By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Can we have a Switch Lite playable on the TV ?

Otter said:
They've discarded the fan and have a cheaper battery in place. I think this is why you wokt get a TV mode, the system cant safely deliver Docked performance.

The battery is what made me mad. Just like with iPhone making phones thinner.

I can do with a little more weight if battery have more working time.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network
Otter said:
They've discarded the fan and have a cheaper battery in place. I think this is why you wokt get a TV mode, the system cant safely deliver Docked performance.

are you sure it relies on just passive cooling? .....

Sorry I went off to check online, no from the trademark on the Switch lite I found this.

so yeah, it does have a small fan in there capable of spinning up to cool that tiny bar of copper, I was just thinking there are some tasks that even a more efficient chip would require some cooling to pump out, the Switches fan is rarely on in any major way (audible) in handheld mode but if you put your hand over that vent, it's always pushing some air through the system, you can't get ps3/60 quality graphics in a handheld just yet with just passive cooling. (in b4 someone links a $1k costing phone running a cod clone, what I mean is at a price where you can sell it for $200)



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

Barkley said:

I have no doubt the Switch lite can on a hardware level support output to a TV. I believe the reason it can't be docked is down to the cooling in the Switch lite being unable to safely run the device with docked performance. If that isn't the case then it's just laziness on Nintendo's part. 

Keep in mind as well that the dock was designed around the width of the original Switch.... and people still managed to bash their screens off the thing and scratch them up, now imagine dropping a far skinnier machine in there, it's gonna have wiggle room at the sides which could either break the usb C male port in the base of the dock or could damage the Switch lite by falling forwards inside the dock.... also... there is a reason other than cooling it can't go in there

Look at the analogue sticks of the original model inside the dock, the stick is about .5cm away from the edge of the dock.

Now picture that Switch in the same dock, those sticks just aren't far enough apart to slot in there, compounded by the fact that they're not removable like in the original unit. But looking at the size differences I'm not sure could you slide the Switch lite into that dock with the sticks placed where they are, I think even with a perfectly central usbc connection the system wouldn't fit in there.



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

curl-6 said:
KBG29 said:
I don't know for sure, but I don't believe the Switch Lite will have the necissary cooling to be able to put games out in Docked Mode. This would lead to games being put out at as low as 240 - 360p. That kind of resolution is within reason on a 5.5" display, but it is just not going to cut it on a 55" 4K screen. I simply don't think that it reached a minimum level of Quality that Nintendo was willing to put their name on.

Uh, what? The only Switch game I'm aware of that outputs below 360p is Ark, and that's cos it's a complete an utter technical abortion that never should've seen release. You're massively lowballing Switch's portable performance here.

Per Eurogamer, Ark was running 360p in Docked Mode, with drops to as low as 304x170. They say the Portable mode yeilds even lower resolutions.

https://www.eurogamer.net/articles/digitalfoundry-2018-ark-survival-evolved-switch-analysis

Doom and Wolfenstein both run at 640x360 on the regular in handheld mode.

https://www.eurogamer.net/articles/digitalfoundry-2018-wolfenstein-2-switch-tech-analysis

WWE 2K18 runs at 540p - 720p in Docked mode. They were unable to test Portable Mode, but you can rest assured it is lower.

https://www.eurogamer.net/articles/digitalfoundry-2018-is-wwe-2k18-the-worst-game-on-switch

I know these are just a few examples, and Nintendo games and a lot of other 3rd party titles run at better resolutions, but it is an indication of where things are heading for people purchasing a Switch Lite in September of this year. New 3rd party titles will only become more demanding. 240p may be a bit extreme, but a dynamic resolution between 360p and 540p is already quite common amoung Switch games in Portable Mode. I know I wouldn't want to play a game in 360p on a 32" screen let alone something 50 - 80". 



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

KBG29 on PSN&XBL

KBG29 said:
curl-6 said:

Uh, what? The only Switch game I'm aware of that outputs below 360p is Ark, and that's cos it's a complete an utter technical abortion that never should've seen release. You're massively lowballing Switch's portable performance here.

Per Eurogamer, Ark was running 360p in Docked Mode, with drops to as low as 304x170. They say the Portable mode yeilds even lower resolutions.

https://www.eurogamer.net/articles/digitalfoundry-2018-ark-survival-evolved-switch-analysis

Doom and Wolfenstein both run at 640x360 on the regular in handheld mode.

https://www.eurogamer.net/articles/digitalfoundry-2018-wolfenstein-2-switch-tech-analysis

WWE 2K18 runs at 540p - 720p in Docked mode. They were unable to test Portable Mode, but you can rest assured it is lower.

https://www.eurogamer.net/articles/digitalfoundry-2018-is-wwe-2k18-the-worst-game-on-switch

I know these are just a few examples, and Nintendo games and a lot of other 3rd party titles run at better resolutions, but it is an indication of where things are heading for people purchasing a Switch Lite in September of this year. New 3rd party titles will only become more demanding. 240p may be a bit extreme, but a dynamic resolution between 360p and 540p is already quite common amoung Switch games in Portable Mode. I know I wouldn't want to play a game in 360p on a 32" screen let alone something 50 - 80". 

Even Doom and Wolfenstein II only run at 360p at worst. And that's still only 3 out of the more 4800 games available on the Switch, so less than 0.01% of the library.

Don't get me wrong, I wouldn't want to play portable mode on a big screen either, but the idea that 360p or below is common on Switch in this mode just isn't true, it's extremely rare.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.