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Forums - PC Discussion - Monthly Steam hardware survey analysis

I agree that the lack of 3070 or any Navi 21 cards is strange, but we know Steam doesn't always make a good job with these surveys, as proven by the December results.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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Glad to see VR still on the rise. And yes, the Oculus Quest 2 users popped out of nowhere. Seeing lot of them in Pavlov VR.



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

Boring month... Valve's statistic guys is still lazy.

RTX 3070, RX 6800, RX 6800 XT and RX 6900 XT are still not shown, but the group "DirectX 8 GPUs and below" (where they are probably hidden) is further growing:

If we go by VRAM, RTX 3080 is already at 1.32% instead of the listed 0.77%... or are there other 10GB-GPUs out there?

Also 0.53% RTX 3090 instead of 0.30% going by the 24GB-VRAM.

No other interesting shifts this month.

AMD CPU share has risen 0.51 percentage points to 28.51%, VR has grown 0.08 percentage points to 2.21%.

Last edited by Conina - on 04 March 2021

Conina said:

Boring month... Valve's statistic guys is still lazy.

RTX 3070, RX 6800, RX 6800 XT and RX 6900 XT are still not shown, but the group "DirectX 8 GPUs and below" (where they are probably hidden) is further growing:

No other interesting shifts this month.

AMD CPU share has risen 0.51 percentage points to 28.51%, VR has grown 0.08 percentage points to 2.21%.

I wonder why they end up under DX8 cards. Something off in the databases, unknown cards still getting a generic DX8 label before encoding after all these years, or what else could be the reason?



Bofferbrauer2 said:
Conina said:

Boring month... Valve's statistic guys is still lazy.

RTX 3070, RX 6800, RX 6800 XT and RX 6900 XT are still not shown, but the group "DirectX 8 GPUs and below" (where they are probably hidden) is further growing:

No other interesting shifts this month.

AMD CPU share has risen 0.51 percentage points to 28.51%, VR has grown 0.08 percentage points to 2.21%.

I wonder why they end up under DX8 cards. Something off in the databases, unknown cards still getting a generic DX8 label before encoding after all these years, or what else could be the reason?

"DX8 and below", probably the field is empty or has an error code.

  • if %DirectX = 12 -> group DX12
  • if %DirectX = 11 -> group DX11
  • if %DirectX = 10 -> group DX10
  • if %DirectX = 9 -> group DX9
  • else -> group DX8 and below



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Conina said:
Bofferbrauer2 said:

I wonder why they end up under DX8 cards. Something off in the databases, unknown cards still getting a generic DX8 label before encoding after all these years, or what else could be the reason?

"DX8 and below", probably the field is empty or has an error code.

  • if %DirectX = 12 -> group DX12
  • if %DirectX = 11 -> group DX11
  • if %DirectX = 10 -> group DX10
  • if %DirectX = 9 -> group DX9
  • else -> group DX8 and below

They really need to clean up their JSON...



Steam fixed a lot of their wrong data, now "DX8 or lower" is back to normal 2.59%, "DX12" is at 93.50%:

RTX 3070 is now included in the "all video cards" list... and the most popular Ampere card:

Remains the issue that the share of 10-GB-GPUs is much higher than the share of RTX 3080 GPUs... they should be nearly identical.

And th issue that the share of 24-GB-GPUs is much higher than the share of RTX 3090 GPUs... they should be nearly identical, too.

We can also see now the first glimpse of the RDNA2 GPUs in the "DX12 systems" list... already above Radeon VII, but way below what I expected:

The March numbers next week will be interesting.



At least they're working on it.

By the way, I'm not surprised by the new AMD cards being so low. After all, they're more expensive than previous AMD offerings.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Since Steam Stats are back to "normal" ("DX8 and below" = 2.x percent) and there is a long weekend: more charts than usual.

Over 25 million concurrent Steam users daily peak seems to be the "new normal":

A few RTX laptop GPUs were added. They aren't shown in "all video cards" yet, but already in "DX12 systems", which is good enough for me (close enough, since DX12 already over 93.5%).

That brings Ampere GPUs to almost 3%:

RDNA2 GPUs rise from 0.12% to 0.15%... I hope next month they are getting some traction.

2.3% of the surveyed PCs has a VR headset connected. More than half of the surveyed PCs should be VR ready.

So 4.4% of the surveyed "VR ready" PCs has a VR headset connected.

That is similar to the tie ratio of VR on PlayStation: the last number Sony gave was 5 million PSVR headsets.

  • 5 million PSVR / 122 million "VR ready" PlayStation consoles (PS4 + PS5) = 4.1%
  • 6 million PSVR / 122 million "VR ready" PlayStation consoles (PS4 + PS5) = 4.9%

Over one third of the surveyed PCs are faster than the fastest 8th gen console (and ~75% are faster than the Xbox One S):

Every sixth surveyed PC is already raytracing compatible. That should be at least 20 million gaming PCs on Steam, if we use the announced 120 million "monthly active users" as minimum value.

The raytracing compatible 9th gen consoles are around 10 - 11 million (depending if we count the Xbox Series S).

So the total hardware base of raytracing compatible gaming devices should be at least 30 million units... that should be good enough for most AAA developers:

I'm trying something new with the CPU data.

AMD CPUs get close to 30%... that is great, but it gets even better:

  • If we leave the crappy CPUs below 3 GHz out of the equation, the Intel:AMD ratio is 1.4:1
  • If we only count CPUs with 3.3 GHz or better, the Intel:AMD ratio is 1.12:1
  • And the tide turns with CPUs 3.7 GHz or better (already 10.87% of the surveyed PCs):
  • the AMD:Intel ratio for these high-end CPUs is 1.2:1

Last edited by Conina - on 02 April 2021

Concurrent Steam users daily peak has fallen a bit, but is still around 25 million people every day:

The Ampere GPU share has grown from 2.98% to 3.38%. The main growth came from 3060 graphic cards and 3060 + 3070 laptops... probably because they aren't the main target for miners.

I also added the Pascal- and Turing-based MX-GPUs, which are showing up in the Hardware Survey.
The MX350 is on par with the GTX 960M: https://www.youtube.com/watch?v=mYkCVQZWk8c
The MX450 is close to a GTX 1050 in many games: https://www.youtube.com/watch?v=SHP-eiIyZ_U

The RDNA2 GPU share unfortunately only has grown 0.03 percentage points from 0.15% to 0.18% (and RDNA1 has fallen 0.02 percentage points, so RDNA-growth in total is only 0.01 percentage points). I really really hope that the generically named category "AMD Radeon(TM) Graphics" (which has grown to 0.5% within a few months) contains many RDNA2-cards which weren't identified correctly.

I also added a lot of RDNA1-based laptop GPUs (partly as placeholders) and the AMD Radeon Pro 460.
The RX 5500M is trading blows with the GTX 1650 (in some games faster, in other games slower): https://www.youtube.com/watch?v=1CgaixyAjCk
The RX 5600M is trading blows with the GTX 1660 Ti (in some games faster, in other games slower): https://www.youtube.com/watch?v=raAKFyKMR8A

2.22% of the surveyed PCs have a VR headset connected. 52.35% of the surveyed PCs should be VR ready.
So 4.24% of the surveyed "VR ready" PCs have a VR headset connected.

That is similar to the tie ratio of VR on PlayStation: the last number Sony gave was 5 million PSVR headsets.

  • 5 million PSVR / 122 million "VR ready" PlayStation consoles (PS4 + PS5) = 4.1%
  • 6 million PSVR / 122 million "VR ready" PlayStation consoles (PS4 + PS5) = 4.9%

More than every 6th surveyed PC is already raytracing compatible. That should be at least 20 million gaming PCs on Steam, if we use the announced 120 million "monthly active users" as minimum value.

The raytracing compatible 9th gen consoles are around 10 - 12 million (depending if we count the Xbox Series S which often doesn't get the raytracing version).

So the total hardware base of raytracing compatible gaming devices should be at least 30 million units... that should be good enough for most AAA developers:

AMD CPUs now are at almost 30%... that is great, but it gets even better:

  • If we leave the crappy CPUs below 3 GHz out of the equation, the Intel:AMD ratio is 1.36:1
  • If we only count CPUs with 3.3 GHz or better, the Intel:AMD ratio is 1.1:1
  • And the tide turns with CPUs 3.7 GHz or better (already 11% of the surveyed PCs):
  • the AMD:Intel ratio for these high-end CPUs is 1.22:1

Last edited by Conina - on 02 May 2021