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Forums - Nintendo Discussion - Splatoon 2 Outsells Original!! :D

Lonely_Dolphin said:
AlfredoTurkey said: 

There's actually Japanese players on Splatoon 1 because it's not region locked and those guys don't fuck around so, overall, the players on the first game are definitely better.

And these "balanced and fixed" comments are bullshit (not you, but whoever says it is bullshitting). What they "balanced and fixed" was making the franchise more accessible and leveling the playing field. It's what Nintendo does. They release a game and then spend years tinkering with it until they find a formula where people of lesser or no skill can compete with people who are actually great... thus alienating the great players and forcing them to find something else to play.

When I play Splatoon 1, there is never a time where my experience and skill gets trumped by an in-game handicap. That is to say that every time I get taken down by another player, I feel like it was my fault. There is always a feeling of screwing up on my part. When I play Splatoon 2, on the other hand, it's almost constantly NOT my fault. The game was made that way. It's designed that way. And I just can't fucking take it. 

It's the same reason I just can't handle Mario Kart anymore. I can't handle games that handicap players of skill so as to allow lesser players to compete. It makes practicing and actually putting in effort pointless for me and drives me bat shit insane.

Splatoon 2 handicaps skilled players? Please explain. I don't see how getting splatted is any less your own fault in Splatoon 2 compared to the original.

I haven't played the 2nd one but judging by the gameplay maybe they're referring to the fact that the game is less balanced due to a wider variety of weapon options. I've watched a match of Splatoon 2 with a recently added map and a player was spamming with a certain gun and going close to the opposite team's spawn point. It wasn't effective but they managed to still get kills. I don't think you can just do something like that in Splatoon 1. 

I agree about the Mario Kart point though as I've actually played MK8. I don't understand why they got rid of wheelies, drifting on the spot, etc. Items are unreasonably balanced to the point where your skill on the track is hindered by item luck. I mean, you can get triple reds in like third place. There's no recovering frames when you get hit either, so you can get repeatedly demolished. As an MKWii player none of these problems existed. The only track that was garbage for competitive play was Luigi's Circuit. No skill required, all luck.

Meanwhile, in MK8 I can only find skill to be slightly favored in 200cc. But even then, 200cc is flawed since it functions horribly on a stage like Rainbow Road.



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curl-6 said:
AlfredoTurkey said:

There's actually Japanese players on Splatoon 1 because it's not region locked and those guys don't fuck around so, overall, the players on the first game are definitely better.

And these "balanced and fixed" comments are bullshit (not you, but whoever says it is bullshitting). What they "balanced and fixed" was making the franchise more accessible and leveling the playing field. It's what Nintendo does. They release a game and then spend years tinkering with it until they find a formula where people of lesser or no skill can compete with people who are actually great... thus alienating the great players and forcing them to find something else to play.

When I play Splatoon 1, there is never a time where my experience and skill gets trumped by an in-game handicap. That is to say that every time I get taken down by another player, I feel like it was my fault. There is always a feeling of screwing up on my part. When I play Splatoon 2, on the other hand, it's almost constantly NOT my fault. The game was made that way. It's designed that way. And I just can't fucking take it. 

It's the same reason I just can't handle Mario Kart anymore. I can't handle games that handicap players of skill so as to allow lesser players to compete. It makes practicing and actually putting in effort pointless for me and drives me bat shit insane.

You haven't provided specific examples and evidence of how it's any more "not your fault" when you die in Splatoon 2 compared to 1.

It sounds to me like you got really good at the first game, and went into the sequel expecting to automatically be just as good without learning to master the tweaks to the formula. It's a very common occurrence with players of multiplayer franchises, it's happened with pretty much every new entry of COD since 2007, with people claiming with each new game that "COD is broken now". Doubtless when Smash on Switch launches it will be met with similar cries of how they killed Smash, it's unplayable now, etc.

Being good at one series entry doesn't guarantee you'll be just as good at subsequent entries without being adaptable.

I don't want to get into specifics because then I'll spend days of my life arguing with people who feel the need to justify their purchases as if their life depends on it. But I DO have a list, and it's very valid. I know what I'm talking about here. The things they removed and the things they added were all done to aid worse players and level the playing field.



Jranation said:
Miyamotoo said:

Its far more likely that most of skilled players are moved from Splatoon 1 to Splatoon 2.

There is no way we are getting Splatoon 3 next year or year later, its big question if Switch will get another Splatoon game.

Isnt the free updates going to stop soon? Like maybe after the dlc gets released? Because thats why I think we will get Splatoon 3 next year. 

I dont think that updates will stop soon, Splatoon is game like one game per console, similar like Smash Bros and Mario Kart and its obvous it will keep selling great in folowing years also, so like I wrote, there is no way we are getting Splatoon 3 next year or year later, its big question if Switch will get another Splatoon game at all.

Last edited by Miyamotoo - on 17 April 2018

AlfredoTurkey said:
curl-6 said:

You haven't provided specific examples and evidence of how it's any more "not your fault" when you die in Splatoon 2 compared to 1.

It sounds to me like you got really good at the first game, and went into the sequel expecting to automatically be just as good without learning to master the tweaks to the formula. It's a very common occurrence with players of multiplayer franchises, it's happened with pretty much every new entry of COD since 2007, with people claiming with each new game that "COD is broken now". Doubtless when Smash on Switch launches it will be met with similar cries of how they killed Smash, it's unplayable now, etc.

Being good at one series entry doesn't guarantee you'll be just as good at subsequent entries without being adaptable.

I don't want to get into specifics because then I'll spend days of my life arguing with people who feel the need to justify their purchases as if their life depends on it. But I DO have a list, and it's very valid. I know what I'm talking about here. The things they removed and the things they added were all done to aid worse players and level the playing field.

If you don't give us any examples or evidence, how can we give your position any credence? 

Last edited by curl-6 - on 17 April 2018

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

CaptainExplosion said:

Soon we might even be able to add Mario Kart 8 DX to Switch games that outsold their Wii U versions too.

That doesn't make any sense, MK8D is the same game as MK8 while Splatoon 2 is the sequel of Splatoon, it's not the Switch version of Splatoon. Or we can consider Super Mario Odyssey to be the Switch version of Super Mario 3D Land



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AlfredoTurkey said:
It's a shame because the first game is superior. I got frustrated again with the second game and went back to the first and won twenty straight matches, averaging probably 2,300 a match and an 8 k/d ratio. The sequel is gimped for skilled players. They're turning it into Mario Kart.

That comment itself seems to point to the opposite. Winning twenty matches in a row reeks of poor team matchups. I played splatoon 1 and have played splatoon 2, and even thou there are good and bad things in both, the matches (at least ranked) are in my experience, more balanced in splatoon 2. Complete team wipes are more harder to get and skill with the weapon is more important as specials are not that great. Weapons are more balanced and not just splattershot all the way etc. (at least not right now).

Great to see splatoon 2 pass the first one in sales! Lets see how far will it get :D



friendlyfamine said:
Lonely_Dolphin said:

Splatoon 2 handicaps skilled players? Please explain. I don't see how getting splatted is any less your own fault in Splatoon 2 compared to the original.

I haven't played the 2nd one but judging by the gameplay maybe they're referring to the fact that the game is less balanced due to a wider variety of weapon options. I've watched a match of Splatoon 2 with a recently added map and a player was spamming with a certain gun and going close to the opposite team's spawn point. It wasn't effective but they managed to still get kills. I don't think you can just do something like that in Splatoon 1. 

I agree about the Mario Kart point though as I've actually played MK8. I don't understand why they got rid of wheelies, drifting on the spot, etc. Items are unreasonably balanced to the point where your skill on the track is hindered by item luck. I mean, you can get triple reds in like third place. There's no recovering frames when you get hit either, so you can get repeatedly demolished. As an MKWii player none of these problems existed. The only track that was garbage for competitive play was Luigi's Circuit. No skill required, all luck.

Meanwhile, in MK8 I can only find skill to be slightly favored in 200cc. But even then, 200cc is flawed since it functions horribly on a stage like Rainbow Road.

If he truely believes in what he's saying he'll provide his arguments, if not we can just assume he knows he's wrong. Anywho, spawncamping was a thing in the first game aswell, and evening the playing field is the point of Mario Kart.



Lonely_Dolphin said:
friendlyfamine said:

I haven't played the 2nd one but judging by the gameplay maybe they're referring to the fact that the game is less balanced due to a wider variety of weapon options. I've watched a match of Splatoon 2 with a recently added map and a player was spamming with a certain gun and going close to the opposite team's spawn point. It wasn't effective but they managed to still get kills. I don't think you can just do something like that in Splatoon 1. 

I agree about the Mario Kart point though as I've actually played MK8. I don't understand why they got rid of wheelies, drifting on the spot, etc. Items are unreasonably balanced to the point where your skill on the track is hindered by item luck. I mean, you can get triple reds in like third place. There's no recovering frames when you get hit either, so you can get repeatedly demolished. As an MKWii player none of these problems existed. The only track that was garbage for competitive play was Luigi's Circuit. No skill required, all luck.

Meanwhile, in MK8 I can only find skill to be slightly favored in 200cc. But even then, 200cc is flawed since it functions horribly on a stage like Rainbow Road.

If he truely believes in what he's saying he'll provide his arguments, if not we can just assume he knows he's wrong. Anywho, spawncamping was a thing in the first game aswell, and evening the playing field is the point of Mario Kart.

I've played the first game, spawn camping was not a thing. It only became a thing if one team dominated the map enough to the point where they could stop the other team from making progression by guarding their spawn point. A single player could not spawn camp effectively in the game, or, it isn't really a good tactic to go for if you're playing against good players. Rather, just regularly trying to ink the map per usual. And I'm pretty aware Mario Kart is about evening the playing field. However, MK8 takes it to a new level. It was already at a pretty sufficient level with MKWii. Yeah, MKWii is kind of "boring" with the balancing as such, but it was indeed better for competition. I'm not saying these games are better than the Switch installments overall, I'm just saying the Switch installments have kinda put competitive aside even though Nintendo has tried to enforce competitive gaming since the Switch's release.



friendlyfamine said:
Lonely_Dolphin said:

If he truely believes in what he's saying he'll provide his arguments, if not we can just assume he knows he's wrong. Anywho, spawncamping was a thing in the first game aswell, and evening the playing field is the point of Mario Kart.

I've played the first game, spawn camping was not a thing. It only became a thing if one team dominated the map enough to the point where they could stop the other team from making progression by guarding their spawn point. A single player could not spawn camp effectively in the game, or, it isn't really a good tactic to go for if you're playing against good players. Rather, just regularly trying to ink the map per usual. And I'm pretty aware Mario Kart is about evening the playing field. However, MK8 takes it to a new level. It was already at a pretty sufficient level with MKWii. Yeah, MKWii is kind of "boring" with the balancing as such, but it was indeed better for competition. I'm not saying these games are better than the Switch installments overall, I'm just saying the Switch installments have kinda put competitive aside even though Nintendo has tried to enforce competitive gaming since the Switch's release.

You say spawncamping wasn't a thing and then immediately admit that it was lol. You also provide no reasoning why it would be any different in Splatoon 2, though how could you. As you even explained it has nothing to do with the game but the skill gap between players.

They've been pushing Splatoon n ARMS that way sure, but Nintendo has made zero effort towards competitive Mario Kart.



Lonely_Dolphin said:
friendlyfamine said:

I've played the first game, spawn camping was not a thing. It only became a thing if one team dominated the map enough to the point where they could stop the other team from making progression by guarding their spawn point. A single player could not spawn camp effectively in the game, or, it isn't really a good tactic to go for if you're playing against good players. Rather, just regularly trying to ink the map per usual. And I'm pretty aware Mario Kart is about evening the playing field. However, MK8 takes it to a new level. It was already at a pretty sufficient level with MKWii. Yeah, MKWii is kind of "boring" with the balancing as such, but it was indeed better for competition. I'm not saying these games are better than the Switch installments overall, I'm just saying the Switch installments have kinda put competitive aside even though Nintendo has tried to enforce competitive gaming since the Switch's release.

You say spawncamping wasn't a thing and then immediately admit that it was lol. You also provide no reasoning why it would be any different in Splatoon 2, though how could you. As you even explained it has nothing to do with the game but the skill gap between players.

They've been pushing Splatoon n ARMS that way sure, but Nintendo has made zero effort towards competitive Mario Kart.

That would just be a Kart race without the funky items, which means if you're first from the start and pretty skilled, it's gonna stay that way :P



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