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Pemalite said:
Mr Puggsly said:

I think the ray tracing aspect was built for PC, but not the game entirely. Other games built with consoles in mind also have ray tracing, some get it unofficially patched in.

There is Ray Tracing... And then there is Ray Tracing.
Control's implementation of Ray Tracing is a step forward of what we have seen prior, but even ignoring that, it's pushing some interesting technologies/effects that tend to be PC-only.
PC was certainly the lead platform, it's where it looks best, plays best.

Mr Puggsly said:

X1X has the same CPU and its not significantly faster. Yet that version does a much better job targeting 30 fps.

The Xbox One X's CPU is significantly faster over the base consoles.
It has 43% more clockspeed than the base Playstation 4, 31% over the base Xbox One.

And then you have the programmable command processor which offloads some tasks typically done on the CPU, onto the GPU. - That isn't insignificant.

Those improvements don't just exist in a vacuum... And is probably one of the primary reasons why the Xbox One X version of the game is the definitive console version, the CPU.

Mr Puggsly said:

I don't think the engine is bad per se, QB did run at a solid 30 fps but that came with compromises.

Yeah, it's not an engine that is designed for 60fps, wide-open vista's like Frostbite, but for heavy scripting/storytelling and amazing effects. - For that, it actually does the job extremely well.

Mr Puggsly said:

Given people are waiting for patches to fix the performance, where is the performance problem coming from? Is the game in general just too demanding for the hardware or was it rushed?

Bit of both probably.

Mr Puggsly said:

I sense you're trying to use this as an example of console specs being too limited. I just see it as poorly optimized game if we feel patches can improve it. They didn't have MS money for this project so that might have meant less time to optimize.

If the hardware was more capable, the Xbox One, Playstation 4, Playstation 4 Pro and Xbox One X wouldn't be struggling. - Optimization plays a role, but so does hardware at the end of the day.

And then you have your money argument... - They had oodles of Money from Microsoft with Quantumn Break, that title still had a few issues, most got patched out, some still exist.

The engine itself was built to function on 8th gen hardware. The performance on X1 seems unusally exceptional. So again, I blame optimzation.

Nobody is suggesting the game should be perfect on base hardware. Bugs and frame dips exist in many big budget games. However, Control doesent appear impressive enough to justify that bad performance during action. So I suspect it was rushed and needs work.



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