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Ganoncrotch said:
AngryLittleAlchemist said:

Maybe it has something to do with the ray tracing? 

Man, you made me want to play Infamous Second Son. Such a fantastic early exclusive! 

Also Second son was being crafted with one piece of hardware in mind, the PS4 launch model, now you got companies putting out games trying to make PC ports, 3 different builds of PS4, 4 different models of X1 and you have some looking at the hottest selling system right now in the mix which has all the power of a weak fart in comparison to a game built with the 2080ti in mind. Considering Remedy's terrible stumble onto the PC with how poorly Quantum break ran at that games launch they really aren't a group who should be working on so many versions at once, if lighting was going to cause these kinda issues then it should have been left outta the base systems at least and replaced with a baked in older version of it, no visual effect is worth this sort of hit to performance, 10fps is WWE on Switch levels of bad. You're talking about the system dealing out frames of the game on par with a fast Vegas card dealer could do it.

Red letter media was amazing with their review of the game on X1 and PC when it launched.

https://youtu.be/_VfOQ9rgdbc?t=163

2:50 they start to show the Windows 10 version of it, it's amazing.

Wasn't that also the Win 10 store version?.

Either way, I avoided it like the plague, Steam version included. Last Remedy game I played was AW2, and since Control is EGS exclusive and a crapshoot by performance standards, I don't think I'll be touching that either.

I just wish they'd dump that garbage engine of theirs. I couldn't care that it achieved RT, because it's no good to me when it's tied to an expensive GPU lineup (only one company at that), as well as not performing all that good either.

I don't even know why they thought it was a neato bandito of an idea, to have the engine reconstruct an image, per frame. It just looks so jarring and it isn't exactly saving on performance either. 

Even without RT on, the game on a high end GPU still suffers, and most of those bench builds I've been seeing, have also had a high end CPU and high freq RAM paired with them.

Remedy are just getting worse as time goes on, but like you pointed out before, it doesn't help that we've now multiple console specs as well as new PC hw to adhere to.



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