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Forums - Nintendo Discussion - Why do we still look forward to Nintendo's E3 directs?

Really? expectation were high this year because I think Nintendo won E3 2017 by a landslide last year.
I was very disappointed with Nintendo E3 2018 but my expectation were also high. I was expecting Nintendo to drop 3DS support almost completely and have a very diverse Switch direct. Instead they focus entirely too much on one game and seem like we're in a typical Nintendo console drought again.



Tommy Jean, CPA, CGA

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I personally like the Idea behind the Nintendo Directs, spreading infos about upcoming games on your system all over the year is a good concept especially for Nintendo and their smaller games. I also like that the E3 showcase is focusing on games releasing within a year.
The reasons I am disappointed from the E3 direct are:
a) the lineup for the second half of 2018 is just weak. My expectations weren't to high before the E3, I would have been satisfied if they'd showed me trailers for Pokemon let's go, Smash, FE and Yoshi, all releasing this year but instead both FE and Yoshi got delayed until 2019 and a new Mario Party for 2018, a gameseries I'm not too hyped for.
b) the pacing of this direct was way worse than in their last normal directs. They could have shown, the few things they had, a lot better. The first half was way to fast and then they spend way to much time on Smash.

Will I be looking forward to the next E3? Of course, even if this one was disappointing, Nintendo had good E3s in the past(14, 17) and they will have good E3 in the future.
Nintendo even has a lot of potential. You can do things with an prerecorded direct that aren't possible with a normal conference, just imagine the best parts of 2017(games) and 2014(presentation) merged into one direct.



I remember the Yamauchi era when Nintendo backed down from NO ONE. I haven't cared about watching them since they went to the video garbage. People can have their opinions on why they did it but I'll always believe it was a cowardly move.

Iwata was a good man... but some of his decisions were weak.



It was the only conference that I didn't watch and based on most feedback, I am glad I didn't watch it.



DélioPT said:

Also, Nintendo's strategy of scattering announcements throught the year is good when you have a lot to show. When you don't [have], that makes each announcement less impactful.

Kind of a silly notion. Here are the things they announced or shown first footage of at the Directs so far this year.

The World Ends With You

Hyrule Warriors DX

Mario Tennis Aces

Tropical Freeze

Captain Toad

Dark Souls

Okami HD

Undertale

No More Heroes

Little Nightmares

Crash Bandicoot

South Park

Daemon x Machina

Fortnite

Paladins

Dragon Ball Fighter Z

Overcooked 2

Mario Party

Pokemon Lets Go

Fire Emblem

Smash Bros

 

They have had a bunch to show this year and have more in upcoming Directs.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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Nautilus said:
Jumpin said:
On the AAA titles, I don’t see that as very much the Nintendo market. That’s Sony’s dominion, though thoroughly. Nintendo is much more about the creative and innovative games. In fact, I’d say Breath of the Wild is the only real “AAA game” Nintendo ever developed.

And as a Nintendo fan, I don’t like the dishonesty among some of the fan base trying to pretend games like Fire Emblem or Pokemon as AAA games - while it’s true that Pokemon is a lot more popular than AAA games, the “AAA” is more about the high expense of time, moneys and resources (as in staff/tools) dumped into the production of the product (A lot of time, A lot of money, A lot of resources). Generally it’s more of a Western game dev concept and Zelda doesn’t quite follow the typical formula either:
1. Spend a lot of money, resources, and time on a game.
2. If it succeedes, greenlight a series of annual sequels.
3. Have gigantic factory-style dev teams of hundreds of people, lots of money for promotion, development, and the giant QA and producer staff involved.
4. Stay in the box, any innovation must be based on what the product managers and their researches tell you will sell.
5. Keep churning out title after title, spending tens of millions per year, and have your development pipeline working like a well greased factory assembly-like.

That is not Nintendo, that is Activision, EA, and Ubisoft. And the formula works well - but Nintendo’s way of doing things also works extraordinarily well.

No offence, but goddammit, what a twisted view of what an AAA game, or rather a high profile game, should be.Honestly, there is not much to say to out other than everything you just said is wrong.Being a high profile game is not about burning money on a game that dosent require such investment to be the best it can, rather that the developer thats behind it gives the best it can, effort or monetary, that the game needs to be the best it can.In another words, the game couldnt be better than that, for the type of game the creators invisioned it, even if the budget was twice the size.Of course some Nintendo games could use the extra budget, but Mario Oddyssey, BOTW, Xenoblade Chronicles 2, Smash Ultimate, Splatoon 2, Mario Tennis Aces and so on are all "AAA" games.Even second party games or third party exclusives, like Mario + Rabbids and Octopath are AAA(even if I can see the case of Octopath being an AA game)

And honestly, do you even care if a game is AAA, AA or indie if its an excellent game?I give two fucks if a game had a higher budget or not as long as Im getting the best game that developer could make.

AAA is an acronym for A lot of money, A lot of resources, A lot of time; it’s basically the videogame version of a blockbuster - and like blockbusters, just because Vertigo and Casablanca are two of the most critically acclaimed films of all time, does not make them blockbusters. You may not like it, but your alternate definition is simply not correct. I bet you’re one of the guys who tried to argue Metroid and Ocarina of Time as RPGs as well.

Last edited by Jumpin - on 18 June 2018

I describe myself as a little dose of toxic masculinity.

Angelv577 said:
It was the only conference that I didn't watch and based on most feedback, I am glad I didn't watch it.

People are making it out to be worse than it really was, in terms of content it was about the same as last year except for an extra 20 minutes of Smash info which could have been saved for the Treehouse or a Smash specific Direct.

If they would have just done a 3-5 mimute trailer for Smash than it would have been pretty similar to last year.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
Angelv577 said:
It was the only conference that I didn't watch and based on most feedback, I am glad I didn't watch it.

People are making it out to be worse than it really was, in terms of content it was about the same as last year except for an extra 20 minutes of Smash info which could have been saved for the Treehouse or a Smash specific Direct.

If they would have just done a 3-5 mimute trailer for Smash than it would have been pretty similar to last year.

Seriously.  The only new thing that really made people happy about last year's E3 was a Metroid Prime 4 logo that probably only existed because Nintendo was scared that Samus Returns would get the 'Federation Force' treatment because it wasn't on the Switch and wasn't Metroid Prime 4.  Other than that, the only really big new exclusives they showed off were Kirby Star Allies, Yoshi and Mario + Rabbids and I doubt many people were ultra excited about another 2D Kirby and Yoshi game since Planet Robobot and Woolly World came out recently. I'm not saying 2018 was spectacular, I'm just saying that some people romanticize 2017's E3 because of how great BotW was, a logo and a promise from a Pokemon Company executive.



wombat123 said:
zorg1000 said:

People are making it out to be worse than it really was, in terms of content it was about the same as last year except for an extra 20 minutes of Smash info which could have been saved for the Treehouse or a Smash specific Direct.

If they would have just done a 3-5 mimute trailer for Smash than it would have been pretty similar to last year.

Seriously.  The only new thing that really made people happy about last year's E3 was a Metroid Prime 4 logo that probably only existed because Nintendo was scared that Samus Returns would get the 'Federation Force' treatment because it wasn't on the Switch and wasn't Metroid Prime 4.  Other than that, the only really big new exclusives they showed off were Kirby Star Allies, Yoshi and Mario + Rabbids and I doubt many people were ultra excited about another 2D Kirby and Yoshi game since Planet Robobot and Woolly World came out recently. I'm not saying 2018 was spectacular, I'm just saying that some people romanticize 2017's E3 because of how great BotW was, a logo and a promise from a Pokemon Company executive.

The significance of what E3 2017 showed also holds weight I think. The Pokemon Switch announcement ment more than just the game itself, it put an end to all the questioning and doubts on whether the Switch was the 3DS successor. People probably count Samus Returns, which combined with the Prime 4 announcement showed that the series is not dead afterall. Still I gave the presentation a 7/10, good but not great, though I can definitely understand people who rate it higher. I might give whatever presentation confirms Animal Crossing isn't dead a 10/10 myself hehe.

wombat123 said:
zorg1000 said:

People are making it out to be worse than it really was, in terms of content it was about the same as last year except for an extra 20 minutes of Smash info which could have been saved for the Treehouse or a Smash specific Direct.

If they would have just done a 3-5 mimute trailer for Smash than it would have been pretty similar to last year.

Seriously.  The only new thing that really made people happy about last year's E3 was a Metroid Prime 4 logo that probably only existed because Nintendo was scared that Samus Returns would get the 'Federation Force' treatment because it wasn't on the Switch and wasn't Metroid Prime 4.  Other than that, the only really big new exclusives they showed off were Kirby Star Allies, Yoshi and Mario + Rabbids and I doubt many people were ultra excited about another 2D Kirby and Yoshi game since Planet Robobot and Woolly World came out recently. I'm not saying 2018 was spectacular, I'm just saying that some people romanticize 2017's E3 because of how great BotW was, a logo and a promise from a Pokemon Company executive.

I agree, this year wasnt amazing but people are acting like it was terrible and last year was the greatest thing ever when they were pretty similar. Here is a breakdown of each year.

 

2017

Compilation of upcoming multiplayer titles (ARMS, Splatoon, Pokken, FIFA and reveal of Rocket League)

Xenoblade 2 trailer

Kirby reveal and trailer

Pokemon in development, no footage or details

Metroid Prime 4 logo, no footage or details

Yoshi reveal and trailer

Fire Emblem Warriors trailer

Breath of the Wild DLC

Mario+Rabbids reveal and trailer

Mario Odyssey trailer

 

2018

Daemon x Machina reveal and trailer

Xenoblade 2 DLC

Pokemon Lets Go trailer

Mario Party reveal and trailer

Fire Emblem first trailer

Fortnite reveal and trailer

Overcooked 2 reveal and trailer

Queen Killer reveal and trailer

Compilation of various upcoming titles (ARK, Octo Expansion, Mario Tennis, Wolfenstein, Dragon Ball,  Wasteland etc)

Smash Bros first trailer



When the herd loses its way, the shepard must kill the bull that leads them astray.