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Forums - Gaming - The PlayStation 5 Is Still A Ways Off - Jason Schreier Kotaku

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So when PS5 will be announce

It will be coming on 2018 1 2.70%
 
I believe 2019 will be a perfect year 12 32.43%
 
Nah it's too early 2020 is the right time 19 51.35%
 
F**ck that i just get PS... 5 13.51%
 
Total:37
Pemalite said:

Okay. Lets clear up some misconceptions.

Next-Gen tech is mature, it's not overtly difficult to beat the Xbox One/Playstation 4 in regards to GPU capabilities, modern GPU's make the Xbox One/Playstation 4 look positively anemic.

Ryzen has been on the market for over a year.
Mobile Ryzen is using the Zen+ core.

Not even an excuse at this point when AMD is developing it's next Ryzen core.

Whether Sony will opt for an APU really depends on economics, if the chip is going to be rather monolithic, then they might take a thread ripper approach and have multiple chips on the same package as it would reduce costs.

Navi architecture is different from Vega , also the dice size is different as well.   Navi will be using 7nm , for now they are no 7nm GPU on market. and what i mean mature are the dice size and their  wafer condition,  Navi is not even in production or in testing phase yet. 

Yup Zen APU  exist on the market, but the price is still expensive and they have a little choice in the variant it's also it's still using 14 nm  dice size , PS5 will be using 7 nm.

Threadripper is highly unlikely for current market or in near future, you also need to considered the high TDP, Console usually use mobile CPU and APU is the best way for that.  

 

Graphics Core Next is extremely modular all things considered.

You can have a Graphics Core Next 1.0 based GPU with Navi features tacked on... This is the same approach Microsoft and Sony took with their consoles.

That doesn't make it a new architecture, it's still Graphics Core Next, it's just a variant.

Pretty sure I read that AMD has a 61% profit margin on it's Ryzen CPU's, some a little more than that, some a little lower, these semi-custom console chips have a different pricing structure and thus shouldn't be compared to what is on the PC.

But if you think the consoles will get an identical CPU found on the PC/Desktop, then you are kidding yourself, that has never happened in the world of consoles, there is always changes to things like buses, caches and so on.
Even the Original Xbox with it's x86 processor had cutbacks to things like cache in order to cost reduce.

Graphic core are modular design, but it's still not have scalability ability like in Navi ,What ever you called variant or not, it's still considered better and new .  And also we still don't have any news regarding the tech, but for sure it far better then Vega. SONY would have chose Vega if your argument is correct and use this on their ps4 pro. 

I know we are not using after market CPU/GPU, Because of price/ TDP/ Size/ efficiency (PC use a lot of chace bus etc for multiple computing for work, etc) and I know we cannot compared the price directly, because it's not a whole  market GPU/CPU but just the CPU/GPU core, but still it's still lack of  price option and variant option. What we have on the market now are 4 core variant  , and AMD might have 8 core in the second generation in near future . Maybe SONY are waiting for this.

 

 

Last edited by HollyGamer - on 11 April 2018

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twintail said:
Kristof81 said:

... presuming that nothing would change apart from the raw power ... and that'd be exactly the same mistake. Apart from the blu-ray and more FLOPS, PS3 brought nothing new to the table. I mean, why would they? PS2 outsold both of its competitors combined almost 3.5:1! It was truly unprecedented domination, despite the fact that it wasn't the most powerful system of its generation. Yet just four years later, MS came up with cheaper system and excellent online service, where Nintendo went with motion controls. Both offered something different from "just more powah" and both turned up to be very successful, especially when compared to their previous systems.

Apart from MS (and probably Sony), no one knows what their plans are for the next gen system, but if they want to be competitive they need to come up with something really impressive. Just another, beefier XB1 won't cut it and I think they know that. And locking anyone in their ecosystem isn't as big in console world as people make it. MS's been "locking" users since 2002, so where all those people are now?

Please, the PS3s major issue was its price point. MS suffered a similar problem with the X1 not too long ago too. Sure there are other hooks but there really isnt much Sony will have to do. Make PS5 native 4K (which presumably is the idea), integrate VR more into the system (while not being mandatory) and load up on good quality software (obviously will happen) and they are good to go.

And actually, locking people into their ecosystem is pretty important right now. The subscription model hasnt been that effective in keeping people because digital was never that important back in 2002. Likewise, it was still pretty minor during the X360 days. Digital is a lot more important right now and actually making up a huge percentage for of sales for many publishers. To dismiss the ecosystem as unimportant right now would be short sighted.

With digital sales being more popular now than ever for consoles, combined with paying for console online services and the growing rate of "Live" games, being able to get people into your ecosystem and retaining them is incredibly valuable going forward.

Why do you think MS is pushing BC so much: the more purchases a user has with MS (X1, 360 and XB) the more attachment and history they have on the XB brand. Why do you think Sony doesnt budge on cross platform multiplayer? Because they want ppl buying into their increasingly more popular ecosystem instead of having the problem that ppl jump into MS/ Nintendo's and therefore having less users with them when next gen starts. 

The signs are everywhere for the importance of getting customers now and keeping them going forward.

That would be the only real reason for Sony to make PS5 BC, for digital titles so people keep subscribing to PS+



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

twintail said:
Kristof81 said:

... presuming that nothing would change apart from the raw power ... and that'd be exactly the same mistake. Apart from the blu-ray and more FLOPS, PS3 brought nothing new to the table. I mean, why would they? PS2 outsold both of its competitors combined almost 3.5:1! It was truly unprecedented domination, despite the fact that it wasn't the most powerful system of its generation. Yet just four years later, MS came up with cheaper system and excellent online service, where Nintendo went with motion controls. Both offered something different from "just more powah" and both turned up to be very successful, especially when compared to their previous systems.

Apart from MS (and probably Sony), no one knows what their plans are for the next gen system, but if they want to be competitive they need to come up with something really impressive. Just another, beefier XB1 won't cut it and I think they know that. And locking anyone in their ecosystem isn't as big in console world as people make it. MS's been "locking" users since 2002, so where all those people are now?

Please, the PS3s major issue was its price point. MS suffered a similar problem with the X1 not too long ago too. Sure there are other hooks but there really isnt much Sony will have to do. Make PS5 native 4K (which presumably is the idea), integrate VR more into the system (while not being mandatory) and load up on good quality software (obviously will happen) and they are good to go.

And actually, locking people into their ecosystem is pretty important right now. The subscription model hasnt been that effective in keeping people because digital was never that important back in 2002. Likewise, it was still pretty minor during the X360 days. Digital is a lot more important right now and actually making up a huge percentage for of sales for many publishers. To dismiss the ecosystem as unimportant right now would be short sighted.

With digital sales being more popular now than ever for consoles, combined with paying for console online services and the growing rate of "Live" games, being able to get people into your ecosystem and retaining them is incredibly valuable going forward.

Why do you think MS is pushing BC so much: the more purchases a user has with MS (X1, 360 and XB) the more attachment and history they have on the XB brand. Why do you think Sony doesnt budge on cross platform multiplayer? Because they want ppl buying into their increasingly more popular ecosystem instead of having the problem that ppl jump into MS/ Nintendo's and therefore having less users with them when next gen starts. 

The signs are everywhere for the importance of getting customers now and keeping them going forward.

Of course it's important, but price tag itself isn't the deciding factor, if you bring something really appealing alongside with the product. Both PS1 and PS2 were more expensive than Nintendo's counterparts, despite the fact that they were the weakest of the bunch in terms of power. GCN (at least in UK), was laughably cheap at launch, with the price tag of £129, compared to PS2's £299. Percentage wise, we're talking the same price difference as between Wii and PS3. Yet, it dominated GCN, because it brought something else to the table ... proper DVD format (just like PS1 did with CD). In other words, there was a reasonable justification of a higher price tag. The problem with PS3 was that Blu-ray players of 2006 were way more expensive than DVD players of 2000 (inc discs), but they pretty much used the same formula. Combine both for less. Did Sony push the price tag too far? Sure they did, but they also thought that the blu-ray player would be the best thing since sliced bread (or DVD in that case) and people would buy it regardless. In their eyes the price was just right. For MS this "magic" product supposed to be a mandatory Kinect and for Nintendo, tablet controller. All of them didn't quite match the expectations, which doesn't mean that they would fail too if there was a broader audience for those extra products. Of course there are plenty of other reasons why one product becomes more successful than the other, like software, advertisement, design, general reputation etc. Price is just one of many (I'm looking at you, Apple).

Sure companies try as hard as the can to lock users in their ecosystems, but with consoles the extent of that locking is nowhere near as bad as in, let's say, mobile market. There's still more physical copies sold than digital and while it's absolutely normal to own multiple systems (and many gamers do), owning multiple smart devices just for the sake of apps is perceived as silly and not many people do it. Even that, that's not stopping customers to change their preferred mobile platform if they think they can get better deal somewhere else, despite the fact that there's lot more going on there than just apps. With consoles the turning point will be a generation of systems with no physical media. After that, it will be harder than ever to change the platform, but we're not there yet.



Kristof81 said:
twintail said:

Please, the PS3s major issue was its price point. MS suffered a similar problem with the X1 not too long ago too. Sure there are other hooks but there really isnt much Sony will have to do. Make PS5 native 4K (which presumably is the idea), integrate VR more into the system (while not being mandatory) and load up on good quality software (obviously will happen) and they are good to go.

And actually, locking people into their ecosystem is pretty important right now. The subscription model hasnt been that effective in keeping people because digital was never that important back in 2002. Likewise, it was still pretty minor during the X360 days. Digital is a lot more important right now and actually making up a huge percentage for of sales for many publishers. To dismiss the ecosystem as unimportant right now would be short sighted.

With digital sales being more popular now than ever for consoles, combined with paying for console online services and the growing rate of "Live" games, being able to get people into your ecosystem and retaining them is incredibly valuable going forward.

Why do you think MS is pushing BC so much: the more purchases a user has with MS (X1, 360 and XB) the more attachment and history they have on the XB brand. Why do you think Sony doesnt budge on cross platform multiplayer? Because they want ppl buying into their increasingly more popular ecosystem instead of having the problem that ppl jump into MS/ Nintendo's and therefore having less users with them when next gen starts. 

The signs are everywhere for the importance of getting customers now and keeping them going forward.

Of course it's important, but price tag itself isn't the deciding factor, if you bring something really appealing alongside with the product. Both PS1 and PS2 were more expensive than Nintendo's counterparts, despite the fact that they were the weakest of the bunch in terms of power. GCN (at least in UK), was laughably cheap at launch, with the price tag of £129, compared to PS2's £299. Percentage wise, we're talking the same price difference as between Wii and PS3. Yet, it dominated GCN, because it brought something else to the table ... proper DVD format (just like PS1 did with CD). In other words, there was a reasonable justification of a higher price tag. The problem with PS3 was that Blu-ray players of 2006 were way more expensive than DVD players of 2000 (inc discs), but they pretty much used the same formula. Combine both for less. Did Sony push the price tag too far? Sure they did, but they also thought that the blu-ray player would be the best thing since sliced bread (or DVD in that case) and people would buy it regardless. In their eyes the price was just right. For MS this "magic" product supposed to be a mandatory Kinect and for Nintendo, tablet controller. All of them didn't quite match the expectations, which doesn't mean that they would fail too if there was a broader audience for those extra products. Of course there are plenty of other reasons why one product becomes more successful than the other, like software, advertisement, design, general reputation etc. Price is just one of many (I'm looking at you, Apple).

Sure companies try as hard as the can to lock users in their ecosystems, but with consoles the extent of that locking is nowhere near as bad as in, let's say, mobile market. There's still more physical copies sold than digital and while it's absolutely normal to own multiple systems (and many gamers do), owning multiple smart devices just for the sake of apps is perceived as silly and not many people do it. Even that, that's not stopping customers to change their preferred mobile platform if they think they can get better deal somewhere else, despite the fact that there's lot more going on there than just apps. With consoles the turning point will be a generation of systems with no physical media. After that, it will be harder than ever to change the platform, but we're not there yet.

On PS2 vs GCN thing, I think PS2 wasn't 299 anymore when GCN launched and it already had the benefit of being on the market and having good support.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Not really that surprising.

The platform itself has yet to experience decline. They just had a record year where they sold over 20 Million units and they're in no real danger of losing significant marketshare at this point despite the Switch taking off in a really positive way.

The PS4 itself remains hugely profitable and a bunch of Sony's own 1st party developers are yet to push out their 2nd games. There's enough time for another revision, particularly on the PS4 Pro, and more than enough margin for them to give both the standard model and Pro a hefty pricecut to push it towards Wii, PlayStation and potentially even Gameboy numbers before it's phased out.

I don't expect to see PS5 until at least the holidays of 2019, but I wouldn't be surprised to see it be pushed to 2020 depending on how the market reacts to Switch and the PS4 strategy throughout late 2018 and early 2019.



                            

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DonFerrari said:

On PS2 vs GCN thing, I think PS2 wasn't 299 anymore when GCN launched and it already had the benefit of being on the market and having good support.

I'm pretty sure they dropped the price, year after the GCN launch (2002). I remember that at the same time they dropped price of PS1, to ridiculous $49 or something like that. 



Kristof81 said:
DonFerrari said:

On PS2 vs GCN thing, I think PS2 wasn't 299 anymore when GCN launched and it already had the benefit of being on the market and having good support.

I'm pretty sure they dropped the price, year after the GCN launch (2002). I remember that at the same time they dropped price of PS1, to ridiculous $49 or something like that. 

Depend of the market

 

United States October 2000 $299 (launch price)  
United States May 2002 $199 (-$100)  
United States May 2003 $179 (-$20)  
United States May 2004 $149 (-$30)  
United States April 2006 $129 (-$20)  
United States April 2009 $99 (-$30)  
Japan March 2000 ¥39,800 (launch price)  
Japan June 2001 ¥35,000 (-¥4,800) [52]
Japan November 2001 ¥29,800 (-¥5,200) [53]
Japan May 2003 ¥25,000 (-¥4,800) [54]
Japan November 2003 ¥19,800 (-¥5,200) [55]
Japan September 2006 ¥16,000 (-¥3,800) [56]
Europe


United Kingdom

November 2000 £299.99 (launch price)



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

HollyGamer said:

Navi architecture is different from Vega

Obviously. Hence the different name.
It will still be Graphics Core Next derived however, meaning there are going to be architectural underpinnings which have roots in the Xbox One/PlayStation 4 GPU's which released over half a decade ago.

HollyGamer said:

also the dice size is different as well.

Don't you mean die? Unless you are talking about wafer dicing?

HollyGamer said:


Navi will be using 7nm , for now they are no 7nm GPU on market.

Never said anything to the contrary.

HollyGamer said:


and what i mean mature are the dice size and their  wafer condition,  Navi is not even in production or in testing phase yet.

You can bet your ass Navi is in various testing phases. These chips take years.

HollyGamer said:


Yup Zen APU  exist on the market, but the price is still expensive and they have a little choice in the variant it's also it's still using 14 nm  dice size , PS5 will be using 7 nm.


Did you miss the part about reducing the costs of the Zen APU?

Besides a desktop Zen APU is NOT representative of the costs of  an APU in a console, regardless of fabrication process being utilized.

HollyGamer said:


Threadripper is highly unlikely for current market or in near future, you also need to considered the high TDP, Console usually use mobile CPU and APU is the best way for that. 

Did you even read my post? I never stated that Threadripper itself was going to be in a console.

HollyGamer said:


but it's still not have scalability ability like in Navi

Evidence?

HollyGamer said:


And also we still don't have any news regarding the tech, but for sure it far better then Vega. SONY would have chose Vega if your argument is correct and use this on their ps4 pro. 

I think you are confused.
The Playstation 4 Pro is using tech that is found in Vega. Rapid Packed Math ring a bell dear watson? Hence my statement about Graphics Core Next being fairly modular.

HollyGamer said:

I know we are not using after market CPU/GPU, Because of price/ TDP/ Size/ efficiency (PC use a lot of chace bus etc for multiple computing for work, etc) and I know we cannot compared the price directly, because it's not a whole  market GPU/CPU but just the CPU/GPU core, but still it's still lack of  price option and variant option. What we have on the market now are 4 core variant  , and AMD might have 8 core in the second generation in near future . Maybe SONY are waiting for this.

Maybe it's maybelline.

At-least you recognized the fact you cannot use PC chips as an accurate reference for gauging chip costs in a console.




www.youtube.com/@Pemalite


Pemalite said: 

Obviously. Hence the different name.
It will still be Graphics Core Next derived however, meaning there are going to be architectural underpinnings which have roots in the Xbox One/PlayStation 4 GPU's which released over half a decade ago.

Do you realize each of GCN architecture have their own number and code , GCN 5 is what Vega are using now, it might have some similarities, but as far as i know we haven't got  any improvement since Nvidia and Radeon invent CUDA cores and GCN. 

 Pemalite said:

Don't you mean die? Unless you are talking about wafer dicing?

Yeah my bad.  No it's not just wafer dicing , there is more then wafer dicing if talk about stability 

Pemalite said: 

Never said anything to the contrary.

OK

Pemalite said: 

You can bet your ass Navi is in various testing phases. These chips take years.

Agree that's why i mentioned it on the OP.  What they have now for SDK are probably Vega 

Pemalite said:  

Did you miss the part about reducing the costs of the Zen APU?

Besides a desktop Zen APU is NOT representative of the costs of  an APU in a console, regardless of fabrication process being utilized.

Reducing the cost by making it it more smaller 

Pemalite said: 

Did you even read my post? I never stated that Threadripper itself was going to be in a console.

Sorry if i didnt read 

Pemalite said: 

Evidence?

Try to look at the AMD GPU road map, it clearly said "scalability " in Navi 

Pemalite said:  

I think you are confused.
The Playstation 4 Pro is using tech that is found in Vega. Rapid Packed Math ring a bell dear watson? Hence my statement about Graphics Core Next being fairly modular.

Yes it's the same with Vega, i never said no. Or even similar with Navi. But it's not correctly identical. 

Pemalite said: 

Maybe it's maybelline.

At-least you recognized the fact you cannot use PC chips as an accurate reference for gauging chip costs in a console.

That's obvious. Jaguar that used on PS4 and Xbox One are clearly not the whole chip they cut a corner to make it simple and reducing cost and TDP.



GOOD. The PS4 is just hitting its stride in the last two years!