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Forums - Sony - PS Now could be an awesome service if it wasn't for Sony.

DonFerrari said:
sales2099 said:

You leave the details to MSs team, that isn’t the problem of us. Phil says it’s sustainable and I find it hard to believe they would plan this out years in advance knowing just how little money they would be making.

Did you know game sales increase for GP titles over time? That’s because GP users recommend titles to friends without the service. Word of mouth is a powerful thing. Maybe devs pay MS to stay on the service for the exposure, we honestly don’t know their full revenue stream beyond just paying subscribers. And we know at least half of MS studios are A-AA and buying outright is still a majority option for gamers.

Ever considered the revenue coming in from PC gamers? Both outright buys and PC GamePass? MS doesn’t lock their games behind a console anymore. 

Overall I think you agree that Sony could be a little less stingy with their 1st party on a service emphasizing PlayStation experiences. And GP being an objectively better service just drives the point home all the more. But you shouldn’t assume quality will go down because all games will be made for the service, that’s a FUD narrative and I think while I’m not above it you are (compliment).

I didn't dispute they can or will make money on GP. That doesn't mean the quality of the content will increase. And with MS giving exactly 0 number on sales we can't even see how much the day one titles are selling overall.

Will keep in mind half of the studios being A-AA when you or some other MS fan try to do the "we now have as many studios so we will fight on the 1st party SW quantity and quality" and stuff like that =p. And yes GP with day one would be more sustainable with more A-AA titles than AAA.

Even with the PC purchases the MS games are selling lower than they did on X360 and much lower than what Sony titles are selling, and PS games are locked on PS, also not to forget that historically the revenue made on PC is much lower than on consoles. Even juggernauts like GTA gives preference to console.

Yes sure Sony could do better I have acknowledge it, and also gave the reasons why they don't currently (and sure it could change). It isn't a certainty on quality will go lower, it is a concern because of sustainability of the business model. Myself I would prefer it increases quality and quantity and sure people paying less, receiving more and being positive. Still that isn't what I have seem with Netflix and worry that can happen with GP, PSNow, XCloud, etc.

That’s a fair response and concerns. Though I will just say I technically can say Xbox studios are the same number and can compete in quality and quantity. Because quantity is a number and quality is a metacritic score. I never said anything about the games budget ;)



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

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DonFerrari said:
Mr Puggsly said:

You pretend your words don't imply anything, but you're actually making claims.

1. You're suggesting quality is gonna go down because declining software sales and Gamepass. But you don't really know if game budgets have been impacted, gone up or gone down. Its all pointless speculating, but you act as if your speculation is valid.

I`m claiming it CAN nor that it WILL. If you want to pretend that loss in revenue don`t impact available budget then that is on you.

2. MS isn't sustaining their AAA games with Gamepass alone. Therefore that whole argument you're making is pointless. Its also possible many users who don't want to buy full price games are opting for Gamepass thus increasing revenue.

Yes I know they aren`t sustaining with GP. And again without numbers, that MS doesn`t give, we don`t know if they are getting more profits or less, nor the long term effect.

3. If sales or profits go down significantly or stay modest, IPs might just disappear. That generally just happens. You're suggesting Gamepass will cause this happen which hasn't been the case thus far, several years in.

Again, I`m suggesting it CAN not that it WILL. Several years in? There haven`t been a single game that started development after GP was launched, much less a long time passed. For reference PS+ had much better games on PS3 than on PS4, and the biggest reason and change was they looking biggest reason for PS+ was the MP not the games. So let`s wait to see the drivers of GP and MS strategy in the gen before you say there is no way it could happen.

4. I am not saying Gamepass improved the quality of MS software, I am saying MS is improving the quality of their software while running Gamepass. Hence, quality hasn't been impacted by Gamepass. No evidence Gears 5 and Forza Horizon 4 were negatively impacted by Gamepass. Halo:MCC got a massive overhaul and launched Gamepass. Hence, quality has gone up and output is going to increase.

If Halo Infinite is a notable release, I guess that would be more evidence MS is improving quality of their software.

Yes quality have gone so much better that MS was praised all this time for their 1st party efforts right?

But to get back on topic. Is it time for Knack 2 to save PS Now?

I like Knack 2, but have no idea what you want from this point, and does PSNow needs saving? We already discussed that PSNow purpose and strategy isn`t what you want it to be.

1. Revenue in long running IPs has ups and downs. My example was Gran Turismo, its way down in sales. However, the current budget might be bigger than ever because it still sells well enough and more attention is put into visual fidelity.

2. Okay, then there is nothing to really discuss. All we really know is sales on console, PC and Gamepass subscriptions support 1st party games. All of that combined appears to be more revenue than Xbox consoles alone.

3. A concern about Gamepass is games would be rushed out with little quality control. That hasn't happened, its been the opposite actually. You're concerned about what COULD happen, not what is happening. Quality control is still important for actual sales and encouraging subscriptions.

4. What?

PS Now got a massive price cut. I think that's Sony admitting the service is lacking. It needs Knack 2.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

sales2099 said:
DonFerrari said:

I didn't dispute they can or will make money on GP. That doesn't mean the quality of the content will increase. And with MS giving exactly 0 number on sales we can't even see how much the day one titles are selling overall.

Will keep in mind half of the studios being A-AA when you or some other MS fan try to do the "we now have as many studios so we will fight on the 1st party SW quantity and quality" and stuff like that =p. And yes GP with day one would be more sustainable with more A-AA titles than AAA.

Even with the PC purchases the MS games are selling lower than they did on X360 and much lower than what Sony titles are selling, and PS games are locked on PS, also not to forget that historically the revenue made on PC is much lower than on consoles. Even juggernauts like GTA gives preference to console.

Yes sure Sony could do better I have acknowledge it, and also gave the reasons why they don't currently (and sure it could change). It isn't a certainty on quality will go lower, it is a concern because of sustainability of the business model. Myself I would prefer it increases quality and quantity and sure people paying less, receiving more and being positive. Still that isn't what I have seem with Netflix and worry that can happen with GP, PSNow, XCloud, etc.

That’s a fair response and concerns. Though I will just say I technically can say Xbox studios are the same number and can compete in quality and quantity. Because quantity is a number and quality is a metacritic score. I never said anything about the games budget ;)

Sure they can, and for us gamers if MS strategy brings quantity and quality it is a win for all of us.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Mr Puggsly said:
DonFerrari said:

1. Revenue in long running IPs has ups and downs. My example was Gran Turismo, its way down in sales. However, the current budget might be bigger than ever because it still sells well enough and more attention is put into visual fidelity.

Sure it have ups and downs. GT haven't sold lower than 6M so far, and that seems enough to pay for the game. But if it were to be expected hovering on the 2M per entry changes would be necessary.

2. Okay, then there is nothing to really discuss. All we really know is sales on console, PC and Gamepass subscriptions support 1st party games. All of that combined appears to be more revenue than Xbox consoles alone.

Probably, but now we are also going to have double the number of studios, and we have to wait and see if the combined revenue and profit will be enough to support quality first and quantity second or if they will need more quantity to keep the service feed with variable quality.

3. A concern about Gamepass is games would be rushed out with little quality control. That hasn't happened, its been the opposite actually. You're concerned about what COULD happen, not what is happening. Quality control is still important for actual sales and encouraging subscriptions.

Of course I'm concerned about what could, if it was already hapening it would be more than concern it would already be a situation that needs solution.

4. What?

PS Now got a massive price cut. I think that's Sony admitting the service is lacking. It needs Knack 2.

Services and products get price cuts all the time. But sure it can be an indication that customers weren't seeing the value meeting the price and so Sony needed to cut the entry price instead of improving the service (because likely that would give less profit on their projection).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Sony just adding Spider Man to PSNow, seems like a tad better than Knack 2.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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DonFerrari said:
Mr Puggsly said:

1. Revenue in long running IPs has ups and downs. My example was Gran Turismo, its way down in sales. However, the current budget might be bigger than ever because it still sells well enough and more attention is put into visual fidelity.

Sure it have ups and downs. GT haven't sold lower than 6M so far, and that seems enough to pay for the game. But if it were to be expected hovering on the 2M per entry changes would be necessary.

2. Okay, then there is nothing to really discuss. All we really know is sales on console, PC and Gamepass subscriptions support 1st party games. All of that combined appears to be more revenue than Xbox consoles alone.

Probably, but now we are also going to have double the number of studios, and we have to wait and see if the combined revenue and profit will be enough to support quality first and quantity second or if they will need more quantity to keep the service feed with variable quality.

3. A concern about Gamepass is games would be rushed out with little quality control. That hasn't happened, its been the opposite actually. You're concerned about what COULD happen, not what is happening. Quality control is still important for actual sales and encouraging subscriptions.

Of course I'm concerned about what could, if it was already hapening it would be more than concern it would already be a situation that needs solution.

4. What?

PS Now got a massive price cut. I think that's Sony admitting the service is lacking. It needs Knack 2.

Services and products get price cuts all the time. But sure it can be an indication that customers weren't seeing the value meeting the price and so Sony needed to cut the entry price instead of improving the service (because likely that would give less profit on their projection).

DonFerrari said:
Sony just adding Spider Man to PSNow, seems like a tad better than Knack 2.

1. Exactly. Major IPs don't need to achieve 10+ million sales to receive AAA budgets. Even if Halo and Gears have declined in sales, they sell well enough to justify their AAA budgets (with Gamepass bringing additional revenue). If big IPs like Halo and Gears dropped to about 2 million sales, that would be fine IF Gamepass had many millions of subscribers funding them. If people aren't buying the games or subscribing to Gamepass, that's a bigger problem.

2. If the new studios can't create notable content that thrives on Xbox, PC and Gamepass, then they will be shut down. I like that MS is also relying on PC because it has made some games much more profitable. Less risks means more content.

3. Well I will keep using Gamepass. If I feel quality drops significantly, I will be among the first to say it. But its been the opposite thus far.

I don't know many subscription services getting price cuts like PS Now. I think Sony realized the service didn't justify the price, consumers mostly agreed.

Spiderman on PS Now is awesome... but it will be gone in a few months. That's the problem, I want Sony to add a catalogue of 1st party games that actually stay. In a few months that will probably swap it with God of War, then swap it with something else.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Off topic: I'm not using PS Now for blockbusters. I've been using it for those less attractive games that I wouldn't buy for $1. So far, I've played a good bunch of nice games a year on PS Now so it's been worth paying the subscription.



God bless You.

My Total Sales prediction for PS4 by the end of 2021: 110m+

When PS4 will hit 100m consoles sold: Before Christmas 2019

There were three ravens sat on a tree / They were as blacke as they might be / The one of them said to his mate, Where shall we our breakfast take?


0D0 said:
Off topic: I'm not using PS Now for blockbusters. I've been using it for those less attractive games that I wouldn't buy for $1. So far, I've played a good bunch of nice games a year on PS Now so it's been worth paying the subscription.

Not really off topic actually.

If you're an avid core gamer, there is a ton of stuff you may want to dabble in. Its a service that certainly has value for that kind of user. I also think this is why the service is often ignored, there is no real expectation of what the service is getting or will offer down the road. At best this is a well curated service for what it is, but only worth $60 a year going this direction. It took too long to hit this current price.

I'm not sure why you would gladly play games on this service but ignore them for $1. Anything I am remotely interested in is worth $1.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
0D0 said:
Off topic: I'm not using PS Now for blockbusters. I've been using it for those less attractive games that I wouldn't buy for $1. So far, I've played a good bunch of nice games a year on PS Now so it's been worth paying the subscription.

Not really off topic actually.

If you're an avid core gamer, there is a ton of stuff you may want to dabble in. Its a service that certainly has value for that kind of user. I also think this is why the service is often ignored, there is no real expectation of what the service is getting or will offer down the road. At best this is a well curated service for what it is, but only worth $60 a year going this direction. It took too long to hit this current price.

I'm not sure why you would gladly play games on this service but ignore them for $1. Anything I am remotely interested in is worth $1.

Perhaps he means like he test the games he wouldn't pay 1 otherwise.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I actually like how Sony is rotating their big hitters on PS Now. It fits well with their "plan" to port exclusives like Horizon to PC after the PS4's life cycle. They make a killing with PS Plus + digital revenue, and have such a large market outside NA, where physical games make up the majority of physical sales, they don't have to go all in for services yet.

And while these subscription services are great value, I'd rather have ownership over my games.