trasharmdsister12 said:
It was but older versions of UE were used for games during the course of this gen too so the point still applies as those older games are still being used to judge it in a poor light on consoles. I think UE is a pretty good general engine and I like the steady rate of improvement it sees over the course of a gen. I'm all for developers using it to get their original ideas out to gamers without having to worry about budgets to build tech to power their vision. Many games that use it wouldn't have been made if more general engines like Unreal and Unity didn't exist and there's the added advantage of a knowledge sharing community around these engines to aid in getting the best out of them. Also, I did mention Fortnite as a great use of the engine on consoles along with a bunch of other titles. |
I'm totally in for the top level AAA games using proprietary engine to squeeze the platform to the upmost and delivering eye candy while middle level project uses UE4 and share knowledge, tools, assets etc to achieve a very competent and pleasant game on a budget.
As always I'm totally in favor of having full spectrum of games available to choose to your taste, all genres and in each going from Indie to B, A, AA, AAA and the top dogs. There is always something to met your target.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







