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Forums - Gaming Discussion - Control drops to 10fps on base consoles (DF)

Time to get a new engine.... and learn how to optimise games Remedy!

QB had horrible performance issues at launch too.
Now the same thing is happending for Control? thats not acceptable.



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I have this game. Playing it on Xbox One X. It's weird. Mostly solid but when you pause or something it's like everything goes wonky for a few seconds. Haven't really seen any issues outside of that. Load times can be pretty bad and often (like a Metroid game) you have no clue wear to go--but not in a good way. Too many areas look exactly the same since it all takes place in an office building.

I'm maybe six hours in and it doesn't feel like a "must own". It looks nice but I'm actually kinda forcing myself to play it. It's not nearly as compelling as Alan Wake or quantum break despite the unique powers you have.

Also another fun moment: I showed the game to my daughter.
I was like "Hey, you want to see something cool?

Her: "Sure"

Me: *picks up a rock using psychokinesis*
*Hurls rock at enemy"

Daughter: "Couldn't you do that in Gravity Rush?"

Me: "GET OUT OF MY HOUSE!'



Twitter: @d21lewis

This game should've never gotten the attention it got in the first place. Remedy Entertainment is a mediocre developer at best.



Can confirm (Ps4 Slim) its terrible, I could have finished the game days ago but just get so fed up with performance issues I just play Risk of Rain 2 (a vastly better game) instead.



Wheel me out to the curb for garbage day

Can't wait for the Sony acquisition ... now they can achieve true cinematic performance!!!



Link to the VGChartz Discord server: https://discord.gg/2uMTaYtv

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That is a poor work. Let's see how long it will take to solve.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

AngryLittleAlchemist said:
Can't wait for the Sony acquisition ... now they can achieve true cinematic performance!!!

which movie runs at 10fps?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

The more I see of this game the more I wonder how Sucker Punch managed to make ISS back around the launch of the Ps4 and make it run as smooth as they did with all the particle effects in an open world game.

I know the two games aren't identical, but there similarities and considering remedy are usually good when it comes to visuals and performance, how the hell did they manage to screw this up.



Fei-Hung said:
The more I see of this game the more I wonder how Sucker Punch managed to make ISS back around the launch of the Ps4 and make it run as smooth as they did with all the particle effects in an open world game.

I know the two games aren't identical, but there similarities and considering remedy are usually good when it comes to visuals and performance, how the hell did they manage to screw this up.

Maybe it has something to do with the ray tracing? 

Man, you made me want to play Infamous Second Son. Such a fantastic early exclusive! 



Link to the VGChartz Discord server: https://discord.gg/2uMTaYtv

AngryLittleAlchemist said:
Fei-Hung said:
The more I see of this game the more I wonder how Sucker Punch managed to make ISS back around the launch of the Ps4 and make it run as smooth as they did with all the particle effects in an open world game.

I know the two games aren't identical, but there similarities and considering remedy are usually good when it comes to visuals and performance, how the hell did they manage to screw this up.

Maybe it has something to do with the ray tracing? 

Man, you made me want to play Infamous Second Son. Such a fantastic early exclusive! 

Also Second son was being crafted with one piece of hardware in mind, the PS4 launch model, now you got companies putting out games trying to make PC ports, 3 different builds of PS4, 4 different models of X1 and you have some looking at the hottest selling system right now in the mix which has all the power of a weak fart in comparison to a game built with the 2080ti in mind. Considering Remedy's terrible stumble onto the PC with how poorly Quantum break ran at that games launch they really aren't a group who should be working on so many versions at once, if lighting was going to cause these kinda issues then it should have been left outta the base systems at least and replaced with a baked in older version of it, no visual effect is worth this sort of hit to performance, 10fps is WWE on Switch levels of bad. You're talking about the system dealing out frames of the game on par with a fast Vegas card dealer could do it.

Red letter media was amazing with their review of the game on X1 and PC when it launched.

https://youtu.be/_VfOQ9rgdbc?t=163

2:50 they start to show the Windows 10 version of it, it's amazing.



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