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Forums - Sony Discussion - Incredibly impressive: Ghost of Tsushima !!!!

LethalP said:
I was expecting a much more fluid gameplay experience, not another glued to the ground over the shoulder thing.

Not sure what you were expecting since this game is more on the realistic side and thus, supposed to be grounded. The ghost combat when SP eventually shows that will look different from the samurai combat, at least.



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Aura7541 said:
LethalP said:
I was expecting a much more fluid gameplay experience, not another glued to the ground over the shoulder thing.

Not sure what you were expecting since this game is more on the realistic side and thus, supposed to be grounded. The ghost combat when SP eventually shows that will look different from the samurai combat, at least.

I just wanted a more gamey game from Sucker Punch. This doesn't look like it's playing to any of their past strengths.



Xxain said:
TruckOSaurus said:

A modern Tenchu would be so great! I miss those games.

Are sleeping on Seriko: Shadow's Die Twice?  Major Tenchu vibe there.

It does look very good!



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LethalP said:
Aura7541 said:

Not sure what you were expecting since this game is more on the realistic side and thus, supposed to be grounded. The ghost combat when SP eventually shows that will look different from the samurai combat, at least.

I just wanted a more gamey game from Sucker Punch. This doesn't look like it's playing to any of their past strengths.

If you mean "gamey" as in a lot of verticality during traversal and powers, then Spider-Man seems to be more up your alley. It was rather obvious from the start that Ghost of Tsushima would not be like the inFamous games. Maybe the ghost gameplay may change your mind a bit since allegedly, ghost combat is more gadget oriented (e.g. the bomb from the announcement trailer). That being said, you shouldn't have expected GoT to play out similar to inFamous if that was what you were expecting.



I have read it now, sounds very interesting and exciting :)



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Just came to say best samuria game ever is Onimusha 3(seriously wtf capcom revive onimusha already). was hoping this could help fill my itch for Onimusha but the gameplay demo completely turned me off. was very disappointed when i saw the gameplay



Onimusha was great in the past (PS2-Time), but its dead. But let's see, maybe Sony/Capcom announces a remaster collection, remake or new Onimusha-game at the Tokyo Games Show? Its possible, i think.

Ghost of Tsushima: I am very interested in the world, the story and the combat system, the characters and soundtracks. And it looks fantastic! I'm very happy about it.



I've watched this gameplay twice now and it just looks so good, graphically it's VERY impressive, although I'm guessing we'll see it dialed back on release, which doesn't really bother me since I know what Sucker Punch are capable of anyway (The PS4 inFamous games still look great!), but the gameplay also looks great too, I've seen some people say it looks too slow or clunky, but I don't know, it looks like it has a certain weight to it and it looked very satisfying to watch... although I think I'd probably go for the ghost style since it's ninja related and I love stuff like that, can't wait to see that in action at some point!



Aura7541 said:
  • Samurai were the most respectable people in Japan, people bow to Jin as he passes by on foot or horseback, but samurai were also feared; some women and children will attempt to hide or flee at the sight of Jin, while others will attempt to attack in order to prove themselves, or take some of the valuable gear a samurai would typically carry. This all helps to make the world feel alive and immersive. Not sure how often these civilian interactions occur.
  • Japanese voice over is a must for this game in order to truly feel like a samurai epic, but the English is superb (as many of you could probably tell from the reveal trailer.
  • Each outpost has a story behind it and a quest line, not just "take out these soldiers and you retake the village". Villages can be retaken by Mongols if you do not complete the quest line.
  • The game has two central towns (think Witcher 3), and many smaller outposts / villages.
  • There are NPCS who can help train you in the ways of the Ghost, as for a Samurai, it would be a completely different form, and dishonorable way, of combat. Don't expect Jin to be able to right out of the gate know how to throw shuriken, use kunai, use alchemy ( poisons, create potions, and explosives), use grappling hooks to get on top of rooftops, quickly, etc.
  • 2 major skill trees with many branches; which are way of the samurai, and way of the ghost. Samurai focusing more on sword play, archery, and defense, while ghost focuses more on stealth, alchemy, and agility.
  • Samurai skill tree is fully unlocked from the start, while ghost requires you to complete tasks in order to unlock a specific branch, such as working with an alchemist in order to learn poison abilities, or to create potions with strong effects.
  • You will be free to switch between samurai and ghost kits. Jin in full samurai armor won't be able to climb buildings (you can still jump, don't worry) or swim/dive, and would be fit more for a defensive, all out attack build. This can be balanced out however by mixing kits. You switch by going into any outpost / town, there you will also be able to sleep in order to pass the time, so if you prefer to tackle a mission at night as a ghost, or at day as a samurai, it's up to you. So for a more grounded approach, samurai is recommended.
  • Think of climbing buildings as a faster paced assassins creed. Tenchu style grappling hook makes it even faster.
  • You don't necessarily want to be seen in your ghost kit, as people may take you for an assassin and will sometime be hostile toward you. The game recommends you to be the ghost at night, but samurai at day. Some quests will only be handed out in your samurai gear, or only in your ghost gear, such as assassination requests. Double agent type of system and story to back it up.
  • E3 demo focuses on showing travelling on horseback from point A to B, showcases samurai combat and ninja (ghost) combat. Starts off with picking off targets very akin MGS or Tenchu, but goes full on combat Nioh/For Honor with different attack stances, the enemies are smart so you cannot just spam an attack, as they will block, or worse, counter you. Combat is graphic, depending on your slice, can decapitate (samurai were known for decapitation their foes so it makes sense), severe limbs. Rated M for sure. No bullet sponge enemies, one or two good strikes on a normal foot soldier can take them out, but you are also very squishy in your ghost gear. Boss fight at the end, but I won't spoil the surprise.

Nice. Seems like an open world Way of the Samurai and Tenchu lovechild after all, which make me happy. Mechanics could use more polish, though.



GOWTLOZ said:
BraLoD said:
Some of the animations looks crude, like he is sliding or kinda stiff.
The combat is looking very good, it has a lot of weight and realism, you are no superhuman, you can pincer enemy armor and through their bodies, the art design is fucking insane and the game is gorgeous.
It's potentially fighting for my favorite non-LoD game, very high expectations for this game, Sucker Punch may jump straight from cool studio to top tier.

They made Infamous. They are top tier :)

inFamous was just cool ;P