By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Opinion: Rain in BOTW is a positive addition to the game

Jumpin said:
Snesboy said:
My problem isn't the rain. My problem is that it rains every 2 in-game days.

Depends on the biome. It only rains very frequently in a small percentage of the overall map. About 30% it rains infrequently, some rain permanently until an event is done, and in about half the map there is no rain at all.

I didn't know that.



Around the Network
RolStoppable said:
mZuzek said:

It doesn't need to be weird, though. For example, Skyward Sword didn't have rain, and it was weird.

Is it really true that SS had no rain? Would make it the only 3D Zelda to fail at that.

Not that it's really important to add another point to the long list of fails of SS.

Thing to remember about SS not having rain and how that might seem unrealistic... is that it wouldn't be realistic to have rain when the majority of the clouds are under your game world

That does raise other questions of course... but still, less rain would be expected when floating above the clouds (most of them)



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

curl-6 said:
Azuren said:

It breaks the flow of the game, regardless. The first few times, it gave a "Wow, this is neat" vibe, but beyond that I was just annoyed that my progress was constantly hindered. And you shouldn't have to resort to broken mechanics like the 3xstep-jump to get around a roadblock to the game. I would have much preferred an item or food combination in game that strengthened my grip to climb in the rain.

I didn't find it broke the flow at all; early on, before I gained the skill and abilities to subvert it, it may have diverted my exploration in a new direction as I searched for an alternate route, but I was still exploring. 

That's where we're going to differ. It continuously broke the flow of my exploration and forced breaks more than once.



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames

Snesboy said:
Jumpin said:

Depends on the biome. It only rains very frequently in a small percentage of the overall map. About 30% it rains infrequently, some rain permanently until an event is done, and in about half the map there is no rain at all.

I didn't know that.

It never rains in the Desert for one, and it doesn't rain in any places with extremely low temps, high mountains and such get snow but never rain. It does make mount Lanruyu (pardon my awful spelling of the place) quite beautiful in most times of day or night imo.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

Ganoncrotch said:
RolStoppable said:

Is it really true that SS had no rain? Would make it the only 3D Zelda to fail at that.

Not that it's really important to add another point to the long list of fails of SS.

Thing to remember about SS not having rain and how that might seem unrealistic... is that it wouldn't be realistic to have rain when the majority of the clouds are under your game world

That does raise other questions of course... but still, less rain would be expected when floating above the clouds (most of them)

I don't know what Skyward Sword you played, but in mine you spent most of the game beneath the clouds.



Around the Network
Jpcc86 said:

I dunno, is it? All the negative aspects mentioned in this post completely overshadow the positives.

For me, supercharging electric weapons, buffing stealth, causing new animals to appear, and creating puddles which open new opportunities for Cryonis and electrocution outweigh impaired climbing. Disabling bomb arrows goes both ways as it also snuffs out those used by enemies too; they'll try shooting them anyway, which is actually a handy way to gain a whole bunch of them by collecting their duds.

Last edited by curl-6 - on 25 July 2019

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:
Jpcc86 said:

I dunno, is it? All the negative aspects mentioned in this post completely overshadow the positives.

For me, supercharging electric weapons,

...right. It also rained in the final boss of Skyward Sword.



Haven't checked this thread in a while but reading some of these posts, there is just an air of smugness and dismissal of anyone who disagrees.

Me? I love BotW. Played it nonstop when I got it, took my time and finished the game after like 120 hours. If somebody didn't enjoy it, it's not their fault. There complaints are valid. Just like there are "great" games that I wouldn't spend ten minutes playing, it's okay for people to not like Zelda. Let's not be condescending.



Twitter: @d21lewis

In my opinion rain in BOTW encourages to take others options to get to your objectives. Making the player to elaborate a new exploration plans and exploring more.



NightlyPoe said:
Ganoncrotch said:

lol that's terrible, sort of like suggesting that if you're fighting someone in street fighter who knows how to block the only way you know how to attack then you just put down the controller and wait for him to get bored beating you.

The two aren't comparable.  You're talking a skill-based game where you can improve your abilities.  There's no "get good" that will have you overcome a slippery surface.

You can climb literally anything in the game in any weather, the game gives you tools such as the climbing gear which after 2 upgrades means the leap up walls takes little to no stamina and on top of that cooking something like an apple + endura carrot will completely refill stamina and give you extra, you can have 60 meals with you which allow you to completely refill your stam wheels which can be eaten as you climb. (that said, any of the largest mountains in the game feature snow towards their peak and never rain, at most you'll need 2x yellow stam foods to climb anything in rain)

If you're putting the controller down and waiting for the game to remove the obstacle rather than learning how to overcome it then you've missed a part of the game design.

You're suggesting I should abandon a simple obstacle that will be passable in a couple of minutes because much later in the game there is climbing gear that can be upgraded?  Bearing in mind that I have no way of knowing that such climbing gear even exists?

Or spend time foraging for and cooking several stamina foods when, by the time I'm done, the rain will have stopped anyway?

But things like Endura Carrots (and other foods of this type) are found everywhere, if you go into any grass in the entire game you can do a 360 with a 1handed sword and it will likely to reveal at least one restless bug, cook 4 of those and any monster part = a potion which gives you a full stamina wheel, you can by the very start of the game have 60 of these if you want.

Then you have the suggestion that you aren't aware of there being such recipes in the game, or that you don't know that climbing gear exists in the game... that's the whole point of the game, there isn't tutorials, you come up against a giant wall and you can't see a way to climb it... you go around, you bottom feed, you avoid enemies who will kill you in the game, until you learn about things in it like the potions, gear and how to generally play. In the same frame of mind where you think to yourself "I don't know about the mechanics of the game" you shouldn't be then thinking "but I wanna be able to scale every mountain and goal in the game" in the same way going back to the fighting game scenario you see the online leader boards and think "I wanna get to the top of that mountain..... but I'm unaware of the basic game mechanics and will fail to climb that mountain."

Simple fact is, the barriers are there to be scaled and learned about in the game, if the first weapon you got that was good didn't have a point where it would break and if you could just no clip up every terrain in the game without gear/food/protection then the game would not be the highly rated title that it ended up being.

I will always say one thing about games that are considered to be great though... no matter how good the game, it's not going to be for everyone, the same goes for games that are poorly rated, some of my most enjoyable times in gaming has also been in games which rate terribly, heck Too Human is still one of my preferred X360 titles and having completed it without dying for the achievement of doing so always made me smile when I see every review complaining about how impossibly hard that game is to avoid death. Challenge doesn't mean a game is flawed, remove the challenge from any title and more people might be able to get up that mountain... but there won't be any feeling of achievement when you get to the top via escalator imo.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive