the good sports teams having less supporters. Id choose quality choices over random, unknown or smaller sites etc. 

However like i said, i could care less what game wins what but if i did id go for the more trustworthy and history proven sites not a bunch of no names.

Metacritic is more trustworthy than any single site (since its an average), so by your own logic Death Stranding is the GOTY lol

Pemalite said:
src said:

I misread, seems the estimate only includes sales.

PS revenue FY 2017 - $17.53 billion

Steam revenue estimate FY 2017 - $4.3 billion 

https://www.gamesindustry.biz/articles/2018-03-23-valves-generates-record-breaking-usd4-3bn-from-sales-revenue-in-2017+&cd=14&hl=en&ct=clnk&gl=us">https://webcache.googleusercontent.com/search?q=cache:qjG_oXQrLMUJ:https://www.gamesindustry.biz/articles/2018-03-23-valves-generates-record-breaking-usd4-3bn-from-sales-revenue-in-2017+&cd=14&hl=en&ct=clnk&gl=us

There is little Valve can have to make up for another $13 billion though. 

Okay but PS1/2 had far more exclusives and a lot bigger exclusives from third parties. 

Your source is from 2017 and your source also states their "estimates" (Not FACT) does not include DLC, Microtransactions, In-App purchases and more or account for the possible 1-2 billion revenue growth in those years.

That is a pretty dodgy source, you will need to try again.

src said:

Okay but PS1/2 had far more exclusives and a lot bigger exclusives from third parties. 

Every platform has exclusives... And let's be honest, no exclusives of the era can really compete with Goldeneye, Mario 64, Zelda: Ocarina of Time.

Final Fantasy 7 and 8 got released on PC, arguable two of the PS1's biggest ever titles.

Titles like Suikoden 2, Driver, Metal Gear Solid, Resident Evil 2, Legacy of Kain: Soul Reaver, Oddworld: Abes Oddysee, Tomb Raider 2 were all on PC.
Titles like Tekken 3 were on Arcade.

So none of those were true exclusives...

PS results were from 2017 as well. MT and DLC ain't going to make up anywhere near $13 billion when game sales are only $4 billion so thats a moot point. 

PC was hardly relevant for FF at the time of PS1. Thats a poor excuse for the point I made to which you have no real rebuttal to:

PS1/2 had more and far bigger exclusives than N64/GCN. 



src said:

Metacritic is more trustworthy than any single site (since its an average), so by your own logic Death Stranding is the GOTY lol

/facepalm. 

FYI Death Stranding is also not a PS exclusive and was not made by Sony as its also coming to PC.

Last edited by Azzanation - on 15 March 2020

src said:

PS results were from 2017 as well. MT and DLC ain't going to make up anywhere near $13 billion when game sales are only $4 billion so thats a moot point. 

No. The point is... That irrespective of the fact that Steam may not match Sony in terms of revenues, it's still not a difference as large as you originally asserted.

In lamens terms, your original statement was false.

Plus Steam's profits and revenues have been growing rather quickly every year, it was 1.5~ billion in 2014 and 4.3~ billion 2017... Or an increase of 186%. - Can we assert the same for Playstation? If Steam retained that same growth momentum we could potentially be looking at 12.3~ billion today.

Microtransactions and DLC is huge on PC. - PC is heavier on the digital purchases than console remember.

src said:

PC was hardly relevant for FF at the time of PS1. Thats a poor excuse for the point I made to which you have no real rebuttal to:

PS1/2 had more and far bigger exclusives than N64/GCN. 

PC was always relevant, just not in your circles.
The fact is... If a game is on console AND PC... Then that game by extension and definition is multi-platform and thus not exclusive.

I would argue that no exclusive was larger than Golden Eye and Ocarina of Time that console generation, they were massive titles that have frequently been rated as some of the best games of all time and even defined their respective genre's. - What did the PS1 have?

Last edited by Pemalite - on 15 March 2020

--::{PC Gaming Master Race}::--

sales2099 said:
Random_Matt said:

One game and people explode.

At least for the diehard fans, imagine an entire culture imploding on itself.

The fans proudly claim that the pillar of their brand is the 1st party exclusives that set themselves apart from Xbox, especially with MSs initiative to put theirs on PC day 1. Now they can’t claim that, any exclusive is possible on PC now....people might just wait Sony out now. I’m anxious to see what the new emerging narrative will be to adapt to this new initiative. 

I have seen some people lose their minds about this silly thing(on the internet ofcourse),and ignoring every positive that remains with playstation just because their precious ''i'm a fan so the brand belongs to me'' ego and also the Microsoft fanatics that suddenly care for Playstation just to talk negatively about it.

Then there are those PC gamer's that are happy to be able to enjoy those games coming on their platform,it is nice to see their comments once in a while pop up between all the stupid duality.