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curl-6 said:
GOWTLOZ said:

You guys are missing the point here. Compare Hellblade and Devil May Cry 5 on PS4 for instance. Devil May Cry 5 has better materials and volumetric effects, lots more enemies on screen and they look comparable in other areas, but Hellblade is running at 30 fps and DMC at 60 fps. Same for Xbox One X, they might run at the same framerate but to achieve that Hellblade is running at much lower resolution than DMC. DMC looks amazing while NOT sacrificing either resolution else framerate, which is why the engine is impressive and nothing on Unreal Engine has achieved the same.

DMC5 doesn't have better materials than Hellblade. Skin for example is much more nuanced and organic in Hellblade. 

Honestly, DMC5 doesn't look all that impressive on the whole, to me anyway. It certainly doesn't look bad, but it's environments are generally quite sparse and its characters significantly less sophisticated than Hellblade's. In order to run at 1080p/60, it sacrifices detail.

From what I've seen from the multiple demo playthroughs, it doesn't seem like we can interact with the environment, much at all. I was hoping for some epic level destruction physics, but it seems like we'll have to wait until next gen for a new DMC that will give us some decent destructible environments. All the current environments in-game seem to stem from progressive boss fights, which is what we've already seen countless times via previous DMC and even bayonetta games. 



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