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Forums - Microsoft Discussion - NieR: Automata coming to Xbox One on June 26

Chazore said:
DonFerrari said:
Thought it would keep exclusive to PS4/PC... but great that Xbox will get a chance to play.

Now let's see how sales compare, although 18 months later port on a smaller userbase on a niche that isn't the strongest will probably have a very big gap.

Tbh, being released much later to the party, and charing more money despite being late, isn't exactly going to set the world on fire for that system.

I know I'm not a fan of long delays and late ports that ask for more money. It doesn't exactly make up for lost time. It's why I'm not paying in full for the very long wait for the console to PC MHW port (it won't be built from the ground up).

Yep I'm not expecting big numbers. Even TR which is quite big on Playstation suffered big loses on sales due to the time exclusiviness.

Just expect they don't see this as Xbox uncapable of selling JRPG.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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celador said:
LethalP said:

Persona 5 is one of the highest rated games of the generation, hailed as one of the best JRPG's of all time. A full price release that sold more than 2 million copies, will go on to sell much more. Why would it not be a good idea to put it on Xbox? Lol if PS looses Persona that would basically be like loosing Bloodborne. They are of equal quality.

it sold that well because of japan and the general ps4 audience having wider tastes

but i hope it happens for you. it's a better game than anything ms has produced for ten years, more people deserve to experience it

That was brutal man... Just because the guy said Nier is better than HZD you had to counter with it being better than anything MS made in a decade?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

Yep I'm not expecting big numbers. Even TR which is quite big on Playstation suffered big loses on sales due to the time exclusiviness.

Just expect they don't see this as Xbox uncapable of selling JRPG.

It just goes to show that leaving one of the markets to a later date, isn't always going to net you a big return.

 

As they say "time is money".



Aura7541 said:
Hiku said:

Yakuza: Kiwami as well.


1 out of 7 games (and I'm probably forgetting a few) is still pretty damn far from "at this rate".

The events leading up to the fruition of the Yakuza series is very interesting. Sony was the only one that bought into the series' potential.

"At the beginning of the project we spoke to all the platform holders including Sony and Microsoft," he said, "Every platform holder was negative about this prospect, but we kept on pushing because we believed in the potential, and as we kept going one platform holder that showed interest and saw the prospects of this title was Sony.

That's how we started working with them, and that's probably not going to change."

From Eurogamer. The article is old, but I would say it's still relevant to today.

I can't say I played much of their newer games, but I absolutely loved Yakuza 1.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Looking forward to Nier



I game on all consoles and PC

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Chazore said:
DonFerrari said:

Yep I'm not expecting big numbers. Even TR which is quite big on Playstation suffered big loses on sales due to the time exclusiviness.

Just expect they don't see this as Xbox uncapable of selling JRPG.

It just goes to show that leaving one of the markets to a later date, isn't always going to net you a big return.

 

As they say "time is money".

I don't think ever helps improve sales to hold one version 18 months... some japanese titles X360 had as time exclusives and TR on X1 got outsold by the PS port but mainly because of the userbase being much bigger for those titles, but certainly costed a lot of sales... now when the opposite happens I can see very few sales at best.

That is why me and a lot of others on the TR exclusivity were talking about how mcuh did MS paid for the timed exclusive because we knew a lot of sales would be lost. And considering their complains on 5M not breaking even and that X1 would be much lower than PS4, it must have been quite the payment.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

celador said:
LethalP said:

Persona 5 is one of the highest rated games of the generation, hailed as one of the best JRPG's of all time. A full price release that sold more than 2 million copies, will go on to sell much more. Why would it not be a good idea to put it on Xbox? Lol if PS looses Persona that would basically be like loosing Bloodborne. They are of equal quality.

it sold that well because of japan and the general ps4 audience having wider tastes

but i hope it happens for you. it's a better game than anything ms has produced for ten years, more people deserve to experience it

Actually, it seems like about half, if not the majority of those sales have come from the west.
Before Persona 5 fell of the charts in Japan, it had reached 462k when combining PS3 + PS4 sales.
A month after its release, Atlus announced 550k sales in Japan: https://gematsu.com/2016/09/persona-5-shipments-top-550000-free-swimsuit-catherine-costume-sets-due-october-5-japan

The month after the game released in the west, Atlus announced 1,5 million copies sold: https://www.vg247.com/2017/04/06/persona-5-shipments-top-1-5m-as-western-gamers-finally-get-their-greedy-little-hands-on-it/

That's about triple the last figure we heard from Atlus.
They also specifically talked about being surprised at how popular it was in the west. I don't have the exact quote at hand though.

And as of December 2017, they announced 2 million copies sold: https://www.vg247.com/2017/12/01/persona-5-has-sold-2-million-copies-worldwide-the-highest-sales-in-the-series/

Last edited by Hiku - on 10 June 2018

DonFerrari said:
Chazore said:

It just goes to show that leaving one of the markets to a later date, isn't always going to net you a big return.

 

As they say "time is money".

I don't think ever helps improve sales to hold one version 18 months... some japanese titles X360 had as time exclusives and TR on X1 got outsold by the PS port but mainly because of the userbase being much bigger for those titles, but certainly costed a lot of sales... now when the opposite happens I can see very few sales at best.

That is why me and a lot of others on the TR exclusivity were talking about how mcuh did MS paid for the timed exclusive because we knew a lot of sales would be lost. And considering their complains on 5M not breaking even and that X1 would be much lower than PS4, it must have been quite the payment.

Holding it doesn't really benefit anyone, not even the company that made the game. Sure with temp exclusivity contracts, the game producer gets a limited sack of cash, but that is always going to be a defined supply, which will likely be outdone by the sales of other platforms combined at the end of the day. 

The thing is, those companies really shouldn't be pulling temp exclusivity deals at all these days. It's just not healthy and it creates discordance between user bases and their desire to support those games.

Whenever I see a timed exclusive deal, I feel like I want to support that company in the least way possible (like a deep discount sale for example). That's one effect that deal can have on some folk out there.

I don't think any side should ever be allowed to pull and get away with timed deals. Not for the winner of the gen, not for the loser or middle man either. 



Chazore said:
DonFerrari said:

I don't think ever helps improve sales to hold one version 18 months... some japanese titles X360 had as time exclusives and TR on X1 got outsold by the PS port but mainly because of the userbase being much bigger for those titles, but certainly costed a lot of sales... now when the opposite happens I can see very few sales at best.

That is why me and a lot of others on the TR exclusivity were talking about how mcuh did MS paid for the timed exclusive because we knew a lot of sales would be lost. And considering their complains on 5M not breaking even and that X1 would be much lower than PS4, it must have been quite the payment.

Holding it doesn't really benefit anyone, not even the company that made the game. Sure with temp exclusivity contracts, the game producer gets a limited sack of cash, but that is always going to be a defined supply, which will likely be outdone by the sales of other platforms combined at the end of the day. 

The thing is, those companies really shouldn't be pulling temp exclusivity deals at all these days. It's just not healthy and it creates discordance between user bases and their desire to support those games.

Whenever I see a timed exclusive deal, I feel like I want to support that company in the least way possible (like a deep discount sale for example). That's one effect that deal can have on some folk out there.

I don't think any side should ever be allowed to pull and get away with timed deals. Not for the winner of the gen, not for the loser or middle man either. 

The only one that could possibly win from the timed exclusivity is the platform holder... and if a new IP or one that needed help to fund... all else is basically a loss.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

The only one that could possibly win from the timed exclusivity is the platform holder... and if a new IP or one that needed help to fund... all else is basically a loss.

By platform holder you mean the one who owns the game?.

I don't really buy into the funding card. Otherwise we're just getting knee deep in "it's okay when Sony money hats/funds something, but when others do it it's wrong".