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Forums - Sony - Games getting announced too early by Sony?

Peh said:
Well, I wouldn't say only Sony, I've noticed that from Microsoft, too. Too early announcements for games, some of them end up really bad or are getting canceled in the process and some being delivered with what they promised. But I guess this is being done to keep the hype up and show that their console have the software to look for.
For the most time, Nintendo announces the games which will be releases within a year. There are some exceptions of course like some Zelda games.

Sea of theives announced 2014 (4 years after)
Crackdown 3 announced in june 2014 (4-5years after).
State of decay 2 announced june 2016 (2 years after).

and we have no idea what they are planning at all for the future.



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flashfire926 said:
DialgaMarine said:
Better than what happened with Crackdown3, Sea of Thieves, Ashen, and State of Decay 2. The way I see, Sony announces early to clarify that their studios aren’t just sitting on their asses.

Also, I see no reason why Ghost won’t be an early 2019 title, considering it’s been in development since Second Son launches.

Just because MS does it do doesn't make it okay. MS and Sony, and also Square Enix, should stop announcing games before they're even started.

 

edit: I don't see people saying retro studios are "sitting on their asses" because they haven't revealed their game yet. And that's only one example.

You can add Nintendo, in the time of the WiiU the games got announced incredibly early. Xenoblade Chronicles X SMTxFE (which turned out to be Tokyo Mirage Sessions#FE) and *drumroll* Zelda. This was infuriating.

And for Retro - people don't really say they are sitting on their asses, more speculating what they might do.



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derpysquirtle64 said:
I wish more publishers would do it like Bethesda does - announce game at E3 and then release it before the next E3 at least. But I don't see it happening with platform holders. As others said, they announce early to create hype around their system. Microsoft said that they don't want to announce too early after what happened to Scalebound, Fable Legends and Crackdown 3. And now everyone thinks that they've got nothing to show. Probably it is true but maybe not. So right now it looks like not announcing too early hurts platform holders way more than announcing too early.

I agree that 3 months to one year might be a good time frame between announcement and release. It is definitely weird to realize, that last year that time they had the game already announced and it is still not out.

And yes, for platform holders is an advantage with early announcements: the same game can multiple years enter lists showing why this year will be the greatest for player of XYZ.



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the reason announcing it early is so that they can get feedback on the game and fix the issue that general audience had with the vertical slice.. it helped with spiderman and horizon..

So far announcing a game and releasing the game within a year has back fired, happened with Uncharted 3.. shooting mechanics, Beyond two souls, little big planet 3,

Right now even with Days Gone, so many people are having issue that its too much zombie, its last of us this and that. Same with Dreams infact that game probably went into redevelopment from scratch after people didnt understand what exactly the game is. So these feedback are essential for the developers to tweak and fix their game, and it cant be fixed within a year.



Almost every company do this. Nintendo with Zelda Botw (wich was the best entry ever in the series), Metroid, Fire emblem, Bayonetta ecc... Microsoft with Crackdown, Scalebound, Fable, Below, wich was announced before X1 was on the market just sayin'. Square Enix with FFXV, KHIII ecc... , CD projekt with Cyberpunk.
This kind of game (AAA) are too risky and the company must ahve the time to understand the reaction od the crowd ecc... The only AAA games wich aren't announced too early are the annual games like Fifa, PES, CoD, NBA 2K and Bethesda's games.  

It's not ok but they do such a thing to calm down fanboy and/or let the industry know what are they doing. For example Bend studio couldn't stay silent from 2011 to 2018, just an example.



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I would rather know what devs are working on for 3 - 5 years, than here nothing from them. A huge part of my enjoyment around games, is the long build up to release, and hearing the devs talk about their process along the way. That goes for all devs and publishers.

Only issue I have is release dates coming to early, and having to be pushed back. I think Sony has learned from this, and they are trying to hold off on announcing release dates until they are 100% sure a game will make the date. I think that is why they didn't announce release dates at E3 and PSX as they have in the past.

I hope that this practice is continued across the industry. A good 3 or 4 years worth of titles to look forward to is very comforting to me.



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I dont mind company doing it as long as they don't get cancel. I like having a road map of games to come to see if it is worth investing in it or not.



Way too early, almost all biggest PS4 Sony games were on at least 2-3 E3s, but saying that, last few months Sony started holding back some announcements closer to release and that's good of course.



flashfire926 said:
Areaz32 said:
I have a hard time being mad about it. I like a great show. Even if it takes a long time before releasing i can at least enjoy the show for what it was. But at the same time i think that games should be unveiled closer to their release.
I think one of the major reasons why it took Sony this long to release these games is because game development has changed this gen to be 1 year longer than usual for AAA games. However if you look at ghost of tsushima announcement and the release dates for detroit, spider-man and god of war they said they wanted to relay that information closer to launch now so there is a good chance Ghost of Tsushima comes out next year just like Bloodborne was also announced at E3 2014 and came out march 2015.

Sony gave us great shows in 2015 and 2016, but that came with a catch. 

E3 2017 had trailers all from previously shown games, with almost nothing new. E3 2018 is also looking to be more of the same, because all their major first and second party studios games have all been announced long before, or just came out. They will waste time Days Gone for the third E3 in a row.

E3 2017 could have been great but they chose to reveal TLOU pt2 at PSX and Ghost of Tsushima at PGW.

If they were in the 2017 press conference it would have been a totally different story for that show.



Yes, for a while there it felt like they were announcing more than they were releasing. I guess they see it has important to use them as a way to entice consumers to choose their consoles, but sometimes that can go wrong. Just look at Microsoft's 2014 and 2015 E3 presentations were everything has ended up cancelled or if they actually came out they were disappointments. As for Sony it was cool to see what Sucker Punch is working on, but i fear that will be another game that we won't see for a long time and when we do it is a PS5 game Same with Death Stranding