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DonFerrari said:
Mr Puggsly said:

1. Revenue in long running IPs has ups and downs. My example was Gran Turismo, its way down in sales. However, the current budget might be bigger than ever because it still sells well enough and more attention is put into visual fidelity.

Sure it have ups and downs. GT haven't sold lower than 6M so far, and that seems enough to pay for the game. But if it were to be expected hovering on the 2M per entry changes would be necessary.

2. Okay, then there is nothing to really discuss. All we really know is sales on console, PC and Gamepass subscriptions support 1st party games. All of that combined appears to be more revenue than Xbox consoles alone.

Probably, but now we are also going to have double the number of studios, and we have to wait and see if the combined revenue and profit will be enough to support quality first and quantity second or if they will need more quantity to keep the service feed with variable quality.

3. A concern about Gamepass is games would be rushed out with little quality control. That hasn't happened, its been the opposite actually. You're concerned about what COULD happen, not what is happening. Quality control is still important for actual sales and encouraging subscriptions.

Of course I'm concerned about what could, if it was already hapening it would be more than concern it would already be a situation that needs solution.

4. What?

PS Now got a massive price cut. I think that's Sony admitting the service is lacking. It needs Knack 2.

Services and products get price cuts all the time. But sure it can be an indication that customers weren't seeing the value meeting the price and so Sony needed to cut the entry price instead of improving the service (because likely that would give less profit on their projection).

DonFerrari said:
Sony just adding Spider Man to PSNow, seems like a tad better than Knack 2.

1. Exactly. Major IPs don't need to achieve 10+ million sales to receive AAA budgets. Even if Halo and Gears have declined in sales, they sell well enough to justify their AAA budgets (with Gamepass bringing additional revenue). If big IPs like Halo and Gears dropped to about 2 million sales, that would be fine IF Gamepass had many millions of subscribers funding them. If people aren't buying the games or subscribing to Gamepass, that's a bigger problem.

2. If the new studios can't create notable content that thrives on Xbox, PC and Gamepass, then they will be shut down. I like that MS is also relying on PC because it has made some games much more profitable. Less risks means more content.

3. Well I will keep using Gamepass. If I feel quality drops significantly, I will be among the first to say it. But its been the opposite thus far.

I don't know many subscription services getting price cuts like PS Now. I think Sony realized the service didn't justify the price, consumers mostly agreed.

Spiderman on PS Now is awesome... but it will be gone in a few months. That's the problem, I want Sony to add a catalogue of 1st party games that actually stay. In a few months that will probably swap it with God of War, then swap it with something else.



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