| Trumpstyle said: ? My latest prediction I made 2 months ago had XsX at 12TF and been the same for a while. |
99% of your predictions were blatantly wrong, you had to be right with at least one of them though when you make every possible prediction.
| Trumpstyle said: I had it pretty much at 12TF the entire 2019 except dropped it after navi release for a time as 12TF looked impossible. Also had memory bandwidth at 560 GB/s which github confirmed. Even predicted all 3 consoles would be 1TB NVMe drive already in jan 2019. |
You wrote a list up not long ago listing everything from 9 Teraflops to 12, you had to be right with one of them.
Here is a prediction you made:
| Trumpstyle said: Guys if anyone is interested these should be the specs on next-gen console, they are based open verified insider information, leaked benchmarks and info from sony/Microsoft. PS5: Zen2 CPU, 8 core/16 threads 3,2ghz, GPU 10,1TF (44CU, 1,8ghz), 16GB gddr6 VRAM 256-bit bus, 512-576 GB/s memory bandwidth (12+GB VRAM available for games), 1TB SSD. XBOX Scarlet: Zen2 CPU, 8 core/16 threads 3,2ghz, GPU 10,1TF (44CU, 1,8ghz), 14GB gddr6 VRAM 320-bit bus, 560 GB/s memory bandwidth (10GB VRAM available for games), 1TB SSD. |
Clearly 10 Teraflops never happened. Haha
Like I said, you had to be right with at-least 1 prediction when you predicted every possibility.
eva01beserk said:
I really disagree with that. Steam surveys alone will deny that. But anyways, that dosent contradict what im saying, if they are looking for superior experience, everyone has a cost limit and even if they are withing that cost limit they have to ask if its worth it. Like I said before, to some they would need to spend more on just the gpu alone just to match the consoles gpu assuming everything else is up to par. While yes, price to performance is always favored to the consoles, at the beginning of the gen is when its at its peak and thats when im saying some pc gamers would probably main on consoles for at least 2 years. |
PC is a little bit of a different beast.
People can decrease resolutions and thus their hardware requirements in order to bolster visual fidelity.
And not everyone on PC cares about graphics either... And PC exclusives have a different set of hardware demands to start with.
Steam also doesn't include multi-GPU configurations. (I.E. A PC with Dual Radeon 7970's would poop all over a Playstation 4.)
And often doesn't include the discreet GPU in switchable graphics set-ups like Enduro.
Conversely... Not all PC gamers use Steam, a chunk does... But you have a large portion of gamers who stick with Battle.net, uPlay, Origin, GOG and so forth.
| goopy20 said: Yes, it will be interesting to see how RDNA 2's RT compares to Nvidia's RTX cards. We will see, but if they somehow managed to make RT a lot less expensive on performance, I do see full RT becoming the standard next gen. I'm also pretty sure it will be the same thing with SSD as adding an extra HDD would defeat the whole purpose of having it on consoles. Storage will probably be an issue but that's always been that way on consoles, unless you buy an external disk. Didn't the first ps4's launch with a 250gb HDD? But oh well, at least next gen you'll be able to install only parts of a game so save up space. |
Ray Tracing will always be expensive on performance, until the bottlenecks in GPU designs can mitigate the performance impact with resource contention in things like the memory bus and caches.
Playstation 4 launched with a 500gb spinning rust drive.
Nintendo has been using "SSD's" for generations with the Wii, Wii U and Nintendo Switch, it really hasn't resulted in a dramatic fundamental shift in game design on there... Granted Nintendo opted for cheaper EMMC NAND... But games weren't design for the low access times.
drkohler said:
You clearly wrote that "we know RDNA RT is less capable than RTX2060". That sounds like an assertion to me. |
I am asserting that we don't have the information to establish anything as fact except for a few aspects of these consoles, the rest is all speculation.

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