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Pemalite said:
goopy20 said:
Pretty amazing. Looks like this is the first time in history consoles will launch that aren't dated as soon as they hit the market. Will be interesting to see what the minimum pc requirements will be for the next gen multiplatform games.

The 8th gen had GCN derived GPU's which weren't outdated as soon as the consoles launched... Just the PC had a ton more performance on top with the R9 200 series. (Which were still based on the same GCN architectural foundations as the consoles just with a few minor improvements.)

The Xbox 360 used the latest graphics technology... Especially for 2005, the PC by comparison had the x1800 series that same year, but the Xbox 360 introduced technology from the Radeon HD 2000 series which wasn't dropping until 2007. (I.E. Unified Shaders.)

The Playstation 3 by comparison was outdated before it released as nVidia released the Geforce 8000 series where-as the Playstation 3 leveraged Geforce 7000 technology.

The Original Xbox had a Geforce 3/4 Hybrid GPU with a 4:2:8:4 pipeline design. (Geforce 3 had a 4:1:8:4 layout) So it was more capable than the Geforce 3 in vertex operations.

goopy20 said:

Yeah, it kinda looks like it. Haven't heard anything about Lockhart anymore, but wouldn't surprise me if that will be MS's base console. My guess is that most developers will go with ps5 as the base platform so 9Tf is still pretty amazing. I'm sure Pc will catch up quickly when AMD and Nvidia release their new gpu's. However, it's not just the gpu that will need upgrading this time around. Not many people have a 1tb SSD, which apparently works a bit different than the regular SSD's we see in pc's nowadays and will probably require a pci-e 4.0 mobo. Me for one am also still rocking a i5 8400, and I bought my pc like 8 months ago...  

PC already has hardware that will be faster than the un-released Next-Gen consoles.

The actual size of an SSD has no bearing on performance... You can have PCI-E 3.0 SSD's faster than PCI-E 4.0 SSD's.

The i5 8400 came out in 2017... And it was average even on it's release.

goopy20 said:

Next gen something like Ray Tracing will be a pretty big thing. Developers are basically calling it the holy grail of game development and for the first time ever, they will be able to take full advantage of it. Now, call me crazy but I don't think many people have a gpu that even supports ray tracing. The new SSD tech can also be a issue since HDD is still pretty standard on the average pc. https://www.pcgamesn.com/sony-ps5-ssd-console-pc-port-doom

In any case, recommended pc requirements will surely go up to match what's in these next gen consoles. But the good thing is that it will likely become a lot more affordable once Nvidia and AMD launch their new gpu's.

The PC's requirement for an SSD is lesser than a console... The PC has more Ram.

Generally most PC's have an SSD for the OS anyway, even if people keep their games on mechanical storage... So swap space is still on the SSD which can assist with memory transactions.

Plus... We don't know if consoles will be 100% Solid state and not take a hybrid approach and use a mechanical disk for mass storage, don't count all your ducks in a row just yet.

Yes PC requirements will go up next-gen. Hopefully it might mean I can ditch the 2007~ era PC that has played most 8th gen games just fine, getting a little ridiculous.

goopy20 said:

Maybe that sounds absurd now, but they're saying the RTX3080 will be 33Tfops with much better RT performance, and I'm betting the RTX3060 will already play next gen games at native 4k and 60fps. One thing I do know for sure, though, is that the days of playing everything on ultra settings on my trusty GTX1060 will be over.  

You place to much emphasis on leaks and rumors.
Flops is irrelevant.

goopy20 said:

How are you going to turn RT off when we get games that are build from the ground up around it and use it as a gameplay mechanic? Currently, we don't have RT games, we just have RTX support for some titles that add some reflections and shadows to already existing games. Here's a simple example of what developers can do when they can actually use it as a gameplay mechanic: https://www.youtube.com/watch?v=IXwjwqAw3js

The minimum requirements will depend on if a developer chooses to make full use of the next gen hardware or not. But since RT and the SSD tech actually make game design easier, I don't see why developers wouldn't be taking full advantage of it from the start. Unless they're making cross-gen games, that is.

Also, I never said next gen consoles will hurt pc gaming, in fact it will be great for it. Who doesn't want to see games take a generational leap, instead of playing the same games we've been playing for 7 years now at 120fps and 4k? If that means I will finally have a reason to to upgrade my GTX1060, I will be more than happy to do so.

Next-generation consoles will be using AMD's first generation of Ray Tracing... It's a bit of a false narrative to assume it will enable new gameplay mechanics when we have absolutely no idea of it's capabilities...

For all we know RDNA 2's Ray Tracing capability will be worse than the RTX 2060.

Older GPU's with no Ray Tracing cores are also still capable of doing Ray Tracing, they will just offer less performance, Ray Tracing is a compute issue at the end of the day.



Yes, it will be interesting to see how RDNA 2's RT compares to Nvidia's RTX cards. We will see, but if they somehow managed to make RT a lot less expensive on performance, I do see full RT becoming the standard next gen. I'm also pretty sure it will be the same thing with SSD as adding an extra HDD would defeat the whole purpose of having it on consoles. Storage will probably be an issue but that's always been that way on consoles, unless you buy an external disk. Didn't the first ps4's launch with a 250gb HDD? But oh well, at least next gen you'll be able to install only parts of a game so save up space.

Last edited by CGI-Quality - on 08 March 2020