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Forums - Gaming Discussion - Devil May Cry 5 is the Best Looking 60 fps game on consoles

I came in here expecting to see videos and/or screenshots... a little disappointed lol, think you could maybe spruce up your OP and add some?

As for "UE4 has failed miserably", I'm sorry but I VERY strongly disagree, there's some ridiculously good looking games made on it, in a variety of different styles too, it's a great engine for sure!



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flashfire926 said:

Nope. Gran Turismo Sport is the best looking 60fps title this gen.

edit: UE4 a failure? By what metric?

GTS is the most polished game at a locked 60 fps on base consoles. Between the 1080p resolution and overall graphics its at the top. Most other 60 fps games have a lower resolution and have frame drops. The only thing that comes close is Forza 7 which has some advantages over GTS like less noticeable pop in and the sharpness of its baked shadows at a distance.

Maybe DMC5 can become a contender, but it really needs a more stable 60 fps to compare. The demo shows its far from a locked 60 fps.



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Bristow9091 said:
I came in here expecting to see videos and/or screenshots... a little disappointed lol, think you could maybe spruce up your OP and add some?

As for "UE4 has failed miserably", I'm sorry but I VERY strongly disagree, there's some ridiculously good looking games made on it, in a variety of different styles too, it's a great engine for sure!

 

Its a great looking game, it just doesn't have the performance to really called a 60 fps game. Especially on the base X1. It could improve in the final version but it won't be a locked 60 fps at 1080p.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mar1217 said:
I'd consider Yoshi's Crafted World as one of the better uses of UE4, so nah I completly disagree with OP ... especially when Bayonetta 3 is lurking right behind waiting for Gameplay reveal.

Yoshi is definitely the best use of UE4 on Switch to date, and looks absolutely beautiful, but it's going to be tough for Bayonetta 3 to stand up to DMC5 graphically simply due to the hardware disparity.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:
Mar1217 said:
I'd consider Yoshi's Crafted World as one of the better uses of UE4, so nah I completly disagree with OP ... especially when Bayonetta 3 is lurking right behind waiting for Gameplay reveal.

Yoshi is definitely the best use of UE4 on Switch to date, and looks absolutely beautiful, but it's going to be tough for Bayonetta 3 to stand up to DMC5 graphically simply due to the hardware disparity.

Well, artistic direction, designs and all that will have to make up for the disparity. 



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Capcom needs to license out the RE engine to other devs, I am very impressed with it so far. DMC V is outputting the kind of graphics we see on UE4 games running at 30 fps, but at 45-60 fps with 2 months still to optimize it and possibly hit a locked 60 fps.



shikamaru317 said:
Capcom needs to license out the RE engine to other devs, I am very impressed with it so far. DMC V is outputting the kind of graphics we see on UE4 games running at 30 fps, but at 45-60 fps with 2 months still to optimize it and possibly hit a locked 60 fps.

I'd rather developers continue to build their own engines. Trust me ~ the results will generally favor that. I've seen some amazing things with UE4, no doubt, but proprietary engines have a specific focus, and thus, garner better results. No UE4 game, for example, quite competes with the likes of stuff like Battlefront because DICE uses it for specific reasons. Granted, with UE4 in the right hands, such as the Coalition, the results are fantastic, but then, that supports my ideology on it. 'Right hands' are keywords. Unreal Engine  games eventually start to have a very similar aesthetic and look (last gen, it was glossiness and brown, while with UE4, other effects tend to be overblown, like depth of field and motion blur).

Now sure, someone would say, "but CGI, that can be achieved with any engine". Well.....not quite. UE3 was a wonderful engine for general purposes, and some of the fruits produced by including it in the labor were quite the lookers, but go back and truly evaluate how/why they reached that goal. Gears of War, once again, made the best use of UE3. The reason? The focus was specific. This gen is no different. The best looking games were achieved on proprietary engines.

Then again, it could be that I am just a picky 3D Artist that wants to see these guys strive for better because I've already seen better.



                                                                                                                                                           

CGI-Quality said:
shikamaru317 said:
Capcom needs to license out the RE engine to other devs, I am very impressed with it so far. DMC V is outputting the kind of graphics we see on UE4 games running at 30 fps, but at 45-60 fps with 2 months still to optimize it and possibly hit a locked 60 fps.

I'd rather developers continue to build their own engines. Trust me ~ the results will generally favor that. I've seen some amazing things with UE4, no doubt, but proprietary engines have a specific focus, and thus, garner better results. No UE4 game, for example, quite competes with the likes of stuff like Battlefront because DICE uses it for specific reasons. Granted, with UE4 in the right hands, such as the Coalition, the results are fantastic, but then, that supports my ideology on it. 'Right hands' are keywords. Unreal Engine  games eventually start to have a very similar aesthetic and look (last gen, it was glossiness and brown, while with UE4, other effects tend to be overblown, like depth of field and motion blur).

Now sure, someone would say, "but CGI, that can be achieved with any engine". Well.....not quite. UE3 was a wonderful engine for general purposes, and some of the fruits produced by including it in the labor were quite the lookers, but go back and truly evaluate how/why they reached that goal. Gears of War, once again, made the best use of UE3. The reason? The focus was specific. This gen is no different. The best looking games were achieved on proprietary engines.

Then again, it could be that I am just a picky 3D Artist that wants to see these guys strive for better because I've already seen better.

Personally I'd really love to see what could be achieved on the Switch with a proprietary engine built to max it out. We've seen some commendable results on the platform already with the likes of Snowdrop, UE3/4, and id Tech 6, but those are more built for PS4/Xbone/PC and adapted to run on Switch. Games like Kingdom Battle, Outlast II, and Yoshi's Crafted World look great and all, but it would be awesome to see a game that gets right down to the metal and makes the hardware really sing in the way that say, God of War Ascension or Beyond Two Souls did for PS3, or The Last of Us Part II looks set to do for the PS4.

Last edited by curl-6 - on 06 January 2019

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:
CGI-Quality said:

~ snip

Personally I'd really love to see what could be achieved on the Switch with an in-house engine built to max it out. We've seen some commendable results on the platform already with the likes of Snowdrop, UE3/4, and id Tech 6, but those are more built for PS4/Xbone/PC and adapted to run on Switch. Games like Kingdom Battle, Outlast II, and Yoshi's Crafted World look great and all, but it would be awesome to see a game that gets right down to the metal and makes the hardware really sing in the way that say, God of War Ascension or Beyond Two Souls did for PS3, or The Last of Us Part II looks set to do for the PS4.

Which will require proprietary engines.



                                                                                                                                                           

CGI-Quality said:
curl-6 said:

Personally I'd really love to see what could be achieved on the Switch with an in-house engine built to max it out. We've seen some commendable results on the platform already with the likes of Snowdrop, UE3/4, and id Tech 6, but those are more built for PS4/Xbone/PC and adapted to run on Switch. Games like Kingdom Battle, Outlast II, and Yoshi's Crafted World look great and all, but it would be awesome to see a game that gets right down to the metal and makes the hardware really sing in the way that say, God of War Ascension or Beyond Two Souls did for PS3, or The Last of Us Part II looks set to do for the PS4.

Which will require proprietary engines.

Well yeah, that's what I meant, dunno why I wrote in-house instead of proprietary. I was agreeing with you, just also highlighting that I'd particularly be interested in the Switch in particular benefit from what you describe, given there hasn't been much effort so far put into getting the best possible graphics out of it.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.