Forums - Nintendo Discussion - Can we have a Switch Lite playable on the TV ?

Pemalite said:
Ganoncrotch said:

The base model switch needs to do a lot more work when you drop it into the dock, it needs to push almost 4 times as many pixels when you jump from 720p>1080p and you can hear and feel what that does to the unit, do you ever notice how often the Switch in dock has the fans on far more than when it is in handheld mode?

720P is 921,600 pixels.
1080P is 2,073,600 pixels.

That is an increase of 2.25x. Significantly less than 4x.

The reason for the fan kicking in, isn't so much the resolution or load... Because there are tons of games with dynamic resolution scaling which uses 100% of the available hardware whilst undocked.

It all comes down to clockspeed/voltages... Docked the Switch can enter higher power states to drive home higher visual settings, thus the fan is going to kick in far more frequently to dissipate the waste heat from those higher power states.
The improved resolution is just a byproduct of having the extra thermal/clock/power headroom from being in docked mode that developers can take advantage of.

curl-6 said:

Granted, it's not for you or me, but we're not the target audience. The Lite is meant to replace the 3DS as a cheap entry-level device for consumers who are on a budget or don't care about TV play. It's largely for the Japanese market and the 40 million plus 3DS owners who have yet to upgrade.

This. It's a low-cost entry that will be extremely palatable to mums and dads buying for their kids Birthday/Christmas... I.E. A large portion of the 3DS market.
If the device doesn't offer the features you want... Then it's clearly not the device for you.

When you say higher visual settings in docked mode... what titles do that? 90% of games that I've played or games which have been reviewed in depth by digital foundry the difference between docked and handheld is resolution with almost always the same LoD, textures and shadows between the two versions, the key difference which always comes into play (except for Dragon Quest Builders 1) is that the resolution changes, I think DQB is one of the few titles which is 720p in both modes but in docked it aims for 60 whereas handheld it aims for 30. It's far easier for devs to just rely on the upped resolution of the dock to allow the game to get rid of the rough edges which would look awful on a big screen at those really low res's that handheld can dip to at times.

Right on the pixel thing, it's been a while since I wrote out those exact figures (think it would be back when there was people suggesting that the X1 running games at 720p was neck and neck with ps4 running the same game in 1080p) still though, 2.25x the pixel count is no small feat for a gpu to be asked of, like I said ... it wouldn't be ideal to hold the system while it's doing that.



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

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Ganoncrotch said:

When you say higher visual settings in docked mode... what titles do that? 90% of games that I've played or games which have been reviewed in depth by digital foundry the difference between docked and handheld is resolution with almost always the same LoD, textures and shadows between the two versions, the key difference which always comes into play (except for Dragon Quest Builders 1) is that the resolution changes, I think DQB is one of the few titles which is 720p in both modes but in docked it aims for 60 whereas handheld it aims for 30. It's far easier for devs to just rely on the upped resolution of the dock to allow the game to get rid of the rough edges which would look awful on a big screen at those really low res's that handheld can dip to at times.

Right on the pixel thing, it's been a while since I wrote out those exact figures (think it would be back when there was people suggesting that the X1 running games at 720p was neck and neck with ps4 running the same game in 1080p) still though, 2.25x the pixel count is no small feat for a gpu to be asked of, like I said ... it wouldn't be ideal to hold the system while it's doing that.

Resolution is a visual setting.

You are right, the 2.25x pixel count is no small feat, especially when the only real boost is generally just clockrates of a component or two.
In saying that... Games that don't hit native resolution in handheld mode generally don't hit native resolution in docked mode either.




--::{PC Gaming Master Race}::--

Pemalite said:
Ganoncrotch said:

When you say higher visual settings in docked mode... what titles do that? 90% of games that I've played or games which have been reviewed in depth by digital foundry the difference between docked and handheld is resolution with almost always the same LoD, textures and shadows between the two versions, the key difference which always comes into play (except for Dragon Quest Builders 1) is that the resolution changes, I think DQB is one of the few titles which is 720p in both modes but in docked it aims for 60 whereas handheld it aims for 30. It's far easier for devs to just rely on the upped resolution of the dock to allow the game to get rid of the rough edges which would look awful on a big screen at those really low res's that handheld can dip to at times.

Right on the pixel thing, it's been a while since I wrote out those exact figures (think it would be back when there was people suggesting that the X1 running games at 720p was neck and neck with ps4 running the same game in 1080p) still though, 2.25x the pixel count is no small feat for a gpu to be asked of, like I said ... it wouldn't be ideal to hold the system while it's doing that.

Resolution is a visual setting.

You are right, the 2.25x pixel count is no small feat, especially when the only real boost is generally just clockrates of a component or two.
In saying that... Games that don't hit native resolution in handheld mode generally don't hit native resolution in docked mode either.


In the post I quoted you mentioned that docked mode increases the visual settings then go on to say that the increase in resolution is just a byproduct of the increased clock speeds used in increasing those visual settings.

The post 100% reads like you are suggesting they increase things like LOD's, textures, shadows, lighting..... and then resolution increases as well due to the power increase. Otherwise you have a paragraph about how the resolution increases.... and then the resolution increases as a byproduct of that, quite confusing.

Yeah of course they don't make the jump from 540p>1080p but normally if a game is using a dynamic scale on something like Doom, the times when it touches down to 360/480p in handheld mode are reduced a lot and those games float closer to 720p/640p in docked mode, it is normally an increase in resolution in the same jump. One thing about all the titles on Switch which make aggressive use of the dynamic resolution though makes me very hopeful that a pro model of the console will make a lot more of those games look very nice a lot more of the time, I can't wait to see Doom on a handheld with enough power to maintain the highest resolutions the Switch can muster and lock at 30fps would be a great improvement to the game which is on the system now just by bringing in some extra hardware overhead.



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

Ganoncrotch said:

In the post I quoted you mentioned that docked mode increases the visual settings then go on to say that the increase in resolution is just a byproduct of the increased clock speeds used in increasing those visual settings.

The post 100% reads like you are suggesting they increase things like LOD's, textures, shadows, lighting..... and then resolution increases as well due to the power increase. Otherwise you have a paragraph about how the resolution increases.... and then the resolution increases as a byproduct of that, quite confusing.

In some instances they do increase other visual settings other than just resolution.

Breath of the Wild there was differences in the Anisotropic filtering.
https://www.youtube.com/watch?v=gpqaTdflkNU

Super Mario Odyssey has reduced lighting quality. No bloom in distance light sources.  Shadows get a quality reduction. Distant objects have reduced polygon complexity.
https://www.youtube.com/watch?v=yt73EVyOBoQ

So it does happen. Resolution is just easy...



--::{PC Gaming Master Race}::--

They've discarded the fan and have a cheaper battery in place. I think this is why you wokt get a TV mode, the system cant safely deliver Docked performance.



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The Switch Lite can only display in 720p due to the new CPU and power saving software, so yeah even if you could :/



I have no doubt the Switch lite can on a hardware level support output to a TV. I believe the reason it can't be docked is down to the cooling in the Switch lite being unable to safely run the device with docked performance. If that isn't the case then it's just laziness on Nintendo's part. 



This is kinda like asking like "can I mod my 2DS to output in 3D" though.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:

This is kinda like asking like "can I mod my 2DS to output in 3D" though.

2DS doesn't have a 3d screen. a Switch lite has a usb-c port.



Barkley said:
curl-6 said:

This is kinda like asking like "can I mod my 2DS to output in 3D" though.

2DS doesn't have a 3d screen. a Switch lite has a usb-c port.

You could mod a 3D screen into it. Still kinda pointless when there's already a model that does 3D/TV mode.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.