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Forums - Sony Discussion - Incredibly impressive: Ghost of Tsushima !!!!

deskpro2k3 said:
Ghost of Tsushima is badass man. It had me on the edge of my seat, so definitely picking this up on day one.

No you won't, you will pre order it.



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That's definitely one of my most highly anticipated games now, looked positively gorgeous and the combat looked great.



this was the best of the show along with Spiderman



BraLoD said:
GOWTLOZ said:

They made Infamous. They are top tier :)

inFamous was just cool ;P

It was the best first party IP on PS3, Uncharted be damned.



Aura7541 said:

These were the details leaked before E3:

  • Samurai were the most respectable people in Japan, people bow to Jin as he passes by on foot or horseback, but samurai were also feared; some women and children will attempt to hide or flee at the sight of Jin, while others will attempt to attack in order to prove themselves, or take some of the valuable gear a samurai would typically carry. This all helps to make the world feel alive and immersive. Not sure how often these civilian interactions occur.
  • Japanese voice over is a must for this game in order to truly feel like a samurai epic, but the English is superb (as many of you could probably tell from the reveal trailer.
  • Each outpost has a story behind it and a quest line, not just "take out these soldiers and you retake the village". Villages can be retaken by Mongols if you do not complete the quest line.
  • The game has two central towns (think Witcher 3), and many smaller outposts / villages.
  • There are NPCS who can help train you in the ways of the Ghost, as for a Samurai, it would be a completely different form, and dishonorable way, of combat. Don't expect Jin to be able to right out of the gate know how to throw shuriken, use kunai, use alchemy ( poisons, create potions, and explosives), use grappling hooks to get on top of rooftops, quickly, etc.
  • 2 major skill trees with many branches; which are way of the samurai, and way of the ghost. Samurai focusing more on sword play, archery, and defense, while ghost focuses more on stealth, alchemy, and agility.
  • Samurai skill tree is fully unlocked from the start, while ghost requires you to complete tasks in order to unlock a specific branch, such as working with an alchemist in order to learn poison abilities, or to create potions with strong effects.
  • You will be free to switch between samurai and ghost kits. Jin in full samurai armor won't be able to climb buildings (you can still jump, don't worry) or swim/dive, and would be fit more for a defensive, all out attack build. This can be balanced out however by mixing kits. You switch by going into any outpost / town, there you will also be able to sleep in order to pass the time, so if you prefer to tackle a mission at night as a ghost, or at day as a samurai, it's up to you. So for a more grounded approach, samurai is recommended.
  • Think of climbing buildings as a faster paced assassins creed. Tenchu style grappling hook makes it even faster.
  • You don't necessarily want to be seen in your ghost kit, as people may take you for an assassin and will sometime be hostile toward you. The game recommends you to be the ghost at night, but samurai at day. Some quests will only be handed out in your samurai gear, or only in your ghost gear, such as assassination requests. Double agent type of system and story to back it up.
  • E3 demo focuses on showing travelling on horseback from point A to B, showcases samurai combat and ninja (ghost) combat. Starts off with picking off targets very akin MGS or Tenchu, but goes full on combat Nioh/For Honor with different attack stances, the enemies are smart so you cannot just spam an attack, as they will block, or worse, counter you. Combat is graphic, depending on your slice, can decapitate (samurai were known for decapitation their foes so it makes sense), severe limbs. Rated M for sure. No bullet sponge enemies, one or two good strikes on a normal foot soldier can take them out, but you are also very squishy in your ghost gear. Boss fight at the end, but I won't spoil the surprise.

(...) I think Ghost of Tsushima has become my most anticipated upcoming 1st party game and I really want to see how the ghost combat plays out.

THANK YOU for the infos !!!! = ) Sounds interesting and great = )

Johnw1104 said:
That's definitely one of my most highly anticipated games now, looked positively gorgeous and the combat looked great.

Yeah! I will definitely preorder it.

Heavenly_King said:
this was the best of the show along with Spiderman

For me the best too - with "Death Stranding" and "The Last of Us 2" ; D But Spiderman looks amazing too, i understand you. Great Time for us = )



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JRPGfan said:
Lafiel said:

you do realize the enemies are mongols, right?

To be fair in the trailer theres only like 1 point, where it coulda been 2 on 1.
May be in the game it does happend, and its not all 1 on 1?

even there check out the interaction between the enemies, you will get to know why it was 1v1, first one just underestimated the protagonist and it seems he says to the other two to stand down while he attacks, but watching him get killed in one swift slice, the one of the left clearly gestures that he will take him on first. and after that he kills them off so quickly that i don't think AI ever got time to attack..



Machina said:
Side note - glad there'll be Japanese voices and subtitles, that's definitely going to be the best way to play it.

It was confirmed, yes?! edit: YES!!

Great, every player has the choice then :)



haxxiy said:
Errorist76 said:

Don’t own a PS4 yet? Why?

Let's not pretend for a moment it was real time PS4 footage. Maybe PS4 Pro on standard HD but even then, that's a stretch. There was no LoD or physics change with distance to begin with, not a single pop-in as far as I recall, and the scripted particle effects also point on that direction. Even PCs with much stronger GPUs will have trouble if you artificially increase object distance to that ammount on games such as The Witcher III or GTA V etc. 

You’ve probably missed the other three games with graphics even more impressive, which all were running on PS4 Pro in 4K?

Have you forgotten what Sucker Punch did with Second Son 4 years ago already?



Additional info from the livestream (credit to Loudninja for jotting them down):

  • 30,000 leafs on the ground in the duel
  • Half a million pampas flowers in that field
  • They wanted a feeling of intensity and danger in the combat
  • Square button swings your sword exclusive reveal!
  • Jin Armor changes ,it has both mechanical value and narrative value.
  • Dynamic time of day and weather confirmed, like rain and windstorms
  • If you roll around alot in the mud you will be completely cover if it starts raining it washes away all the mud and blood
  • Simulated clouds all dynamic, not painted, never going to be seen twice.
  • Procedural skies and procedural sun break tech
  • The swordplay is all mocap
  • They photoscanned the ground from Tsushima and put it in the game.

 



Some GIFs: