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Forums - Nintendo - Wolfenstein 2 on Switch is a good product if you don't care about resolution...

SKMBlake said:
Mr Puggsly said:

Doom maintained higher resolutions.

The presentation actually is a big part of Wolf 2. Its a technical achievement on X1 and PS4, this is why DF is boasting about what they accomplished on Switch. They managed to bring much of the effects to the Switch, in compromise of resolution.


Doom is older than Wolfenstein II, that's what makes the difference. Uncharted 4 was a technical achievement too, but isn't as an achievement as God Of War, because it's older.

And you decided to take a screenshot where the Switch version has its greatest weakness, aka water.

That's an over simplification nor how it necessarily works. Doom, Wolf 2, Uncharted 4 and God of War all leverage specs differently.

Wolf 2 has more intricately designed environments, more demanding effects, but appears to have more significant resolution drops on all platforms compared to Doom.

 I don't think God of War necessarily looks better than Uncharted 4. I see these as games with great visuals used in different ways.



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I guess I’m one of the people that really just didn’t like this game much, which is weird because I thoroughly enjoyed New Order and Old Blood. The only part I really enjoyed was when the fat German woman slapped the shit out Grace and put her in her place.



0331 Happiness is a belt-fed weapon

Seems more than acceptable for a handheld, but very underwhelming for a home console.



4 ≈ One

When I played Doom on Switch, I was bothered by the low resolution for about 5 minutes (both docked and undocked), but then my eyes adjusted and it looked great. I also finished the game because of the portability. I rarely leave my house but being able to have something on the tv and playing the Switch, plus the ease of just picking it up and starting where I left off makes me want to play games more in general.



I wonder why there is no demo for Doom or Wolfenstein 2 in the eShop... every other supported system has a free demo of these games.

Are they worried that they would scare more people away with the demo than gaining customers of the Switch versions?



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Conina said:
I wonder why there is no demo for Doom or Wolfenstein 2 in the eShop... every other supported system has a free demo of these games.

Are they worried that they would scare more people away with the demo than gaining customers of the Switch versions?

I dont think thats point, this is late port done by company outside Bethesda and and doing Demo will maybe cost extra money. Plenty of games dont have Demo on Switch.



Thing is that Wolfenstein is far from terrible or not playable. Everyone would prefer ifd it didn't get as blurry as it can get, but basically that's it.



After replaying some VERY choppy N64 games recently, I can safely say that I don't give more than just a few fucks about resolution.

Those game wanted to impress with textures and resolution because they were Expansion Pack enabled, and they suffered horrible frame rate dips as a result, and seemingly had to be reconfigured late in development to even be playable, with taking out enemies, cutting draw distance, finding ways of reducing area sizes and so on.

In a game like this, it's the performance that matters. And particularly for a port of this caliber, it's vital that the overall look and feel is the same.
I can take a resolution hit. It's not like it's a game about sniping at long distances anyway.



Ganoncrotch said:
Naum said:
By looking at the replies from this thread and the locked one is that in the end what upset people the most isnt the framerate or resolution of the game but instead that people can actually enjoy the game and have zero problems with it while playing it on the Switch.

"It hurts me to my very core that someone can play a game on this system when I think of my x" screen that I play games on...."

I'm like... time to hit my Switches Fortnite Icon and get back into a game....

 

Nothing beats playing games on a 130" Screen imo, regardless of the resolution. But then again, I grew up playing 4 player Goldeneye at about 10fps on a 16" portable, I think going through things like that hardened me to just enjoy gaming, no matter how big or small, just love the hobby for all it gives.

Amen, brother.



Podings said:

After replaying some VERY choppy N64 games recently, I can safely say that I don't give more than just a few fucks about resolution.

Those game wanted to impress with textures and resolution because they were Expansion Pack enabled, and they suffered horrible frame rate dips as a result, and seemingly had to be reconfigured late in development to even be playable, with taking out enemies, cutting draw distance, finding ways of reducing area sizes and so on.

In a game like this, it's the performance that matters. And particularly for a port of this caliber, it's vital that the overall look and feel is the same.
I can take a resolution hit. It's not like it's a game about sniping at long distances anyway.

I agree with you, too!

I've been gaming for as long as I can remember and I don't understand the mindset of the current gen gamer. I've played games like Double Dragon on the NES where it didn't even have the ability to have a two player mode! Games like Splinter Cell on the GameCube where whole levels had to be cut out or redesigned. GoldenEye on the DS where I was just happy the game didn't explode.

 

This current gen where "It's 60fps on console A but it dips to 59fps on console B!" just makes my head hurt. Yes, I purchased a PS4 Pro and XBO X on day one but I'm more concerned with having the ability to play what I want the best way possible rather than how it compares to other systems. During the 6th gen, we couldn't care less if Resident Evil 4 ran better on the GameCube. We were just happy to have it on the PS2.

 

I have Wolfenstein for the Switch so I can play it at work. It's the best option and the game (in my opinion) is a marvel to behold. I didn't think it could be done.