#6 Etrian Odyssey IV Legends of the Titan
Turn based JRPG combat has a lot of potential, but most developers just don't take this combat engine to it's fullest. Real challenges aren't ever presented to the player, because the developer hasn't added enough complexity to give the player more than one option. Beating a truly hard enemy in a JRPG usually comes down to using the same OP tactic. There's no room for finesse or being original. The Etrian Odyssey series changes all that by *gasp* allowing you to do to the boss anything you can do to a regular enemy. Normally bosses resist status effects like crazy in JRPGs to the point where using them is a bad strategy. But in Etrian Odyssey bosses can be... Poisoned, given concussions, turned to stone, tripped, tied up, paralyzed, confused, blinded, and much, much more. Now, I know what you're saying. That sounds like the bosses would be too easy to beat. Yeah, well EO bosses deal a ton of damage, can inflict the same status effects on you, and usually come with a downright devious twist. Oh? Did I mention that bosses don't wait for you to fight them in this series? Bosses actively hunt your party down. Movement in this game is grid based, and everytime you move bosses can move as well. When you are in combat each turn you take let's the enemy boss move closer to you. So you can sit there in a fight with normal enemies and suddenly a super scary boss (that you weren't really ready for) finds you!
EO IV gets the top spot in the series for multiple reasons. First off, this entry introduces cross classing. Each character has a main class, and a secondary class. You get access to exactly half the skills in your secondary class, as you get in a main class. So if you go Ninja main, and Black Mage secondary, you can only level up your Meteor to level 5/10, but can level up your Ninja Stars to 10/10. Anyway this leads to combinations that would normally be super OP, but not in an EO game. EO IV also has an open world that is explorable in an airship, unlike previous games, and it was the first EO game to take the series from lazy unanimated 2D alphamaps to full blown 3D. Finally the music in this game is just a cut above the rest of the series. That's mostly because Yuzo Koshiro is at the top of his game. He even made #15 in VGChartz's top 50 video game composers. Have a listen...
P.S. A lot f games moved around on my list the last few years. EOIV more or less held it's place. There were two games that I played this year that FINALLY managed to knock it off of it's #4 post. I'll give hints, even though I'm not much of a hints guy...
#5 Hint: TAKE ME ON! I'LL Be Gooooone...
#4 Hint: This is the biggest (and smallest) Metroidvania map ever!
#3 Hint: I TRULY AM THE KING OF THE MONKEYS...
What The Fuck?!?!!
What the ffff?
No!
NO!HO!HO!
WHAT!!!
WHAT THE FU-?!!!