The more I see of this game the more I wonder how Sucker Punch managed to make ISS back around the launch of the Ps4 and make it run as smooth as they did with all the particle effects in an open world game.
I know the two games aren't identical, but there similarities and considering remedy are usually good when it comes to visuals and performance, how the hell did they manage to screw this up.
Maybe it has something to do with the ray tracing?
Man, you made me want to play Infamous Second Son. Such a fantastic early exclusive!
Also Second son was being crafted with one piece of hardware in mind, the PS4 launch model, now you got companies putting out games trying to make PC ports, 3 different builds of PS4, 4 different models of X1 and you have some looking at the hottest selling system right now in the mix which has all the power of a weak fart in comparison to a game built with the 2080ti in mind. Considering Remedy's terrible stumble onto the PC with how poorly Quantum break ran at that games launch they really aren't a group who should be working on so many versions at once, if lighting was going to cause these kinda issues then it should have been left outta the base systems at least and replaced with a baked in older version of it, no visual effect is worth this sort of hit to performance, 10fps is WWE on Switch levels of bad. You're talking about the system dealing out frames of the game on par with a fast Vegas card dealer could do it.
Red letter media was amazing with their review of the game on X1 and PC when it launched.
2:50 they start to show the Windows 10 version of it, it's amazing.