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friendlyfamine said:
Lonely_Dolphin said:

If he truely believes in what he's saying he'll provide his arguments, if not we can just assume he knows he's wrong. Anywho, spawncamping was a thing in the first game aswell, and evening the playing field is the point of Mario Kart.

I've played the first game, spawn camping was not a thing. It only became a thing if one team dominated the map enough to the point where they could stop the other team from making progression by guarding their spawn point. A single player could not spawn camp effectively in the game, or, it isn't really a good tactic to go for if you're playing against good players. Rather, just regularly trying to ink the map per usual. And I'm pretty aware Mario Kart is about evening the playing field. However, MK8 takes it to a new level. It was already at a pretty sufficient level with MKWii. Yeah, MKWii is kind of "boring" with the balancing as such, but it was indeed better for competition. I'm not saying these games are better than the Switch installments overall, I'm just saying the Switch installments have kinda put competitive aside even though Nintendo has tried to enforce competitive gaming since the Switch's release.

You say spawncamping wasn't a thing and then immediately admit that it was lol. You also provide no reasoning why it would be any different in Splatoon 2, though how could you. As you even explained it has nothing to do with the game but the skill gap between players.

They've been pushing Splatoon n ARMS that way sure, but Nintendo has made zero effort towards competitive Mario Kart.