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Since Steam Stats are back to "normal" ("DX8 and below" = 2.x percent) and there is a long weekend: more charts than usual.

Over 25 million concurrent Steam users daily peak seems to be the "new normal":

A few RTX laptop GPUs were added. They aren't shown in "all video cards" yet, but already in "DX12 systems", which is good enough for me (close enough, since DX12 already over 93.5%).

That brings Ampere GPUs to almost 3%:

RDNA2 GPUs rise from 0.12% to 0.15%... I hope next month they are getting some traction.

2.3% of the surveyed PCs has a VR headset connected. More than half of the surveyed PCs should be VR ready.

So 4.4% of the surveyed "VR ready" PCs has a VR headset connected.

That is similar to the tie ratio of VR on PlayStation: the last number Sony gave was 5 million PSVR headsets.

  • 5 million PSVR / 122 million "VR ready" PlayStation consoles (PS4 + PS5) = 4.1%
  • 6 million PSVR / 122 million "VR ready" PlayStation consoles (PS4 + PS5) = 4.9%

Over one third of the surveyed PCs are faster than the fastest 8th gen console (and ~75% are faster than the Xbox One S):

Every sixth surveyed PC is already raytracing compatible. That should be at least 20 million gaming PCs on Steam, if we use the announced 120 million "monthly active users" as minimum value.

The raytracing compatible 9th gen consoles are around 10 - 11 million (depending if we count the Xbox Series S).

So the total hardware base of raytracing compatible gaming devices should be at least 30 million units... that should be good enough for most AAA developers:

I'm trying something new with the CPU data.

AMD CPUs get close to 30%... that is great, but it gets even better:

  • If we leave the crappy CPUs below 3 GHz out of the equation, the Intel:AMD ratio is 1.4:1
  • If we only count CPUs with 3.3 GHz or better, the Intel:AMD ratio is 1.12:1
  • And the tide turns with CPUs 3.7 GHz or better (already 10.87% of the surveyed PCs):
  • the AMD:Intel ratio for these high-end CPUs is 1.2:1

Last edited by Conina - on 02 April 2021