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Forums - Sales Discussion - Japan sales (Week 12): Media Create/Famitsu/Dengeki - March 19-25, 2018

Alkibiádēs said:

Nothing is changing, see my post above. Ni No Kuni didn't even sell all that well on the PS3, so not sure why you think that will change anything. 

Most Japanese third party games do (relatively) poorly on the PS4, MHW is the major exception (and even that game didn't help the baseline of the PS4 at all). 

NNK on the PS3 sold better than it did on the DS which had nearly twice as big of a user base ...  

As for your last sentence if what you said were true then why are they still bringing games to the PS4 after 4 years since it's launch ? Much less, they've only further solidified their support for the PS4 after the release of the Switch since big Japanese game publishers such as Bandai Namco, Capcom, Koei Tecmo and Square Enix will not bring the majority of their upcoming titles to the Switch ... 

The Switch is not destined to become the main platform for most Japanese developers simply because it outsold the PS4 in Japan, their main target market might not even be Japan anymore when they are releasing the majority of their titles for PC too ... 

Last edited by fatslob-:O - on 30 March 2018

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fatslob-:O said:
Alkibiádēs said:

Nothing is changing, see my post above. Ni No Kuni didn't even sell all that well on the PS3, so not sure why you think that will change anything. 

Most Japanese third party games do (relatively) poorly on the PS4, MHW is the major exception (and even that game didn't help the baseline of the PS4 at all). 

NNK on the PS3 sold better than it did on the DS which had nearly twice as big of a user base ...  

As for your last sentence if what you said were true then why are they still bringing games to the PS4 after 4 years since it's launch ? Much less, they've only further solidified their support for the PS4 after the release of the Switch since big Japanese game publishers such as Bandai Namco, Capcom, Koei Tecmo and Square Enix will not bring the majority of their upcoming titles to the Switch ... 

Hopefully the second half of the year will show more support for the Switch. It’ll have been more than a year and thoughts of doubt of the Switch’s success should be less of an issue by then. Plus the power issue isn’t as crazy as the Wii vs. the HD twins and the only real gimmick of the Switch is the portability factor, which is huge in Japan.



fatslob-:O said:
Alkibiádēs said:

Nothing is changing, see my post above. Ni No Kuni didn't even sell all that well on the PS3, so not sure why you think that will change anything. 

Most Japanese third party games do (relatively) poorly on the PS4, MHW is the major exception (and even that game didn't help the baseline of the PS4 at all). 

NNK on the PS3 sold better than it did on the DS which had nearly twice as big of a user base ...  

I mean, since it was never released outside of Japan, the twice as big of a user base doesn't really matter...



Kai_Mao said:

Hopefully the second half of the year will show more support for the Switch. It’ll have been more than a year and thoughts of doubt of the Switch’s success should be less of an issue by then. Plus the power issue isn’t as crazy as the Wii vs. the HD twins and the only real gimmick of the Switch is the portability factor, which is huge in Japan.

Don't hold your breath too much for that, people don't buy based off of future expectations, they buy what can be delivered today ... 

People shouldn't go in blindly buying into Switch expecting 3rd party support to come their way because predicting the future can burn them so they should go in assuming that the platform won't get much 3rd party support or what isn't already promised now ... 

PS4 isn't successful because of the promises but it's because of what it delivers now and continues to do so meaning it will keep being the most successful platform out of this generation. Sony uses that advantage to realize that most consumers are not like the few on the Switch who will hold out for a Switch port ... 

As far as the portability factor there is actually a way to compete with that and that's by lowering the price so that Japanese customers won't find much to complain about their value for the usage they'll get out of a system for $200 or even $150 ... (PS4 should just be an easy to access platform with a low price point for the Japanese customers with high developer support) 



fatslob-:O said:
Kai_Mao said:

Hopefully the second half of the year will show more support for the Switch. It’ll have been more than a year and thoughts of doubt of the Switch’s success should be less of an issue by then. Plus the power issue isn’t as crazy as the Wii vs. the HD twins and the only real gimmick of the Switch is the portability factor, which is huge in Japan.

Don't hold your breath too much for that, people don't buy based off of future expectations, they buy what can be delivered today ... 

People shouldn't go in blindly buying into Switch expecting 3rd party support to come their way because predicting the future can burn them so they should go in assuming that the platform won't get much 3rd party support or what isn't already promised now ... 

PS4 isn't successful because of the promises but it's because of what it delivers now and continues to do so meaning it will keep being the most successful platform out of this generation. Sony uses that advantage to realize that most consumers are not like the few on the Switch who will hold out for a Switch port ... 

As far as the portability factor there is actually a way to compete with that and that's by lowering the price so that Japanese customers won't find much to complain about their value for the usage they'll get out of a system for $200 or even $150 ... (PS4 should just be an easy to access platform with a low price point for the Japanese customers with high developer support) 

But wasn't that the case initially when it released (the two bolded)? Outside of GTAV port (also released on Xbone), TLOU Remastered, Battlefield 4 (also on Xbone, which eventually got better over time), the initial lineup wasn't really otherworldly. Sony kinda took the momentum of owning Microsoft at E3 2013 and the console did really well through its first year and on. Of course games like Infamous Second Son, LittleBigPlanet 3, and TLOUR did well, but exclusives-wise, it didn't set the world on fire until Bloodborne came out.

I'm just saying that I hope there's more support because the Switch's install base is growing and there's potential there. Most third parties already went through the "didn't expect this success" excuse. Why ignore the install base? Why does Nintendo have to either pay or beg to have something other than ports? Upcoming games like Octopath Traveler, Dark Souls Remastered, Crash N'Sane Trilogy, TWEWY, an untitled Tales game, Ys VIII, Travis Strikes Again, Mega Man 11, Bayonetta 3, SMT V, Valkyria Chronicles 4, Steins;Gate Elite, and more support from Level-5 are alright, but there is room for improvement.



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PAOerfulone said:

The Legend of Zelda: Breath of the Wild Japanese Sales Tracker (Single SKUs): UPDATE!!

1. (NES) The Legend of Zelda - 1,690,000
2. (NES) Zelda II: The Adventure of Link - 1,610,000
3. (N64) The Legend of Zelda: Ocarina of Time - 1,450,000
4. (SNES) The Legend of Zelda: A Link to the Past - 1,115,000
5. (DS) The Legend of Zelda: Phantom Hourglass - 950,000
6. (NS) The Legend of Zelda: Breath of the Wild* - 929, 617 (+11, 116)

*Without Digital

BotW is doing awesome and still has plenty of room to grow.  I think this will actually be the Zelda game that can pass the original in Japan.

Also I love the sales number for the so called black sheep of the series, Zelda II.  It's only 80k shy of the original.  We need more "black sheep" games like that.  



Kai_Mao said:

But wasn't that the case initially when it released (the two bolded)? Outside of GTAV port (also released on Xbone), TLOU Remastered, Battlefield 4 (also on Xbone, which eventually got better over time), the initial lineup wasn't really otherworldly. Sony kinda took the momentum of owning Microsoft at E3 2013 and the console did really well through its first year and on. Of course games like Infamous Second Son, LittleBigPlanet 3, and TLOUR did well, but exclusives-wise, it didn't set the world on fire until Bloodborne came out.

However, it remains that it cannot be denied that PS4's continued success can just be attributed to promises otherwise the system wouldn't be able to maintain strong hardware sales throughout it's life so far as it does now and this year maybe it's new peak year! 

Sure it didn't have much in terms of exclusive but it still delivered a great lineup in it's first year with new releases like Destiny, Watch Dogs, AC Unity, FC4, Shadow of Mordor and lastly as you mentioned Infamous SS but as PS4 performed well in it's first year it continued to grow as well in it's subsequent years so far in it's life! 

Kai_Mao said:

I'm just saying that I hope there's more support because the Switch's install base is growing and there's potential there. Most third parties already went through the "didn't expect this success" excuse. Why ignore the install base? Why does Nintendo have to either pay or beg to have something other than ports? Upcoming games like Octopath Traveler, Dark Souls Remastered, Crash N'Sane Trilogy, TWEWY, an untitled Tales game, Ys VIII, Travis Strikes Again, Mega Man 11, Bayonetta 3, SMT V, Valkyria Chronicles 4, Steins;Gate Elite, and more support from Level-5 are alright, but there is room for improvement.

And that's fine but you have to realize that the Switch is in a precarious position in it's life where it released in the middle of the generation in no man's land so it's not expected either from third parties that they should make a sudden release of games for the Switch or let alone make it as their main platform for development but they don't just do it for Nintendo, they practically do this for every console manufacturer by taking calculated risks such as doing cross-gen releases and ports ... (well into the HD twins second year, a good portion of 3rd parties were still releasing games on last gen platforms) 

If you're getting games like those then isn't it a little bit unreasonable to expect new AAA releases from 3rd parties for the system so soon in it's life ?

I don't disagree that there's room for improvement but what exactly is there to be any less content right now about 3rd party lineup for the Switch ? (SMT V, DQXI, Bayonetta 2, VC4, you guys are even getting a Tales game and Level-5 is behind the Switch's back plus many releases that were once shared between PS4/PSV/PC are coming to the Switch) 



fatslob-:O said:
Kai_Mao said:

Hopefully the second half of the year will show more support for the Switch. It’ll have been more than a year and thoughts of doubt of the Switch’s success should be less of an issue by then. Plus the power issue isn’t as crazy as the Wii vs. the HD twins and the only real gimmick of the Switch is the portability factor, which is huge in Japan.

Don't hold your breath too much for that, people don't buy based off of future expectations, they buy what can be delivered today ... 

People shouldn't go in blindly buying into Switch expecting 3rd party support to come their way because predicting the future can burn them so they should go in assuming that the platform won't get much 3rd party support or what isn't already promised now ... 

PS4 isn't successful because of the promises but it's because of what it delivers now and continues to do so meaning it will keep being the most successful platform out of this generation. Sony uses that advantage to realize that most consumers are not like the few on the Switch who will hold out for a Switch port ... 

As far as the portability factor there is actually a way to compete with that and that's by lowering the price so that Japanese customers won't find much to complain about their value for the usage they'll get out of a system for $200 or even $150 ... (PS4 should just be an easy to access platform with a low price point for the Japanese customers with high developer support) 

Why did people buy a PS4 in the first two years then?

Not much third party support?

- Crash Bandicoot N'sane Trilogy
- Pillars of Eternity 2
- South Park: The Fractured But Whole 
- Octopath Traveler 
- Okami HD
- Mega Man 11
- Shin Megami Tensei V
- Valkyria Chronicles 4
- Dark Souls: Remastered
- Ys VIII: Lacrimosa of Dana
- Runner 3
- Little Nightmares
- Inside
- Wolfenstein II
- Dragon Quest XI
- Bayonetta 3
- The World Ends With You: Final Remix
- Hollow Knight
- The Messenger
- Bomb Chicken
- Travis Strikes Again: No More Heroes
- Dragon Quest Builders 2
- The Snack World

And who knows what else gets announced at E3 this year. 

Last edited by Alkibiádēs - on 31 March 2018

"The strong do what they can and the weak suffer what they must" - Thoukydides

Alkibiádēs said:

Why did people buy a PS4 in the first two years then?

Cause it still got new AAA releases in it's first 2 years ... 



fatslob-:O said:
Alkibiádēs said:

Why did people buy a PS4 in the first two years then?

Cause it still got new AAA releases in it's first 2 years ... 

Bad ones.



"The strong do what they can and the weak suffer what they must" - Thoukydides