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Forums - Gaming - Divinity Original Sin might come to switch if Larian can. Your thoughts? Poll added.

 

I would...

Love to see Divinity OS on switch. Would buy. 10 55.56%
 
Don't want Divinity on switch. 2 11.11%
 
Not sure/indifferent/comments... 6 33.33%
 
Total:18

People I know who talked about their first experience with BOTW. One of the comments that struck me was how they thought the NPCs felt so much more lifelike and interesting.

@Mnementh
I highly doubt those indie games sold 1.5 million on Steam like D:OS. Larian isn't some simple 2-d platform studio.



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Megiddo said:

@Mnementh
I highly doubt those indie games sold 1.5 million on Steam like D:OS. Larian isn't some simple 2-d platform studio.

Well, now you argue more to the point. I agree, a game like Divinity (or Pillars of Eternity or Thimbleweed Park) sells probably most on PC. Still, for console versions the experience with other indy games is relevant. And if a PS4 is bringing enough sales a Switch version probably does too. This is all I argue. That doesn't mean Larian should or will port to the Switch, only that it probably is not a worse decision than other console platforms.

And although I hate platformers - many of these games are far from simple. Especially platformers need a good work on the gameplay and level design - this makes the difference between excellent and crap.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

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JRPGfan said:
Shiken said:

Why Switch only gamers?  I own all three consoles and I still would get the Switch version due to portability.  In fact, more Switch owners share this mindset than you might allow yourself to believe.

So yes, it would very likely be worth the investment.

I hear this all the time "due to portability" but not all games are really equally well suited for such.... this game isnt that type of game.

I can play for an hour and a half during my downtime at work...seems pretty suited to me.



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John2290 said:

It's more than possible with a controller, it's damn near flawless on PS4 with the DS4. Perhaps it's the port for the Enhanced edition and maybe on PC controllers aren't as well supported, I'm not sure about the PC version but it's by far the best Aprg control wise with a controller. The only thing that beats it is Xcom and that's fully TBS focused and built with the controller in mind. 

XCOM was built the way XCOM was always built. it and DoS were not built solely with gamepads in mind.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

John2290 said:

I didn't say DOS was, they just did a fantastic job with it. And I specifically recall the devs of Enemy unknown saying they designed it so it would work with a controller just as well, regardless of whether they had it "solely" in mind they had it in mind and made game design decisions to optimize for controller and the game sold many more millions of copies because of it. Don't get in a fit I'm not getting back into the argument of this, we've done it twice before.

Yes, but here's the thing. The game wasn't designed just to suit gamepad, it was also designed for K+M input as well, so it's not like gamepad magically played better for a TBS game like XCOM over K+M.

 

Not in a "fit" at all. Just pointing it out. 

 

The game has sold plenty everywhere, including PC as well, so it's not just due to the gamepad inclusion.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

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John2290 said:

I very much doubt it would have sold nearly as much off of PC had they not had the forsight to do so and It probably wouldn't have made it on to mobile either if it was specifically optimized for k&m then updated after the fact.

It was designed for both and it works with both. You also have to understand that while consoles have *some* K+M support, they play with gamepads by default, so console versions end up rolling with gamepad support right off the bat, while on PC, if it's designed for PC, it's usually with K+M in mind, with gamepads as optional. 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Mnementh said:
pokoko said:

So you're saying that you'd only buy the game if it came to the Switch?  How many others who own multiple consoles would only buy the game on Switch?

Let me answer instead.

Answer to question 1: obviously no, I already own it for PC and still strongly consider double dipping for a great game and portability.

Answer to question 2: Dunno, but what does it matter... it matters how many are buying the game at all, regardless if they do buy it only for Switch or buying multiple copies for different systems and regardless if they own multiple systems. Larian couldn't care less about your question, they only care for overall sales.

Your question sounds like: How many PS4-only players would consider buying GTA? Or how many would buy GTA only for PS4 although they own more consoles? Obviously all that didn't matter, all the PS3-owners bought the game willingly again for PS4.

I'm not sure what you mean, exactly.  Redundancy is absolutely something businesses consider.  I'm pretty sure it's why some of the bigger publishers aren't that interested in developing the same audience on Nintendo platforms as on PS/Xbox/PC.  If a significant number of people would buy the same game on a different platform then there is less reason to spend time and money developing a port.  It's the remainder, the people who would only buy that game on that particular platform, that represent a gain.  



pokoko said:
Mnementh said:

Let me answer instead.

Answer to question 1: obviously no, I already own it for PC and still strongly consider double dipping for a great game and portability.

Answer to question 2: Dunno, but what does it matter... it matters how many are buying the game at all, regardless if they do buy it only for Switch or buying multiple copies for different systems and regardless if they own multiple systems. Larian couldn't care less about your question, they only care for overall sales.

Your question sounds like: How many PS4-only players would consider buying GTA? Or how many would buy GTA only for PS4 although they own more consoles? Obviously all that didn't matter, all the PS3-owners bought the game willingly again for PS4.

I'm not sure what you mean, exactly.  Redundancy is absolutely something businesses consider.  I'm pretty sure it's why some of the bigger publishers aren't that interested in developing the same audience on Nintendo platforms as on PS/Xbox/PC.  If a significant number of people would buy the same game on a different platform then there is less reason to spend time and money developing a port.  It's the remainder, the people who would only buy that game on that particular platform, that represent a gain.  

That's ridiculous. A sale is a sale. The businesses don't care and often even don't know which sales a for double dipping. I say it again: games like Tomb Raider, TLOU and GTAV had a lot of their sales on PS4 through double dipping from owners of these games on PS3. It was a big win for the publishers of these games. Same is happening now with Mario Kart and that's why Switch also gets Donkey Kong Tropical Freeze and Hyrule Warriors. Because these double dipping sales matter as much as first time sales.

You try to single out some sales and declare them irrelevant, as if they don't bring any money.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Mnementh said:
pokoko said:

I'm not sure what you mean, exactly.  Redundancy is absolutely something businesses consider.  I'm pretty sure it's why some of the bigger publishers aren't that interested in developing the same audience on Nintendo platforms as on PS/Xbox/PC.  If a significant number of people would buy the same game on a different platform then there is less reason to spend time and money developing a port.  It's the remainder, the people who would only buy that game on that particular platform, that represent a gain.  

That's ridiculous. A sale is a sale. The businesses don't care and often even don't know which sales a for double dipping. I say it again: games like Tomb Raider, TLOU and GTAV had a lot of their sales on PS4 through double dipping from owners of these games on PS3. It was a big win for the publishers of these games. Same is happening now with Mario Kart and that's why Switch also gets Donkey Kong Tropical Freeze and Hyrule Warriors. Because these double dipping sales matter as much as first time sales.

You try to single out some sales and declare them irrelevant, as if they don't bring any money.

I honestly don't think you know what I'm talking about.  I never said double dipping sales are irrelevant.  You're the one that brought that subject up.  I specifically referenced people who own multiple platforms but would only buy a specific game if it came to one specific platform as opposed to people who would buy that game on platform A if it skipped platform B.  Neither of those scenarios represent double dipping at all.



pokoko said:
Mnementh said:

That's ridiculous. A sale is a sale. The businesses don't care and often even don't know which sales a for double dipping. I say it again: games like Tomb Raider, TLOU and GTAV had a lot of their sales on PS4 through double dipping from owners of these games on PS3. It was a big win for the publishers of these games. Same is happening now with Mario Kart and that's why Switch also gets Donkey Kong Tropical Freeze and Hyrule Warriors. Because these double dipping sales matter as much as first time sales.

You try to single out some sales and declare them irrelevant, as if they don't bring any money.

I honestly don't think you know what I'm talking about.  I never said double dipping sales are irrelevant.  You're the one that brought that subject up.  I specifically referenced people who own multiple platforms but would only buy a specific game if it came to one specific platform as opposed to people who would buy that game on platform A if it skipped platform B.  Neither of those scenarios represent double dipping at all.

Yes. But neither scenario is of much relevancy for the whole picture. Anyways, I answered this question regarding me, so you have an answer, whatever you may do with it.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]