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KLAMarine said:


WhatATimeToBeAlive said:

Yeah, exactly. Combinig great gameplay with Last of Us storytelling and Metroidvania semi open world design sounds like a great mix to me. What would have been a better source for inspiration? Fully open world game like Assassin's Creed? Yeah, no. Or should they have made another God of War Ascension? That didn't work so well the last time, mainly because the formula was getting stale. So what would be your "solution" @KLAMarine?

My solution? Hmm, well a fresh coat of paint could have done wonders. The idea of introducing Norse mythology is a neat idea but having a kid in the game seems too much like The Last of Us and touchy-feely goes against David Jaffe's original vision of appealing to primitive violent instincts from previous God of War games.

Also, have the camera more controllable by the player rather than being glued to Kratos's back. Then this game wouldn't need the little indicators surrounding Kratos's character model.

Well the kid, open world, removal of sexuality, TLOU story driven game, etc. were all done for better sales. Mainstream trends and highly rated game with critics just don't click with me that well. I will eventually buy this game to get my own opinion on it, but tbh my expectations drop each coming day. Alas God of War is not the only victim, it happens to almost every popular game. Which is why I am always a big fan of new ips. Because sometimes they actually try something  groundbreaking like the original God of War.