The option to change game-settings like a difficulty level or things like control scheme and graphics, which I agree should be included in most games, is different than asking to be able to turn off an integral mechanic that has an impact on the gameplay and world design; in other words asking to turn off a part of the game itself. I don’t like dying, should I ask for the option to turn off enemies?
Rain and enemies are on the same level of importance to you? That's interesting.
What’s also interesting is that you missed the point. The rain is not esthetical, nor just there to annoy you. Curl already explained how the rain effects a plethora of other game mechanics, and he didn’t even mention everything, making it a crucial part of the workings of the game. Removing it would break a whole bunch of things. So where’s the line? Why is it okay for you to disable rain but not for me to disable enemies? Or you can ask just for an option to remove the inability to climb in the rain, but if you want options in games that specific I might as well ask not to get rid of all enemies, but just Lynels, since those are the ones that kill me.
Obviously from the developer’s standpoint the rain is meant to be something you’ll “have to deal with”, because their vision for the game is to inspire people to be creative in ‘the wild’ and for them to find their own ways to their goal. That’s why Vivster’s again dramatizing, you don’t have to “sit around and wait” at all, you just have to look around and come up with something else; the point of the game. Something I always did at least.
Anyway, nobody would be talking about this if the Climbing Gear’s special power was being able to climb in the rain, something I also expected it to have initially, I agree to that.