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Forums - Sony Discussion - Incredibly impressive: Ghost of Tsushima !!!!

CGI-Quality said:

You know this is a big deal when I'm impressed, considering that I've had my fair share of dabbles with early next gen stuff. The Pro is one fine piece of kit if it truly produced this...

Some devs can really utilize every ounce of power in the most fantastic ways.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Bristow9091 said:
Like I said before, I do think that when it releases, the graphics will be dialed back, there's no way I can see a PS4 Pro, or moreso a standard PS4 pulling this sort of thing off as it was shown to us... either it receives a "downgrade", or Sucker Punch have hired a bunch of actual wizards since finishing up on the inFamous games...

The only "dial back" I can remember Sony being accused this gen was Infamous and UC4... but both actually done trade-offs so the areas where they dialed back a little freed them to improve in others. And nothing was really massive.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Machina said:
I was a little underwhelmed tbh. I love the setting, most of the visuals, and the concept but the fighting looks a bit... dull. Kinda reminds me of Assassin's Creed's combat, which is the thing that turned me off that franchise in the first place. Coming to this after watching TLoUII's gameplay walkthrough also, it just doesn't feel very ambitious.

I hope the stealth scenarios become much more complex than what we saw with him entering that building from above and then just insta-killing everyone. Hoping for some large scale village infiltrations once the Mongols take over territory, for example, where you're incentivised to methodically take out enemies using different approaches and weapons. A sort of modern Tenchu.

Side note - glad there'll be Japanese voices and subtitles, that's definitely going to be the best way to play it. Hearing them speak English when everything else about the game is steeped in ancient Japanese culture is a bit jarring.

Still high on my radar, but it's slipped well below TLoUII after seeing them both in action.

This is my biggest worry. I've tried with 3 different ass creed games and I just can't seem to enjoy the combat.



4 ≈ One

CGI-Quality said:
Bristow9091 said:

Yeah can't argue with that, the difference between launch and final games was, and still is, ridiculous... and if we're expecting a similar thing to happen here (Which we are since it's happening), then, well... yeah.

Also feel free to post some pictures to push your point further, it'll be fun looking back at some 2006-2007 "mind blowing oh my shit it looks so life like games will NEVER look better than this all thanks to THE POWER OF THE CELL" PS3 games again, lol :P 

Nah, I'm taling about my own :P

I know most of you guys have seen me do some slick stuff on PC with CGI. However, a lot of what I work on these days, while still CGI, is actually game ready (remember, that's what all of gaming is anyway - CGI). I showed the effects of rain/shower/water on skin last week. Maybe I'll post a few that show the advancements of dry skin and hair in a bit. We'll see. :D

I think I missed this thread, link please.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Bristow9091 said:
DonFerrari said:

The only "dial back" I can remember Sony being accused this gen was Infamous and UC4... but both actually done trade-offs so the areas where they dialed back a little freed them to improve in others. And nothing was really massive.

Didn't know either of those games got downgrades from their I initial showings, inFamous still looks amazing even today, and I'm currently playing Uncharted 4 now and it's constantly blowing me away with how gorgeous it looks, lol. Knowing that at one point they looked better is insane! :o 

From memory it was mostly on Char model. But really barely noticeable in game and it was more trade-off than real downgrade (UC4 did had the drop from 60 to 30 fps)

https://www.gamespot.com/forums/system-wars-314159282/infamous-second-son-downgraded-31141638/

https://www.vg247.com/2014/03/14/infamous-second-son-no-visual-downgrade-since-e3-reveal-claims-sucker-punch/

https://community.playstation.com/content/pdc/us/en_US/pdc-communities/uncharted-series/uncharted-multiplayer-discussion.topic.html/uncharted_4_customiz-6gaj.html

https://www.console-deals.com/blog/is-ps4k-behind-the-uncharted-4-graphics-downgrade-3817/

http://n4g.com/user/blogpost/septic/531444



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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it's day 1 for me