Chazore said:
2) You, for not thinking here meaning VGC. 3) Well, since you've been arguing "good for the money hatter", where do you think that was going to go?. Definitely not on a repeat track. 4) It can range anywhere from 3-10 years, depending on the company, the team, the budget and the co-operation and technologies involved. All of those can fall apart, and we have seen this happening over the decades, with games getting cancelled, people being let off, assets being deleted or stolen, budgets being overblown, not enough money etc. All those kind of issues have happened to AAA studios/publishers before, in fact that's how we lost THQ originally. That last part has lost me completely. |
2) We are talking through VGC so the logical conclusion to "here" is VGC.
3) Nope, you started saying it was good for no one, I said to who it should be good because if not they wouldn't do, still you say it is not good for devs, so why would they do it?
4) So your premise that they should take years to develop changes nothing since they already take years, AAA games launching every month have to do with how many are made not how fast.
You complained about to much games being made and I fail to see how it is bad that the big 3 releasing games and making more available is bad for gamers.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







