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WhatATimeToBeAlive said:
"God of War 4 might be bad for the industry". Ookay. But God of War has great combat and side quests in addition to good story and characters. So wouldn't many Nintendo games be even worse for the industry since they only have great gameplay? Or are good story and characters universally a bad thing for games? And is it so because that's how you think or because Nintendo doesn't focus on them?

I am sorry if these questions sound weird to you, but this thread seems a bit weird to me. Like there is a dog buried somewhere. You happen to know about it?

I suggest you read the following from the OP:

"Also at the end, the frustrated narrator of the video just expresses how some games are starting to become homogenized. I kind of agree which is sort of to be expected: if something is successful, other devs are going to try to adopt aspects from it because in the end, they want to sell their product. I know cinematic elements get slammed by some and I'm not too fond of them myself but if you like that stuff, I'm not gonna try to shame you for it. Play what you like, I shouldn't even have to tell you this.

God of War 4 to me seems like an alarming case of a game from a well-known hack-and-slash series adopting aspects from games like The Last of Us and becoming incredibly successful at the cost of distancing itself from its roots. This success could also potentially influence other hack-and-slash game devs to try their hand at focusing more on storytelling so much that it results in the gameplay of their games suffering.

It seriously worries me and I'm sure some of you would be up in arms if games like The Last of Us 2 or Red Dead Redemption 2 were to stray away from their single player focus and emphasize their multiplayer more (RDR 2 might fall victim to that considering how lucrative GTA Online is)."