vivster said: Well, it should be able to have everything on native 4k and 30 fps as the lowest option. People want some use out of their 4K TVs. The thing with the high quality assets is gonna be very interesting though. I predict lots of gigantic optional patches for future console games because you won't find those on the disc. |
PS5 will be hugely more powerful than PS4 Pro and 4K 30fps would be a minor improvement over the Pro. Anything below 4K 60fps is not worth considering as an upgrade.
setsunatenshi said:
GOWTLOZ said:
Assumption I made here was PS5 will have backwards compatibility. These games would get the patch like PS4 games did for the Pro.
A native 4K at 30 fps for PS4 games would be a minor improvement over PS4 Pro. Reports suggest PS5 will have 11 TF GPU and Ryzen 5 CPU which will be a massive boost over Pro, more than Pro was over base PS4 and it still ran base PS4 games which were 1080p 30 fps at 1800p and checkerboard 4K and some at 60 fps like Infamous Second Son. 4K 60 fps should be inevitable for current gen games.
They are Sony first party developers. Sony has the incentive that it will make PS5 an enticing product to PS4 owners who already have these games and will be able to play them at higher resolutions and framerates which is important to many people.
It also makes it more enticing to PC gamers because PS5 will lack exclusives early gen and many of them don't have PS4 because these PS4 exclusives are 30 fps. 4K 60 fps for these exclusives would make many of them buy a PS5 moreso because they have been hearing that PS4 exclusives are amazing from players and reviewers and it will finally be playable at a standard they have set for their games to be played.
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That's great analysis... so you say they will have lack of exclusives for early next gen and, instead of them focusing on creating these new exclusives, you'd want them to go back and create 4k assets for old games people already bought and played.
lol
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Exclusives take time to make, and Sony always has few exclusive for their spanking new console.
You don't know how games are made, do you? PS4 exclusives were made with high resolution assets which were simplified for the final release. They would only have to bring their 4K assets over to the PS5, which will be much closer to the original assets.
Porting wouldn't be a problem if they make PS5 backwards compatible.
twintail said:
GOWTLOZ said:
PlayStation exclusives have a massive fanbase these days and are definitely selling PlayStation consoles. Sony's exclusives on PS4 were particularly appealing to the masses and they routinely made records in sales. Sony games on PS2 barely sold 5 million if they were not Gran Turismo. On PS3 Uncharted and The Last of Us as well as LBP and God of War 3 sold over 5 million while Gran Turismo declined in sales and since 6 hasn't sold 10 million like it used to but overall Sony exclusives became more popular.
PlayStation this gen has made amazing strides in making its IPs more mainstream. They have multiple 10 million sellers this gen, Uncharted 4 is already above 10 million sold, God of War, Horizon Zero Dawn and Spiderman will follow and The Last of Us Part 2 is likely to do so. They have got good public relations except for backwards compatibility which will could be leveraged as a seller for PS5. People already own these games in the tens of millions. Free 4K 60 fps patch with high resolution textures and assets will make them see PS5 as a better value for money and they will buy it. PS5 doesn't just need backwards compatibility but should be the best place to play exclusives on PS4.
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I doubt any of their devs are going to go back and redo the games again. Depends how quick/ easy it is to implement.
KBG29 said: I would say there is a 99% chance that Microsoft will do this with their exclusives on XB4. If MS does it at launch and Sony doesn't, this could easily become a thorn i the side of PS5 that allows Xbox to build an early advantage. It is definitely in Sony's best interest to make sure, at least, Uncharted, TLOU, Gran Turismo, GOW, and Horizon get some special attention for launch. Standard B/C on all titles is a must.
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What makes you think enough ppl actually care about PS4 games being updated that not doing it would give MS any kind of tangible advantage?
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They wouldn't have to redo the games. Games are made with high resolution assets which are simplified for the final release due to hardware constraints, even on PC. They would just have to bring their higher resolution assets in a patch.