Consoles aren't the lead platform, the PC was. - It has Ray Tracing.
The engine is actually rather good, just some of the options they are enforcing just isn't doing it justice... Like frame reconstruction with it's overhead when certain platforms have different forms of frame reconstruction which is hardware accelerated that is being unused.
Indeed. Doom 2016 and Wolfenstein on Switch is a good example.
Or it's not optimized for the Xbox One X and the Xbox One X simply has the required baseline hardware required to run it semi-adequately.
I think the ray tracing aspect was built for PC, but not the game entirely. Other games built with consoles in mind also have ray tracing, some get it unofficially patched in.
X1X has the same CPU and its not significantly faster. Yet that version does a much better job targeting 30 fps.
I don't think the engine is bad per se, QB did run at a solid 30 fps but that came with compromises.
Given people are waiting for patches to fix the performance, where is the performance problem coming from? Is the game in general just too demanding for the hardware or was it rushed?
I sense you're trying to use this as an example of console specs being too limited. I just see it as poorly optimized game if we feel patches can improve it. They didn't have MS money for this project so that might have meant less time to optimize.
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