Metallox said:
Pretty much everything. Now, I'm not trying to troll or being hyperbolic, but it's what I've been feeling for the last two months. For every good thing, the game fucks it up in two or three aspects more, whether you call it narrative, art style, menus, gameplay systems (mainly the so special field checks), navigation, character movement, combat... That's not to say I don't like it, because I love it, but it's more terrible than good.
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I'd say the game has very high highs and low lows, but unlike you, I think the former far makes up for the latter.
Narrative and artstyle were fantastic, though admittedly subjective. Menus and combat ware marked improvements over the previous games, I honestly can't remember the last time I felt so absorbed in a game's combat system. Character movement and navigation are fair points, though aren't really significant issues to me. The special field skill things can burn in hell though. Honestly just letting the field skills trigger based on your whole Blade list rather than simply equipped Blades would make it infinitely more tolerable..really hope they update that.
curl-6 said:
I don't recall Xenoblade 1 ever spiking me to the degree of Jin in Chapter 9 nor did Xenoblade 1 ever glitch out on me like Xenoblade 2 did a couple of times.
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The name escapes me, but I had a much tougher time with one of the close-to-endgame bosses in XC1, that High Entian woman that was working with Dickson. Those poison puddles give me nightmares still.
Meanwhile, I beat Jin on my first try, despite being around at the same level as him. It's a good thing I love Mythra so much, because having her at S-rank makes Rex OP as hell. I think overall this game just rewards players for making full use of in-game systems rather than focusing on strict stat increases like most RPGs.