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Forums - Sales - Japan sales (Week 12): Media Create/Famitsu/Dengeki - March 19-25, 2018

Ljink96 said:
Alkibiádēs said:
Level-5 should come back to Nintendo. That's where the real money lies for them.

Pretty much, I hope most Japanese developers get the memo real soon here. 

You think that Nino Kuni would have sold better on Switch vs PS4? It's not like Ni no Kuni is a big series in Japan and it sold very much in line with the first on PS3 (not to mention that the vast majority of its sales are outside of JP). Not every game Level 5 makes is designed to be a big hit with young children.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

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outlawauron said:
Ljink96 said:

Pretty much, I hope most Japanese developers get the memo real soon here. 

You think that Nino Kuni would have sold better on Switch vs PS4? It's not like Ni no Kuni is a big series in Japan and it sold very much in line with the first on PS3. Not every game Level 5 makes is designed to be a big hit with young children.

I think it could've done better numbers on Switch if it was on both platforms. People keep underestimating the portability factor. Of course its a mute point as it will never happen and isn't even a viable scenario. Still, sucks to see the 2nd game not do so well out of the gate.



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outlawauron said:
Ljink96 said:

Pretty much, I hope most Japanese developers get the memo real soon here. 

You think that Nino Kuni would have sold better on Switch vs PS4? It's not like Ni no Kuni is a big series in Japan and it sold very much in line with the first on PS3. Not every game Level 5 makes is designed to be a big hit with young children.

Well, historically Nintendo's fanbase is more receptive towards these types of games. Sure, PS is as well on a level, but in Japan (Where Nintendo kicks ass) I definitely think it would have sold better on Switch in Japan. I never said every Level 5 game has to be for children...I don't even know why you brought that up to be frank. Has nothing to do with that. Level 5 developed DQIX on DS...wasn't for children, same for Professor Layton, Inazuma, etc. They've done well on Nintendo platforms, even the DS version of Ni No Kuni outsold the PS3 version in Japan. Almost 2X over.

We're just saying, Level 5 and other Japanese developers should definitely have Switch on their radar as a platform choice in the future. Since the second game entered development almost immediately after the first, and Switch wasn't even a twinkle in Level 5's eye, it makes sense it didn't release on Switch. Again, has nothing to do with age. IT's more of brand recognition and audience reception at this point. 



Ljink96 said:
outlawauron said:

You think that Nino Kuni would have sold better on Switch vs PS4? It's not like Ni no Kuni is a big series in Japan and it sold very much in line with the first on PS3. Not every game Level 5 makes is designed to be a big hit with young children.

Well, historically Nintendo's fanbase is more receptive towards these types of games. Sure, PS is as well on a level, but in Japan (Where Nintendo kicks ass) I definitely think it would have sold better on Switch in Japan. I never said every Level 5 game has to be for children...I don't even know why you brought that up to be frank. Has nothing to do with that. Level 5 developed DQIX on DS...wasn't for children, same for Professor Layton, Inazuma, etc. They've done well on Nintendo platforms, even the DS version of Ni No Kuni outsold the PS3 version in Japan. Almost 2X over.

We're just saying, Level 5 and other Japanese developers should definitely have Switch on their radar as a platform choice in the future. Since the second game entered development almost immediately after the first, and Switch wasn't even a twinkle in Level 5's eye, it makes sense it didn't release on Switch. Again, has nothing to do with age. IT's more of brand recognition and audience reception at this point. 

Just because the game is cell-shaded doesn't make it similar to their other works. It doesn't have the merchandise to push it to mainstream (as every popular L5 property has anime and manga as primary gateways into the games), so I don't see why you'd compare to the previous games. Inazuma Eleven and Yokai Watch were absolutely developed as kid's games. Complete with anime in Saturday morning timeslots lol. DQIX isn't a L5 game, so I'm not sure why you're bringing that up. 

As for Ni no Kuni 1, the DS and PS3 version weren't the same game and released far apart from each other. That's not a fair comparison at all. It'd be like saying that Switch fanbase doesn't support RPGs/DQ whenever DQ11 inevitably sells less than the PS4 version.

As for bolded, that's not the way it really comes across. It says, "this game is a failure and Switch would have saved it from failure. Super 3rd party developers."

PwerlvlAmy said:
outlawauron said:

You think that Nino Kuni would have sold better on Switch vs PS4? It's not like Ni no Kuni is a big series in Japan and it sold very much in line with the first on PS3. Not every game Level 5 makes is designed to be a big hit with young children.

I think it could've done better numbers on Switch if it was on both platforms. People keep underestimating the portability factor. Of course its a mute point as it will never happen and isn't even a viable scenario. Still, sucks to see the 2nd game not do so well out of the gate.

Why is that? Has there been an RPG where the Switch version has sold better than the PS4 version? I know the Switch version has outdone the Vita version a couple times.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

AngryLittleAlchemist said:
OTBWY said:
Good hold for Kirby. Monster Hunter is down down down. Good hold also for Switch hardware. 50k would be good to go on weekly.

To use a popular game from Japan as an example. Do you know how much Splatoon 2 sold 2 months after it's release in Japan? 26k. How much did Monster Hunter World sell after 2 months in Japan? 13k. Wow, such an amazing difference!

Do you want to know how much Monster Hunter World sold first week in Japan? 1.3 Million. How much did Splatoon 2 sell? In the 600k. Even if we include week 2 of Splatoon 2's sales, Splatoon 2 only sold about 750k for two weeks. That is a massive difference.

Games that come out with stronger upfront sales tend to have "worse" legs than games that rely on a gradual increase in buyers.

Also if you're going to do anything to try and salvage this post, it's probably going to be "but but but Splatoon 2 was on a new console that needed to build an install base." Yes. That is my point. They are different games, and required different things. Monster Hunter World got more upfront sales in Japan, doesn't mean these legs are bad. They are pretty decent considering how much sales it got it's first few weeks. 


Monster Hunter World is in low stock. That's it and that's all. Misunderstanding.

Last edited by OTBWY - on 28 March 2018

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OTBWY said: 

Monster Hunter World is in low stock. That's it and that's all. Misunderstanding.

We will just have to hash out this Discord. 

Get it.



outlawauron said:
Ljink96 said:

Well, historically Nintendo's fanbase is more receptive towards these types of games. Sure, PS is as well on a level, but in Japan (Where Nintendo kicks ass) I definitely think it would have sold better on Switch in Japan. I never said every Level 5 game has to be for children...I don't even know why you brought that up to be frank. Has nothing to do with that. Level 5 developed DQIX on DS...wasn't for children, same for Professor Layton, Inazuma, etc. They've done well on Nintendo platforms, even the DS version of Ni No Kuni outsold the PS3 version in Japan. Almost 2X over.

We're just saying, Level 5 and other Japanese developers should definitely have Switch on their radar as a platform choice in the future. Since the second game entered development almost immediately after the first, and Switch wasn't even a twinkle in Level 5's eye, it makes sense it didn't release on Switch. Again, has nothing to do with age. IT's more of brand recognition and audience reception at this point. 

Just because the game is cell-shaded doesn't make it similar to their other works. It doesn't have the merchandise to push it to mainstream (as every popular L5 property has anime and manga as primary gateways into the games), so I don't see why you'd compare to the previous games. Inazuma Eleven and Yokai Watch were absolutely developed as kid's games. Complete with anime in Saturday morning timeslots lol. DQIX isn't a L5 game, so I'm not sure why you're bringing that up. 

As for Ni no Kuni 1, the DS and PS3 version weren't the same game and released far apart from each other. That's not a fair comparison at all. It'd be like saying that Switch fanbase doesn't support RPGs/DQ whenever DQ11 inevitably sells less than the PS4 version.

As for bolded, that's not the way it really comes across. It says, "this game is a failure and Switch would have saved it from failure. Super 3rd party developers."

PwerlvlAmy said:

I think it could've done better numbers on Switch if it was on both platforms. People keep underestimating the portability factor. Of course its a mute point as it will never happen and isn't even a viable scenario. Still, sucks to see the 2nd game not do so well out of the gate.

Why is that? Has there been an RPG where the Switch version has sold better than the PS4 version? I know the Switch version has outdone the Vita version a couple times.

Dude, come on. I never said because it's cel shaded it's similar. Quit putting words in my mouth, please. Dragon Quest IX IS A LEVEL 5 GAME. 

Please see here: http://dragonquest.wikia.com/wiki/Level-5 

I made a Dragon Quest fan game, I think I know mostly everything about the series. Please make sure to check your facts next time. 

Yes, Ni No Kuni on DS and PS3 weren't the same graphically...but they follow the same plot line. If it was based on graphics, the PS3 version should have outsold it. Doesn't matter how far apart. The Switch version of Dragonball Xenoverse 2 outsold the PS version...and those were released apart from each other. Not fair, come on dude. 

And again, no we're not saying it's a failure and switch would save it, we're saying Switch has Japan by the balls and will soon surpass the PS4 with ease and will have a greater install base to sell software to consumers. That's what we're saying. We have Japanese developers blaming themselves for writing off the Switch before it released and scrambling to support it. Those who supported it early on, namely Koei Tecmo and Bandai Namco, which saw great returns on software. 



AngryLittleAlchemist said:
OTBWY said: 

Monster Hunter World is in low stock. That's it and that's all. Misunderstanding.

We will just have to hash out this Discord. 

Get it.

You are (not) testing my patience.



AngryLittleAlchemist said:
Mar1217 said:

I mean, games that still induce some content like the next expansion of Splatoon 2 means bigger legs to come. Also, Pokémon games usually have pretty great upfront  sales but can still keep up with good legs.

I don't remember that being the case for games like MH though. It always looked more upfront in terms of sales than other franchises.

There is really no argument here. Someone wrote an ignorant comment and they got called out for it. Also, I don't care if you call it "content expansions" or "building on a platform" - both are valid reasons why Splatoon 2 has better legs and prove my point. For the record though, Splatoon 2 will probably end up with much more sales than Monster Hunter. So my point isn't to belittle that game. 

That being said it will be interesting once Monster Hunter World starts getting large updates if it will have better legs. 

I had to fix that... couldn't resist.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

Ljink96 said:
outlawauron said:

Just because the game is cell-shaded doesn't make it similar to their other works. It doesn't have the merchandise to push it to mainstream (as every popular L5 property has anime and manga as primary gateways into the games), so I don't see why you'd compare to the previous games. Inazuma Eleven and Yokai Watch were absolutely developed as kid's games. Complete with anime in Saturday morning timeslots lol. DQIX isn't a L5 game, so I'm not sure why you're bringing that up. 

As for Ni no Kuni 1, the DS and PS3 version weren't the same game and released far apart from each other. That's not a fair comparison at all. It'd be like saying that Switch fanbase doesn't support RPGs/DQ whenever DQ11 inevitably sells less than the PS4 version.

As for bolded, that's not the way it really comes across. It says, "this game is a failure and Switch would have saved it from failure. Super 3rd party developers."

Why is that? Has there been an RPG where the Switch version has sold better than the PS4 version? I know the Switch version has outdone the Vita version a couple times.

Dude, come on. I never said because it's cel shaded it's similar. Quit putting words in my mouth, please. Dragon Quest IX IS A LEVEL 5 GAME. 

Please see here: http://dragonquest.wikia.com/wiki/Level-5 

I made a Dragon Quest fan game, I think I know mostly everything about the series. Please make sure to check your facts next time. 

Yes, Ni No Kuni on DS and PS3 weren't the same graphically...but they follow the same plot line. If it was based on graphics, the PS3 version should have outsold it. Doesn't matter how far apart. The Switch version of Dragonball Xenoverse 2 outsold the PS version...and those were released apart from each other. Not fair, come on dude. 

And again, no we're not saying it's a failure and switch would save it, we're saying Switch has Japan by the balls and will soon surpass the PS4 with ease and will have a greater install base to sell software to consumers. That's what we're saying. We have Japanese developers blaming themselves for writing off the Switch before it released and scrambling to support it. Those who supported it early on, namely Koei Tecmo and Bandai Namco, which saw great returns on software. 

Well, ps3 version came later. Oh, and ps3 version outsold the DS one anyway, and we all know most sales for this game will come from the west. 

As much as FIFA or DB Xenenoverse, beating it in japan wouldn't make much of a difference and still being on switch wouldn't mean that they would get "all of the money" like they do with Yokai Watch, Ni no Kuni wouldn't be massive no matter which console it was released on