The combat in the new God of War has more depth than the older ones. The older God of Wars were criticized for simply requiring square, square, square, square, triangle to win. I don't think this guy knows what he is talking about.
"No more jumping which was fun and useful in previous GoWs"
The older God of Wars rarely required jumping outside of some platforming sections. Combat was square, square, square, square, triangle with the occasional dodge roll. The new God of War has other combat mechanics that the older God of Wars don't have. The new God of War feels much more strategic and satisfying similar to the souls games.
"A lot of walking scenes"
The new God of War has 35 hours+ of content. Even. if you take out the walking segments the game still has far more content than the older God of Wars. The walking segments are for immersion and story telling purposes. Normal people do not run everywhere. Walking makes the world and characters feel more real. It is strange how he is crying about walking segments when the game still has more content and an arguably more entertaining combat system.
"Zoomed-in camera restricts combat"
Zoomed-in camera makes the combat better or more immersive. Normal people do not have eyes in the back of their head. The combat feels better because of the camera.
"God Hand from over a decade ago handled this camera angle and beat-em-up style better"
Total load of horse shit.
"Unskippable cutscenes that eat up time"
But a considerable portion of the older God of War games were also cutscenes. The cutscenes are for story telling purposes that the artists want you to see. When I go to see a movie at a theater I don't complain about unskippable cut scenes. If you don't like the cut scenes it is still only a fraction of the game. It is a very stupid thing to use against the game's large amount of entertaining gameplay.
"Climbing is worse than in U4"
The climbing is similar to the walking. It is for immersion purposes. Climbing is a necessity for verticality. People do not leap 50 feet everywhere they go. People don't scale flat rocks like in the Elder Scrolls games.
"Storytelling intrudes on potential fun gameplay mechanics"
Older God of War games were heavy on story telling. The story telling does not intrude on the potential fun, immersive gameplay mechanics in any way. If anything it enhances it. The story telling and combat are separated.
Cory Barlog: "It's a great thing, it's fun, but does it tell the story from a gameplay perspective of somebody who's in the "middle-aged god phase?""
"Combo counter is gone"
This is one of the silliest complaints I've seen. No one cares.
"New VA for Kratos reduces credibility"
"RPG elements and hack-and-slash don't mix too well"
One of the dumbest statements I've read.
"More walking scenes"
Are you the type of person who only watches Transformer movies? How do these walking segments subtract from the the rest of the game?
"God of War is another franchise that's falling to cinematic trends"
The old God of War games were very cinematic so his complaint is contradictive.
Every video game is cinematic. That is the point of them and why they are called "video" games and if you don't like it I suggest you go back to playing pong then.
All video games are cinematic but some games are more immersive than others. The old hack n slash platformer style gameplay of past God of Wars was becoming archaic or less immersive so the dev wanted to improve it. God of War was basically an action platformer. The new God of War still has the same brutality and entertaining combat that God of War is known for but they improved upon God of War's formula by adding more to it. They added exploration and a more detailed world that encourages exploration which is great for Norse mythology. They also improved the story telling and gave Kratos a more interesting change.
I can't take this Youtuber's review seriously. I can't take Gribble's complaints seriously either.
Last edited by Enemy - on 28 April 2018