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Forums - Sony Discussion - AMD Confirmed that PS5 will be using RDNA 2 GPU (the same like Xbox Series X)

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Pemalite said:
goopy20 said:
Pretty amazing. Looks like this is the first time in history consoles will launch that aren't dated as soon as they hit the market. Will be interesting to see what the minimum pc requirements will be for the next gen multiplatform games.

The 8th gen had GCN derived GPU's which weren't outdated as soon as the consoles launched... Just the PC had a ton more performance on top with the R9 200 series. (Which were still based on the same GCN architectural foundations as the consoles just with a few minor improvements.)

The Xbox 360 used the latest graphics technology... Especially for 2005, the PC by comparison had the x1800 series that same year, but the Xbox 360 introduced technology from the Radeon HD 2000 series which wasn't dropping until 2007. (I.E. Unified Shaders.)

The Playstation 3 by comparison was outdated before it released as nVidia released the Geforce 8000 series where-as the Playstation 3 leveraged Geforce 7000 technology.

The Original Xbox had a Geforce 3/4 Hybrid GPU with a 4:2:8:4 pipeline design. (Geforce 3 had a 4:1:8:4 layout) So it was more capable than the Geforce 3 in vertex operations.

goopy20 said:

Yeah, it kinda looks like it. Haven't heard anything about Lockhart anymore, but wouldn't surprise me if that will be MS's base console. My guess is that most developers will go with ps5 as the base platform so 9Tf is still pretty amazing. I'm sure Pc will catch up quickly when AMD and Nvidia release their new gpu's. However, it's not just the gpu that will need upgrading this time around. Not many people have a 1tb SSD, which apparently works a bit different than the regular SSD's we see in pc's nowadays and will probably require a pci-e 4.0 mobo. Me for one am also still rocking a i5 8400, and I bought my pc like 8 months ago...  

PC already has hardware that will be faster than the un-released Next-Gen consoles.

The actual size of an SSD has no bearing on performance... You can have PCI-E 3.0 SSD's faster than PCI-E 4.0 SSD's.

The i5 8400 came out in 2017... And it was average even on it's release.

goopy20 said:

Next gen something like Ray Tracing will be a pretty big thing. Developers are basically calling it the holy grail of game development and for the first time ever, they will be able to take full advantage of it. Now, call me crazy but I don't think many people have a gpu that even supports ray tracing. The new SSD tech can also be a issue since HDD is still pretty standard on the average pc. https://www.pcgamesn.com/sony-ps5-ssd-console-pc-port-doom

In any case, recommended pc requirements will surely go up to match what's in these next gen consoles. But the good thing is that it will likely become a lot more affordable once Nvidia and AMD launch their new gpu's.

The PC's requirement for an SSD is lesser than a console... The PC has more Ram.

Generally most PC's have an SSD for the OS anyway, even if people keep their games on mechanical storage... So swap space is still on the SSD which can assist with memory transactions.

Plus... We don't know if consoles will be 100% Solid state and not take a hybrid approach and use a mechanical disk for mass storage, don't count all your ducks in a row just yet.

Yes PC requirements will go up next-gen. Hopefully it might mean I can ditch the 2007~ era PC that has played most 8th gen games just fine, getting a little ridiculous.

goopy20 said:

Maybe that sounds absurd now, but they're saying the RTX3080 will be 33Tfops with much better RT performance, and I'm betting the RTX3060 will already play next gen games at native 4k and 60fps. One thing I do know for sure, though, is that the days of playing everything on ultra settings on my trusty GTX1060 will be over.  

You place to much emphasis on leaks and rumors.
Flops is irrelevant.

goopy20 said:

How are you going to turn RT off when we get games that are build from the ground up around it and use it as a gameplay mechanic? Currently, we don't have RT games, we just have RTX support for some titles that add some reflections and shadows to already existing games. Here's a simple example of what developers can do when they can actually use it as a gameplay mechanic: https://www.youtube.com/watch?v=IXwjwqAw3js

The minimum requirements will depend on if a developer chooses to make full use of the next gen hardware or not. But since RT and the SSD tech actually make game design easier, I don't see why developers wouldn't be taking full advantage of it from the start. Unless they're making cross-gen games, that is.

Also, I never said next gen consoles will hurt pc gaming, in fact it will be great for it. Who doesn't want to see games take a generational leap, instead of playing the same games we've been playing for 7 years now at 120fps and 4k? If that means I will finally have a reason to to upgrade my GTX1060, I will be more than happy to do so.

Next-generation consoles will be using AMD's first generation of Ray Tracing... It's a bit of a false narrative to assume it will enable new gameplay mechanics when we have absolutely no idea of it's capabilities...

For all we know RDNA 2's Ray Tracing capability will be worse than the RTX 2060.

Older GPU's with no Ray Tracing cores are also still capable of doing Ray Tracing, they will just offer less performance, Ray Tracing is a compute issue at the end of the day.



Yes, it will be interesting to see how RDNA 2's RT compares to Nvidia's RTX cards. We will see, but if they somehow managed to make RT a lot less expensive on performance, I do see full RT becoming the standard next gen. I'm also pretty sure it will be the same thing with SSD as adding an extra HDD would defeat the whole purpose of having it on consoles. Storage will probably be an issue but that's always been that way on consoles, unless you buy an external disk. Didn't the first ps4's launch with a 250gb HDD? But oh well, at least next gen you'll be able to install only parts of a game so save up space.

Last edited by CGI-Quality - on 08 March 2020

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eva01beserk said:
goopy20 said:

I meant catching up in the sense that the average pc gamers has equal or better specs than what's in these new consoles. With the ps4/Xone that happened pretty quickly as common pc's already had a better cpu than the Jaguar. People who were still using older gpu's could just get a GTX660 for around $100 or buy the GTX760 which launched for $199. The same thing will happen next gen, but I do think Sony and MS did a much better job with the price-to-performance this time around. I mean the "mainstream" RTX 2060 Super is still between $400 and $500 where I live, let alone a RTX2080.

  

Well i dont think all the applause should go to sony and MS, its mostly nvidia who decided to overprice their rtx line up. It was the bigest jump in price in any geforce launch with the  lowest performance increase. they bet to much on rtx and they where the performance king so they thought on charging what ever they want. Thats what no competition and extreme greed does to a company.

Totally agree. I used to upgrade my gpu every 2 years or so, but with what they're charging nowadays, I just went with a very main stream pc instead. 



CGI-Quality said:
eva01beserk said:

I really disagree with that. Steam surveys alone will deny that.

But anyways, that dosent contradict what im saying, if they are looking for superior experience, everyone has a cost limit and even if they are withing that cost limit they have to ask if its worth it. Like I said before, to some they would need to spend more on just the gpu alone just to match the consoles gpu assuming everything else is up to par. While yes, price to performance is always favored to the consoles, at the beginning of the gen is when its at its peak and thats when im saying some pc gamers would probably main on consoles for at least 2 years. 

Steam surveys are a slice of info. So many people are not counted on there (Pem and I continue to state this). 

Still, my point remains untouched and what he said, before he clarified, was false.

Agree with you, before he clarified was false. 

Steam surveys are definetly a slice of the info, but I bet its the bigest slice of that pie as steam is the bigest player base on pc. But also dont forget that the majority of gaming done on pc is not high end AAA,  its online esports, league of legends, dota, fortnite, minecraft and other little games that dont require high end pc's, its mostly done on laptops. So im guessing you add any more info from diferent sources and you are just gonaa hurt your case. 



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

CGI-Quality said:
eva01beserk said:

Agree with you, before he clarified was false. 

Steam surveys are definetly a slice of the info, but I bet its the bigest slice of that pie as steam is the bigest player base on pc. But also dont forget that the majority of gaming done on pc is not high end AAA,  its online esports, league of legends, dota, fortnite, minecraft and other little games that dont require high end pc's, its mostly done on laptops. So im guessing you add any more info from diferent sources and you are just gonaa hurt your case. 

There's no 'case to hurt'. I already proved the inaccuracies in his statement. You can babble about Steam surveys or whatever else, but it changes nothing.

I was never supporting his inaccurate statement. What makes you think I was?



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

goopy20 said:
vivster said:

None of what you said has any basis in reality. Will you please stop spreading this nonsense about supposed PC requirements?

I don't know what you mean, are you saying pc requirements will be the same as they're now when next gen games come out? 

Basically yes.

They're minimum requirements and they don't change a lot. Why? Because PC games, including ports from console games, have the magical ability of having a graphics options menu. Which means any PC game can be toned down a lot depending on the user's needs. For example you will not see an SSD as a minimum requirement for any game, not even at the end of next gen. Here is a great example:

https://www.techspot.com/news/82281-call-duty-modern-warfare-system-requirements-revealed.html

This is the latest COD game. We are at the end of the current console generation and every console has had 8 full CPU cores. Now look at those recommendations. The minimum required is a 2C/4T CPU with an operating system that predates the current gen. It also names an 8 year old GPU that predates current gen. And even though it says minimum requirement, those things are just suggestions and you will be able to run the game with even lower end and older hardware.

Now let's have a look at the recommended specs. Here we see an 8 year old CPU with 4 cores. The GPU is only 5 years old now. That is the recommendation, it doesn't say anything about what kind of performance you can expect from it. I'm gonna assume 1080p/30fps.

This is just one example, requirements vary a lot between games and they climb steadily at a slow pace continually, not just whenever a new console comes out. The next console gen won't be any different. Consoles have about as little of an affect on those specs as the yearly updates of graphics cards. Once the consoles come out they will already be comfortably below the current high end gaming PCs and PC games will still be able to be played with bottom shelf hardware. That's the great thing about PCs, you can basically play every game on as low or high settings as you want. That's why those minimum and even the recommended specs requirements are so low.

When the new consoles come out and new gen games hit the PC market you will see the same low CPU core counts, slow HDDs and year old graphics cards on there. They might give high end hardware a run for their money for ultra settings but nothing like that will be necessary to run and enjoy those games on PC.

The things you are imagining with high powered consoles and developers who know what to do with high power is a utopic scenario many PC players wish would happen but it never really will because consoles will continue to be the lowest common denominator we will have to stick to. I mean PC gamers have been begging for games to be more optimized on more than 4 CPU cores even before the current gen came out and despite having a console lineup of 8 core machines we're still waiting on that.

Last edited by vivster - on 08 March 2020

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vivster said:
goopy20 said:

I don't know what you mean, are you saying pc requirements will be the same as they're now when next gen games come out? 

Basically yes.

They're minimum requirements and they don't change a lot. Why? Because PC games, including ports from console games, have the magical ability of having a graphics options menu. Which means any PC game can be toned down a lot depending on the user's needs. For example you will not see an SSD as a minimum requirement for any game, not even at the end of next gen. Here is a great example:

https://www.techspot.com/news/82281-call-duty-modern-warfare-system-requirements-revealed.html

This is the latest COD game. We are at the end of the current console generation and every console has had 8 full CPU cores. Now look at those recommendations. The minimum required is a 2C/4T CPU with an operating system that predates the current gen. It also names an 8 year old GPU that predates current gen. And even though it says minimum requirement, those things are just suggestions and you will be able to run the game with even lower end and older hardware.

Now let's have a look at the recommended specs. Here we see an 8 year old CPU with 4 cores. The GPU is only 5 years old now. That is the recommendation, it doesn't say anything about what kind of performance you can expect from it. I'm gonna assume 1080p/30fps.

This is just one example, requirements vary a lot between games and they climb steadily at a slow pace continually, not just whenever a new console comes out. The next console gen won't be any different. Consoles have about as little of an affect on those specs as the yearly updates of graphics cards. Once the consoles come out they will already be comfortably below the current high end gaming PCs and PC games will still be able to be played with bottom shelf hardware. That's the great thing about PCs, you can basically play every game on as low or high settings as you want. That's why those minimum and even the recommended specs requirements are so low.

When the new consoles come out and new gen games hit the PC market you will see the same low CPU core counts, slow HDDs and year old graphics cards on there. They might give high end hardware a run for their money for ultra settings but nothing like that will be necessary to run and enjoy those games on PC.

The things you are imagining with high powered consoles and developers who know what to do with high power is a utopic scenario many PC players wish would happen but it never really will because consoles will continue to be the lowest common denominator we will have to stick to. I mean PC gamers have been begging for games to be more optimized on more than 4 CPU cores even before the current gen came out and despite having a console lineup of 8 core machines we're still waiting on that.

gz dude, you manage to make a non-troll post. Can you tell me the different mini requirements for Batman arkham city (xbox 360 game) and Batman Arkham knight (Ps4 game). I'm pretty sure u will notice a big jump on hardware specs needed.



6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

Pemalite said:
drkohler said:

Who is "we"? What does RDNA RT do (or not do, according to you) to be less capable than RTX2060 ? Tell us more (you do know what NVidia's curent RT solution actually does, don't you? Otherwise your statement would be rather empty).

 We just don't have any information to assert anything.

You clearly wrote that "we know RDNA RT is less capable than RTX2060". That sounds like an assertion to me.



Trumpstyle said:

? My latest prediction I made 2 months ago had XsX at 12TF and been the same for a while.

 99% of your predictions were blatantly wrong, you had to be right with at least one of them though when you make every possible prediction.

Trumpstyle said:

I had it pretty much at 12TF the entire 2019 except dropped it after navi release for a time as 12TF looked impossible. Also had memory bandwidth at 560 GB/s which github confirmed. Even predicted all 3 consoles would be 1TB NVMe drive already in jan 2019.

You wrote a list up not long ago listing everything from 9 Teraflops to 12, you had to be right with one of them.

Here is a prediction you made:

Trumpstyle said:

Guys if anyone is interested these should be the specs on next-gen console, they are based open verified insider information, leaked benchmarks and info from sony/Microsoft.

PS5: Zen2 CPU, 8 core/16 threads 3,2ghz, GPU 10,1TF (44CU, 1,8ghz), 16GB gddr6 VRAM 256-bit bus, 512-576 GB/s memory bandwidth (12+GB VRAM available for games), 1TB SSD.

XBOX Scarlet: Zen2 CPU, 8 core/16 threads 3,2ghz, GPU 10,1TF (44CU, 1,8ghz), 14GB gddr6 VRAM 320-bit bus, 560 GB/s memory bandwidth (10GB VRAM available for games), 1TB SSD.

Clearly 10 Teraflops never happened. Haha
Like I said, you had to be right with at-least 1 prediction when you predicted every possibility.

eva01beserk said:
CGI-Quality said:

Whether I'm the majority or not is irrelevant to the statement "I'm sure Pc will catch up quickly when AMD and Nvidia release their new gpu's". Also, price-to-performance will always favor the consoles, as people who build gaming PCs are obviously going for the superior experience and are much less cost sensitive. 

I really disagree with that. Steam surveys alone will deny that.

But anyways, that dosent contradict what im saying, if they are looking for superior experience, everyone has a cost limit and even if they are withing that cost limit they have to ask if its worth it. Like I said before, to some they would need to spend more on just the gpu alone just to match the consoles gpu assuming everything else is up to par. While yes, price to performance is always favored to the consoles, at the beginning of the gen is when its at its peak and thats when im saying some pc gamers would probably main on consoles for at least 2 years. 

PC is a little bit of a different beast.
People can decrease resolutions and thus their hardware requirements in order to bolster visual fidelity.

And not everyone on PC cares about graphics either... And PC exclusives have a different set of hardware demands to start with.

Steam also doesn't include multi-GPU configurations. (I.E. A PC with Dual Radeon 7970's would poop all over a Playstation 4.)
And often doesn't include the discreet GPU in switchable graphics set-ups like Enduro.

Conversely... Not all PC gamers use Steam, a chunk does... But you have a large portion of gamers who stick with Battle.net, uPlay, Origin, GOG and so forth.

goopy20 said:

Yes, it will be interesting to see how RDNA 2's RT compares to Nvidia's RTX cards. We will see, but if they somehow managed to make RT a lot less expensive on performance, I do see full RT becoming the standard next gen. I'm also pretty sure it will be the same thing with SSD as adding an extra HDD would defeat the whole purpose of having it on consoles. Storage will probably be an issue but that's always been that way on consoles, unless you buy an external disk. Didn't the first ps4's launch with a 250gb HDD? But oh well, at least next gen you'll be able to install only parts of a game so save up space.

Ray Tracing will always be expensive on performance, until the bottlenecks in GPU designs can mitigate the performance impact with resource contention in things like the memory bus and caches.


Playstation 4 launched with a 500gb spinning rust drive.

Nintendo has been using "SSD's" for generations with the Wii, Wii U and Nintendo Switch, it really hasn't resulted in a dramatic fundamental shift in game design on there... Granted Nintendo opted for cheaper EMMC NAND... But games weren't design for the low access times.

drkohler said:
Pemalite said:

 We just don't have any information to assert anything.

You clearly wrote that "we know RDNA RT is less capable than RTX2060". That sounds like an assertion to me.

I am asserting that we don't have the information to establish anything as fact except for a few aspects of these consoles, the rest is all speculation.



--::{PC Gaming Master Race}::--

drkohler said:
Pemalite said:

 We just don't have any information to assert anything.

You clearly wrote that "we know RDNA RT is less capable than RTX2060". That sounds like an assertion to me.

Just before that they wrote, "when we have absolutely no idea of it's capabilities...", then followed it up with, "for all we know...", not just we know.

They understand that it's possible it ends up better, equal, or worse. Just because they explained in a little more detail the reasoning behind one of those options, doesn't mean they've decided that's the only logical outcome.



ArchangelMadzz said:
JRPGfan said:

Part of the reason 2080ti is so expensive is because its overpriced for its performance.
Nvidia has the "performance crown" so it milks to the top of the line segment (your paying more than you should for its performance).

Another reason is because its on 12nm and has a huge die size.

Note : this isnt the same as me, saying that a 600$ console will beat a 2080ti. I'm just saying your reasoning isnt very good, its a bad argument.

*edit:
It'll be fun to see how close a 600$ 7nm console, can come to a 12nm 2080ti (currently ~1200$).
consoles usually punch above their weight, so I think the differnces wouldnt be to big, if the xbox series x is really 12 TF.

Of course it's overpriced for it's performance.

I'll edit the argument a bit.

RTX 2080ti is 13.45Tfops, RX Vega 64 is 12.66Tflops, less than 1 tflop difference, yet it isn't as good performance wise as an RTX 2060 which is 7.2 Tflops.

So there we have an example of an AMD GPU Having 12 and a half Tflops, yet can barely keep up with a 7.2 Tflop, Nvidia chip.

Good exsample Archangel.
But thats just 1 card, from older card series with old tech.

here is a newer one: 
 AMD 5700XT (9.75 Tflops) vs  Geforce 2080ti (13,45 Tflops).

5700 xt is ~9,75 Tflops  and about ~30% slower than Nvidia 2080 Ti (which is 13,45 Tflops as you said).

That means in terms of performance, AMD GPUs can basically match performance to Tflop rate, with nvidia cards.
It varies from card to card, and technology inside.

Nvidia lead isnt as insane as people make it out to be, atleast if your useing the newer 5700xt (RDNA1 series).


Edit:

The technology inside the Playstation 5 and Xbox Series X, will both be RDNA 2.
Newer card architecture.

If Xbox series X, is really 12 Tflops, its performance will probably be reeeeeally close to a 2080ti.