CGI-Quality said:
Well... no. I'm simply using your words against you. ;) |
curl-6 said:
Hellblade has a 60fps mode on Pro and X. It takes a resolution hit to do so, but that's cos it was designed as a 30fps title. And I'd actually say Hellblade looks much better than DMC5; the materials, environments, and player character model are all higher fidelity. I'd also put it above several other games made on the engines you list in the OP, certainly above RE7 and MGS5. |
CGI-Quality said:
Character models? Yes. Environments? No. Those were two of the biggest games I covered in 2017 and RE7 was, overall, a few notches above Hellblade there. Environments (AO, deformation, Normal/Bumps, etc, etc...) all go to RE7. Still, I support your overall point. |
You guys are missing the point here. Compare Hellblade and Devil May Cry 5 on PS4 for instance. Devil May Cry 5 has better materials and volumetric effects, lots more enemies on screen and they look comparable in other areas, but Hellblade is running at 30 fps and DMC at 60 fps. Same for Xbox One X, they might run at the same framerate but to achieve that Hellblade is running at much lower resolution than DMC. DMC looks amazing while NOT sacrificing either resolution else framerate, which is why the engine is impressive and nothing on Unreal Engine has achieved the same.