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Forums - Gaming Discussion - Control drops to 10fps on base consoles (DF)

Ganoncrotch said:
AngryLittleAlchemist said:

Maybe it has something to do with the ray tracing? 

Man, you made me want to play Infamous Second Son. Such a fantastic early exclusive! 

Also Second son was being crafted with one piece of hardware in mind, the PS4 launch model, now you got companies putting out games trying to make PC ports, 3 different builds of PS4, 4 different models of X1 and you have some looking at the hottest selling system right now in the mix which has all the power of a weak fart in comparison to a game built with the 2080ti in mind. Considering Remedy's terrible stumble onto the PC with how poorly Quantum break ran at that games launch they really aren't a group who should be working on so many versions at once, if lighting was going to cause these kinda issues then it should have been left outta the base systems at least and replaced with a baked in older version of it, no visual effect is worth this sort of hit to performance, 10fps is WWE on Switch levels of bad. You're talking about the system dealing out frames of the game on par with a fast Vegas card dealer could do it.

Red letter media was amazing with their review of the game on X1 and PC when it launched.

https://youtu.be/_VfOQ9rgdbc?t=163

2:50 they start to show the Windows 10 version of it, it's amazing.

Wasn't that also the Win 10 store version?.

Either way, I avoided it like the plague, Steam version included. Last Remedy game I played was AW2, and since Control is EGS exclusive and a crapshoot by performance standards, I don't think I'll be touching that either.

I just wish they'd dump that garbage engine of theirs. I couldn't care that it achieved RT, because it's no good to me when it's tied to an expensive GPU lineup (only one company at that), as well as not performing all that good either.

I don't even know why they thought it was a neato bandito of an idea, to have the engine reconstruct an image, per frame. It just looks so jarring and it isn't exactly saving on performance either. 

Even without RT on, the game on a high end GPU still suffers, and most of those bench builds I've been seeing, have also had a high end CPU and high freq RAM paired with them.

Remedy are just getting worse as time goes on, but like you pointed out before, it doesn't help that we've now multiple console specs as well as new PC hw to adhere to.



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I love Remedy but I passed on it because of the PS4 exclusive content. Seems I made the right decision. Also this further goes to show they could be better if they were bought out.



LudicrousSpeed said:
I love Remedy but I passed on it because of the PS4 exclusive content. Seems I made the right decision. Also this further goes to show they could be better if they were bought out.

PS4 might have gotten exclusive content but it seems as of right now a stable frame rate is exclusive to X1X and PC



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Mr Puggsly said:
vivster said:

If only something like an options menu existed. You know, something where you can tweak visuals to improve performance because you're using outdated hardware. Too bad the technology for advanced features like that isn't there yet.

Just one of the reasons why it shouldn't have been released at all.

As I just mentioned it may not be a simple GPU bottleneck issue.

Also, outdated hardware can't be the issue if you actually build a game for that hardware. I mean consoles seem to be lead, so they must have noticed limitations at some point...

Its likely just bad optimization that will be improved with patches.

You know how that optimization is gonna look like? They're gonna disable a couple of GPU and CPU heavy features. Look at what state they put it on the consoles, do you actually think they have any desire to really optimize something for console?



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vivster said:
Mr Puggsly said:

As I just mentioned it may not be a simple GPU bottleneck issue.

Also, outdated hardware can't be the issue if you actually build a game for that hardware. I mean consoles seem to be lead, so they must have noticed limitations at some point...

Its likely just bad optimization that will be improved with patches.

You know how that optimization is gonna look like? They're gonna disable a couple of GPU and CPU heavy features. Look at what state they put it on the consoles, do you actually think they have any desire to really optimize something for console?

Well its not usual for games to improve performance post launch.

Its also worth noting the game mostly sticks to 30 fps on X1X. That tells me they did optimize for a console, the most powerful one.



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Mr Puggsly said:
vivster said:

You know how that optimization is gonna look like? They're gonna disable a couple of GPU and CPU heavy features. Look at what state they put it on the consoles, do you actually think they have any desire to really optimize something for console?

Well its not usual for games to improve performance post launch.

Its also worth noting the game mostly sticks to 30 fps on X1X. That tells me they did optimize for a console, the most powerful one.

No, that tells you it's not optimized at all because the only way to play it smoothly is to bruteforce it with hardware power.

It runs absolutely great on high end PCs btw. I guess that must've been the lead platform since it's perfectly optimized for high end hardware.



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vivster said:
Mr Puggsly said:

Well its not usual for games to improve performance post launch.

Its also worth noting the game mostly sticks to 30 fps on X1X. That tells me they did optimize for a console, the most powerful one.

No, that tells you it's not optimized at all because the only way to play it smoothly is to bruteforce it with hardware power.

It runs absolutely great on high end PCs btw. I guess that must've been the lead platform since it's perfectly optimized for high end hardware.

While the X1X has significantly more GPU power than other platforms, it's also using it to boost the resolution a good amount. The X1X has a little more CPU power, but not enough to make such a huge disparity there. Therefore other platforms should perform better with their much lower resolutions.

I think its just a poorly optimized game that was rushed out. Not the first time we've seen that.



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Let me say this though: While the game is far from perfect, I've jumped from playing it on Xbox One X to Xbox One S a few times. I didn't really notice any performance issues--aside from (as I mentioned before) if you pause or press the home button the game becomes a slide show for several seconds.

I can't recommend it for $60 but it's not as bad as it seems.



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Stuff like this is why I'm not a particular fan of mid-gen upgrades and kinda hope there's not a Switch Pro. There always seem to be some devs who inexplicably target the premium systems and put out games that run like a three-legged tortoise on the base system. Same thing happened with Hyrule Warriors on 3DS; fine on the new model, a slideshow on the base. 



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Mr Puggsly said:

As I just mentioned it may not be a simple GPU bottleneck issue.

Also, outdated hardware can't be the issue if you actually build a game for that hardware. I mean consoles seem to be lead, so they must have noticed limitations at some point...

Its likely just bad optimization that will be improved with patches.

Consoles aren't the lead platform, the PC was. - It has Ray Tracing.

The engine has multiple bottlenecks depending on scene, for consoles the CPU becomes a limiting factor rather rapidly thanks to the anemic performance of Jaguar.

JRPGfan said:

Time to get a new engine.... and learn how to optimise games Remedy!

QB had horrible performance issues at launch too.
Now the same thing is happending for Control? thats not acceptable.

The engine is actually rather good, just some of the options they are enforcing just isn't doing it justice... Like frame reconstruction with it's overhead when certain platforms have different forms of frame reconstruction which is hardware accelerated that is being unused.

More often than not, engines aren't entirely scrapped... It's a waste of time and money to do so, but re-engineered, overhauled and repurposed.

For example... Fallout 76 uses the creation engine which is derived from Gamebryo which in turn is derived from Net Immerse that came out in 1999.
The Call of Duty Engine has roots dating back to Quake 3 from 1999 and so does Valves Source Engine.
Battlefield V uses a derivative of Frostbite which stems from Bad Company in 2008...
Unreal Engine 4.0 still has some roots with Unreal Engine 1.0...

And the list goes on.

In short, you don't reinvent the wheel if you don't have to.

Mr Puggsly said:

Well its not usual for games to improve performance post launch.

Indeed. Doom 2016  and Wolfenstein on Switch is a good example.

Mr Puggsly said:

Its also worth noting the game mostly sticks to 30 fps on X1X. That tells me they did optimize for a console, the most powerful one.

Or it's not optimized for the Xbox One X and the Xbox One X simply has the required baseline hardware required to run it semi-adequately.

Either way... Wait for the patches.



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