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NightlyPoe said:
curl-6 said:

Okay. That's certainly one approach, all I disputed was the suggestion that it's the "only in-game option".

Very well.  To clarify:  Waiting, in one for or another, is sometimes the only option for achieving some specific goal or point-of-interest.

When it's a time of day puzzle, it's merely tedious.  But when you're time-locked by pure RNG, I just don't think it's good design.

If I just had to wait, I'd hate it, as I'm not a patient person, but I guess I don't really think of it as waiting as in searching for an alternate route I was still exploring and hence the gameplay never stopped for me. Not only did I usually get where I wanted to go, but I very often stumbled across something new along the way that I might otherwise have missed.